Search found 22 matches
- Fri Aug 25, 2023 12:53 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 99350
Re: Friday Facts #373 - Factorio: Space Age
Amazing! I can't wait for the next FFF and I look forward to seeing more of the new content! Really hope that you can rebuild the Ship you crashed with at some point. Since I never played the mod I can't really imagine how it would work. I would've love to learn more about it in future FFF and see s...
- Wed May 06, 2020 6:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.9] (minor) Shadow of wire connection is weird
- Replies: 12
- Views: 10440
Re: [0.17.9] (minor) Shadow of wire connection is weird
I hope this get's fixed some day
since we are coming closer and closer
to the final Game.
Maybe we even get better shadows?
since we are coming closer and closer
to the final Game.
Maybe we even get better shadows?
- Wed May 06, 2020 6:46 pm
- Forum: Duplicates
- Topic: [0.18.22] Power Poles cast unnatural Shadows (Minor issue)
- Replies: 2
- Views: 1098
Re: [0.18.22] Power Poles cast unnatural Shadows (Minor issue)
Sorry for posting didn't see that post...
I even used the advanced search.
Thanks for the reply!
I even used the advanced search.
Thanks for the reply!
- Mon May 04, 2020 7:48 pm
- Forum: Duplicates
- Topic: [0.18.22] Power Poles cast unnatural Shadows (Minor issue)
- Replies: 2
- Views: 1098
[0.18.22] Power Poles cast unnatural Shadows (Minor issue)
I already posted this on r/Factorio and it seemed to be a controversial topic. TL;DR Cable Shadows have the same Patern of the cable itself but it should be the inverted. https://i.imgur.com/pZKVUdC.png The Cables are sagging due to gravity and the long distance of the Cable. Still the shadow casted...
- Fri Jan 31, 2020 6:52 pm
- Forum: News
- Topic: Friday Facts #332 - More sounds & Map color tweaks
- Replies: 53
- Views: 25040
Re: Friday Facts #332 - More sounds & Map color tweaks
Don't know if this was asked already
but are there going to be sounds for damaged structures?
Like a sudle difference that you could hear and notice.
Would bee a fun thing to have.
but are there going to be sounds for damaged structures?
Like a sudle difference that you could hear and notice.
Would bee a fun thing to have.
- Sat Jan 18, 2020 12:44 am
- Forum: News
- Topic: Friday Facts #326 - Particle emitter & Data cache
- Replies: 42
- Views: 22449
Re: Friday Facts #326 - Particle emitter & Data cache
What about particles that come from Sources(Emitters) off screen? Say you have Assemblers all around the out side the Red Box(view screen) and you move in any direction. Will the Particles just appear or would you see the Assembler exploding when moving there. Question is based on the Animation whe...
- Fri Dec 20, 2019 3:14 pm
- Forum: News
- Topic: Friday Facts #326 - Particle emitter & Data cache
- Replies: 42
- Views: 22449
Re: Friday Facts #326 - Particle emitter & Data cache
I really like the Particle changes! It adds so much to the game. Is there going to be a updated version of the explosion Effect tough? It looks like a MLG edit with all of the same explosion. But I really like the explosion, it gives this Factorio feel, it's just wird to see it multiple times. Anoth...
- Mon Sep 30, 2019 8:58 pm
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 52491
Re: Friday Facts #314 - 0.17 stable
Hey, I love this Blog. It's not just Factorio updates but it's very connecting with the Devs. The Problems they face and the thoughts they have for weeks or Month about Problems in game or Managing decisions. I don't have WoW but I used to play it in 2012 on a Friends Account and we would sit togeth...
- Fri May 17, 2019 10:28 pm
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 38704
Re: Friday Facts #295 - New design for the chemical plant
I love the new design but it hurts my head.
Some times the pipes are at 45° other times at 90°
it's so wired
Some times the pipes are at 45° other times at 90°
it's so wired
- Tue Feb 26, 2019 11:58 pm
- Forum: Duplicates
- Topic: [0.17] [Campaign] Gun turret Quest Area Specification
- Replies: 1
- Views: 837
[0.17] [Campaign] Gun turret Quest Area Specification
Objektive is complete but no detection from Quest. https://i.imgur.com/eVWMoHw.png There seems no way to complete the Quest. I put 100 in and 127 both did trigger it. I placed it so that it can reach whole path of the Bitters. It's very close to the "Start" Base since there is the tightest...
- Fri Jan 25, 2019 7:58 pm
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 85378
Re: Friday Facts #279 - Train GUI & Modern Spitter
Damn that looks nice! Really exited for the Train Update/UI Changes! But I hope they Change the Colors a bit because they seem a little pale and look less Alien to me. Same with the Worms they look to squishy and soft. I hope they give them more/intenser Color and roughness/bumpiness. Otherwise I'm ...
- Thu Jan 24, 2019 1:53 pm
- Forum: Gameplay Help
- Topic: How do you calculate Pollution rates?
- Replies: 7
- Views: 2778
Re: How do you calculate Pollution rates?
productivity modules add pollution + energy consumption. The increased energy consumption means the machine also produces more pollution. https://wiki.factorio.com/Module Adding Productivity 1 * 2 that's +5% Pollution * 2 = +10% Pollution 0.9 + 10% = 0.99 Pollution Adding Productivity 2 * 2 thats' ...
- Thu Jan 24, 2019 3:30 am
- Forum: Gameplay Help
- Topic: How do you calculate Pollution rates?
- Replies: 7
- Views: 2778
Re: How do you calculate Pollution rates?
but I get 1.782 Pollution with Productivity 1 and 2.2572 Pollution with Productivity 2 I just tried the same thing with Speed Modules and they add no Pollution but 60% Energy consumption and the same thing happend. But now It makes more sense. 0.9 + 120% = 1.98 and 1.98 just happens to be the Pollu...
- Thu Jan 24, 2019 3:09 am
- Forum: Gameplay Help
- Topic: How do you calculate Pollution rates?
- Replies: 7
- Views: 2778
How do you calculate Pollution rates?
I tried to mod Electric Furnaces with Productivity 2 and got some wired Numbers... Pollution on Electric Furnaces is 0.9 Adding Productivity 1 * 2 that's +5% Pollution * 2 = +10% Pollution 0.9 + 10% = 0.99 Pollution Adding Productivity 2 * 2 thats' +7% Pollution * 2 = +14% Pollution 0.9 + 14% = 1.02...
- Wed Jan 23, 2019 2:57 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 73982
Re: Friday Facts #278 - The new quickbar
I read about the blueprint and got to say one thing, let us delete blueprints from our inventory. It really is frustrating to open them and press delete... But I just hope they figure that out with the new Blueprint System. Maybe Blueprints won't be handled as Items any more and instead be just a M...
- Sun Jan 20, 2019 12:30 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 73982
Re: Friday Facts #278 - The new quickbar
For Ctrl it would be reaching the 5 Key and the strain you get doing it. You are rotating your Hand quite Unnatural. So you press Shift + Ctrl with your Pinky and 1-5 with your index finger. Don’t they teach you kids anything these days? Use two hands, the right shift modifies the keys on the left ...
- Fri Jan 18, 2019 4:35 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 73982
Re: Friday Facts #278 - The new quickbar
- 1-5 for Left Side Items. - Shift(hold) + 1-5 for Right Side Items - X to get another Page. - X(hold) + 1-5 for Pages 1-5 - Shift(hold) + X(hold) + 1-5 for Pages 6-0 Maybe that is something for you? X is hard to press like that, and treating it as a modifier key is unusual. If i had to bind someth...
- Fri Jan 18, 2019 4:12 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 73982
Re: Friday Facts #278 - The new quickbar
So they Remove Shift + 1-5 for right side? Think about it. How would you Access Pages 6-0 fast? It's very uncomfortable to reach them and I don't have small hands. For me It allays was just: - 1-5 for Left Side Items. - Shift(hold) + 1-5 for Right Side Items - X to get another Page. That's so intui...
- Fri Jan 18, 2019 2:52 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 73982
Re: Friday Facts #278 - The new quickbar
I don't like it. Players have been trying to get developers to stop using the right side of the board for important keys for decades. You must realize why it's wrong; you made the 1-5 and Shift 1-5 before. But something changed, and now you're delivering the same 1-0 keys that everyone knows are ba...
- Fri Jan 18, 2019 2:40 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 73982
Re: Friday Facts #278 - The new quickbar
So they Remove Shift + 1-5 for right side? Think about it. How would you Access Pages 6-0 fast? It's very uncomfortable to reach them and I don't have small hands. For me It allays was just: - 1-5 for Left Side Items. - Shift(hold) + 1-5 for Right Side Items - X to get another Page. That's so intui...