Sorry for necroposting but either i missunderstand something or the answer is wrong. simple example:
10 / 9 with round up would be 2, because 10/9 = 1.111...... with rounding up it gives 2. putting this in an arithmetic still outputs 1 because is rounds down after calculation
Search found 6 matches
- Tue Jun 13, 2023 5:22 am
- Forum: Gameplay Help
- Topic: [Circuits] Round up when dividing?
- Replies: 3
- Views: 3461
- Tue Sep 13, 2022 1:13 pm
- Forum: Modding help
- Topic: Can't find vanilla red-wire / green-wire entity definitions
- Replies: 4
- Views: 1233
Re: Can't find vanilla red-wire / green-wire entity definitions
Maybe? We can't see your code.
-- prototypes/item/bundled-wire.lua
data:extend(
{
{
type = "item",
name = "tn-white-bundled-wire",
icon = "__base__/graphics/icons/green-wire.png",
icon_size = 32,
flags = {
"goes-to-quickbar"
},
subgroup = "circuit-network",
stack_size = 200 ...
- Tue Sep 13, 2022 12:02 pm
- Forum: Modding help
- Topic: Can't find vanilla red-wire / green-wire entity definitions
- Replies: 4
- Views: 1233
Re: Can't find vanilla red-wire / green-wire entity definitions
Thanks for the response, that machinery need connection points makes sense and i stumbled across this on belts and chests but couldn't wrap my head around it for now. But then still my main question stays left open: Why am i not able to connect the wires to the vanilla electric pole and inserters ...
- Tue Sep 13, 2022 11:11 am
- Forum: Modding help
- Topic: Can't find vanilla red-wire / green-wire entity definitions
- Replies: 4
- Views: 1233
Can't find vanilla red-wire / green-wire entity definitions
Hi, i'm currently working on a mod for more flexibility with circuit networks, namely more cables, other cables, machines to work with those cables etc. So far so good.
I created the the prototypes files / declarations / definitions (however you would like to call them, my java brain loves ...
I created the the prototypes files / declarations / definitions (however you would like to call them, my java brain loves ...
- Mon Jan 21, 2019 2:52 pm
- Forum: Modding help
- Topic: CRASH value must be dictionary in property tree at root
- Replies: 25
- Views: 10233
Re: CRASH value must be dictionary in property tree at root
So it could be a hickup by factorio? If you say you can't encounter any issues in my code, i presume my code is correct and fine?
Edit: I copied the cargo-wagon entity and just replaced the name of it. the error still persists. so either its a fail by factorio, or somewhere else in my code. but how ...
Edit: I copied the cargo-wagon entity and just replaced the name of it. the error still persists. so either its a fail by factorio, or somewhere else in my code. but how ...
- Sat Jan 19, 2019 11:48 am
- Forum: Modding help
- Topic: CRASH value must be dictionary in property tree at root
- Replies: 25
- Views: 10233
Re: CRASH value must be dictionary in property tree at root
@bob: What's wrong with github & you? :D (Link to answer is fine :P) It's just... I'd rate it's user friendliness about a 1 out of 10.
The one useful thing it has going for it is that you can look at the code online... and that's about as useful as just opening a specific file and reading through ...
The one useful thing it has going for it is that you can look at the code online... and that's about as useful as just opening a specific file and reading through ...