Exciting, but the background of the video is stuttering horribly. Painful to watch.
Look at the spaceship (smooth) vs. the background.
Search found 17 matches
- Fri Oct 18, 2024 12:29 pm
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 27733
- Sat Mar 09, 2019 7:55 pm
- Forum: Implemented mod requests
- Topic: Midnight darkness
- Replies: 5
- Views: 2045
- Fri Mar 08, 2019 10:06 pm
- Forum: Not a bug
- Topic: NPE doesn't support Multiplayer
- Replies: 2
- Views: 1125
Re: NPE doesn't support Multiplayer
I am introducing a friend to Factorio, and we made plans to do the intro together. So we set up a server and transferred a save. We connected, cheered, then timed out with "Server not responding". We tried several times, "Server not responding" every time. Eventually I got this e...
- Fri Mar 08, 2019 6:21 pm
- Forum: Implemented mod requests
- Topic: Midnight darkness
- Replies: 5
- Views: 2045
Re: Midnight darkness
And those who wants it absolutely dark can turn down the monitor brightness?
Playing with RimWorld's Realistic Darkness mod is an interesting challenge and makes lights much more important.
Playing with RimWorld's Realistic Darkness mod is an interesting challenge and makes lights much more important.
- Fri Mar 08, 2019 7:30 am
- Forum: Off topic
- Topic: Satisfactory - 3D Factorio?
- Replies: 69
- Views: 66962
Re: Satisfactory alpha
You know, I'm going to install the Epic launcher just because the Steam 30% cut is so high and I'd like the devs to get more of the money instead of the distributor. Apparently Epic takes 12%: https://www.gameinformer.com/2018/12/03/tim-sweeney-answers-questions-about-the-new-epic-games-store How di...
- Wed Mar 06, 2019 2:44 pm
- Forum: Modding discussion
- Topic: Removing fluid temperature - thoughts?
- Replies: 94
- Views: 33968
Re: Removing fluid temperature - thoughts?
Could even get rid of nuclear steam entirely, replacing the current nuclear setups with something else, perhaps some expensive, huge self-contained buildings more like the ones in the real world? Using this logic, wouldn't you also want to "replace the current [boiler + steam engine] setups wi...
- Wed Mar 06, 2019 8:06 am
- Forum: Modding discussion
- Topic: Removing fluid temperature - thoughts?
- Replies: 94
- Views: 33968
Re: Removing fluid temperature - thoughts?
After playing a bit more with nuclear I've realized that the heat pipe/steam/turbine part is not that uninteresting, it was my designs that were uninteresting.
- Tue Mar 05, 2019 11:56 pm
- Forum: Outdated/Not implemented
- Topic: Personal robots prioritizing nearest first
- Replies: 206
- Views: 69853
Re: Personal robots prioritizing nearest first
Try out the Closest First mod: https://mods.factorio.com/mod/ClosestFirst You can see a little demo here: https://www.reddit.com/r/factorio/comments/afx4ih/closest_first_release_announcement One of these days I'll get around to making it a bit tighter, but it does the job without noticeable performa...
- Sat Mar 02, 2019 10:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] [MacOS] Delays in control
- Replies: 87
- Views: 31155
Re: [0.17.4] [MacOS] Delays in control
Wow, I can also confirm there's no lag using an external mouse.
- Sat Mar 02, 2019 8:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] [MacOS] Delays in control
- Replies: 87
- Views: 31155
Re: [0.17.4] [MacOS] Delays in control
I attached a log made with --verbose, where I opened a game, made it lag like hell by zooming in and out, then exited. I have tried many different settings and compared with my Windows machine. I assume you don't have access to a Mac? Here's a few clues: 1. When I run it on Windows with V-Sync off a...
- Fri Mar 01, 2019 7:55 am
- Forum: Not a bug
- Topic: Manually clearing inventory clears too much
- Replies: 8
- Views: 3642
Re: Manually clearing inventory clears too much
Perhaps it could be possible to lock some of the inventory slots?
- Thu Feb 28, 2019 8:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] [MacOS] Delays in control
- Replies: 87
- Views: 31155
Re: [0.17][Mac] Delays in control
With V-Sync off it's playable, but with a lot of tearing. Whenever the frame rate drops (e.g. when zooming in on a bunch of active labs), it stops responding to input until it has caught up.
No such issues on my Windows machine.
No such issues on my Windows machine.
- Sat Jan 26, 2019 3:43 am
- Forum: Modding discussion
- Topic: Removing fluid temperature - thoughts?
- Replies: 94
- Views: 33968
Re: Removing fluid temperature - thoughts?
My main gripe is that hot things should get colder. It shouldn't be possible to store steam in tanks indefinitely, or transport it long distance in pipes/trains without any temperature loss. However, I don't see that implementing more realism here would improve the game. Cooling steam would quickly ...
- Sat Jan 12, 2019 5:22 pm
- Forum: Modding interface requests
- Topic: Filter that returns all bot (de)constructible entities in LuaSurface.find_entities_filtered
- Replies: 4
- Views: 1595
Re: Filter that returns all bot (de)constructible entities in LuaSurface.find_entities_filtered
More careful profiling showed that it was the to_be_deconstructed(player.force) call that took the most amount of time: 00001.758: 00:14:08.00: Tick: 50880 00000.276: 00:14:08.00: finding entities 00090.411: 00:14:08.00: done finding 32406 entities 00019.670: 00:14:08.00: filtering loops 00027.862: ...
- Sat Jan 12, 2019 2:14 pm
- Forum: Modding interface requests
- Topic: Filter that returns all bot (de)constructible entities in LuaSurface.find_entities_filtered
- Replies: 4
- Views: 1595
Re: Filter that returns all bot (de)constructible entities in LuaSurface.find_entities_filtered
Yep, but it's a quite time-consuming step for me. I expect using a filter will be faster, presumably avoiding creating a lot of LuaEntities that will be discarded garbage anyway. Here's a profile log from a large search area: 00001.630: 00:14:08.00: Tick: 50880 00000.159: 00:14:08.00: finding entiti...
- Fri Jan 11, 2019 7:10 am
- Forum: Modding interface requests
- Topic: Filter that returns all bot (de)constructible entities in LuaSurface.find_entities_filtered
- Replies: 4
- Views: 1595
Filter that returns all bot (de)constructible entities in LuaSurface.find_entities_filtered
Instead of using LuaSurface.find_entities and looping through the entire set of results to see if they are deconstructible or a ghost, I'd like to use find_entities_filtered. local entities = player.surface.find_entities(area) for index,entity in pairs(entities) do if entity.to_be_deconstructed(play...
- Sat Jan 05, 2019 3:31 pm
- Forum: Modding help
- Topic: Send construction bot to specific ghost entity
- Replies: 0
- Views: 870
Send construction bot to specific ghost entity
Hello!
I have tried to go through the api docs, but I cannot see a way to control the construction bots.
Am I missing something?
Thanks in advance
I have tried to go through the api docs, but I cannot see a way to control the construction bots.
Am I missing something?
Thanks in advance