Just as in topic. When you pick up blueprint which is copied into chat(by left click method), and you, for example, put it into your toolbelt and release it(I used Q key in this case), icon of hand-on-blueprint is still there.
As in title. When server/game is in "pause" state, almost no command can work, even /promote, which in some cases makes unpause impossible when no admin is present and we want to promote someone remotely. Log from our dedi:
/promote Elfusan odpauzuj sobie (esc -> resume) 3393.506 ...
Also, almost always when I do first start(after browser start) of your service, it automagically stops and I need to start it again. There's part of log which tells about that.
There's critical issue which hurts our community a lot.
We were playing much, and today (few minutes ago) we had crash(due to mod, but that's being fixed). And your server, instead of loading last autosave or anything, loaded... save from yesterday. We lost more than 16 hours of progress. That ...
There's critical issue which hurts our community a lot.
We were playing much, and today (few minutes ago) we had crash(due to mod, but that's being fixed). And your server, instead of loading last autosave or anything, loaded... save from yesterday. We lost more than 16 hours of progress. That ...
Hey, found issue with Realistic Reactors and your new "console chat" functionality. Here's link: https://github.com/IngoKnieto/factorio-realistic-reactors/issues/5
That appears to be a bug with the mod and nothing the service can do about it (looks like it detected the crash fine). I see the ...
Two more suggestions I found out, and one is, hm, a bit critical.
So I will start from this critical issue...
Can we somehow request previous saves, for debugging usage? For example, reproducing this issue which we found lately: https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn ...
Two more suggestions I found out, and one is, hm, a bit critical.
So I will start from this critical issue...
Can we somehow request previous saves, for debugging usage? For example, reproducing this issue which we found lately: https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn/issues ...
Hey, found issue with Realistic Reactors and your new "console chat" functionality. Here's link: https://github.com/IngoKnieto/factorio-realistic-reactors/issues/5
Also, here's another one small issue.
When using /quit to close server remotely by site, it shows "crash detected" even if it closed ...