Search found 31 matches
- Fri Mar 01, 2024 1:18 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 11714
Re: Friday Facts #400 - Chart search and Pins
We could consider to add more to the search, like the locations of logistic chests containing some item, but we decided to not go down this rabbit hole for now. Of course, there might be some good ideas of other things we could make searchable, you can let us know! My first instinct was to make ite...
- Tue Dec 06, 2022 10:31 am
- Forum: Ideas and Suggestions
- Topic: Achievement pins after completion
- Replies: 0
- Views: 530
Achievement pins after completion
TL;DR After you have completed an achievement and start a new world, allow for (easy) tracking of the same achievement. What A way to track all the achievements per map as well. Maybe even track the achievement progress of other players in the map. Why? I have (almost) completed all the achievement...
- Sat Oct 22, 2022 11:34 pm
- Forum: Documentation Improvement Requests
- Topic: Documentation Improvement Requests
- Replies: 316
- Views: 83059
Re: Small documentation improvement requests
So for some reason I was lookin in the recipe documentation. Ans specifically to what values of ingredients and results you need to have. So what I found: No sub page for https://wiki.factorio.com/Prototype/Recipe#normal or https://wiki.factorio.com/Prototype/Recipe#expensive exists. While https://...
- Tue Oct 18, 2022 2:51 pm
- Forum: Documentation Improvement Requests
- Topic: Documentation Improvement Requests
- Replies: 316
- Views: 83059
Re: Small documentation improvement requests
In https://lua-api.factorio.com/latest/LuaGameScript.html#LuaGameScript.merge_forces it states that all entities get transfered. This does not exclude all other things. Like techs, bonuses or script info. And where the latter can be easily figured out that it will not happen within the merge itself...
- Mon Mar 22, 2021 12:01 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 165034
Re: Friday Facts #365 - Future plans
Not sure if it is said already, but in one FFF (forgot what one) you mentioned allowing a mod to only use the game engine and not even the base game. Might be an idea to work a bit more on that? or make a mod like that as the factorio devs to show what it can do and/or explain how one can do that. ...
- Mon Mar 22, 2021 10:23 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 165034
Re: Friday Facts #365 - Future plans
Not sure if it is said already, but in one FFF (forgot what one) you mentioned allowing a mod to only use the game engine and not even the base game.
Might be an idea to work a bit more on that? or make a mod like that as the factorio devs to show what it can do and/or explain how one can do that.
Might be an idea to work a bit more on that? or make a mod like that as the factorio devs to show what it can do and/or explain how one can do that.
- Fri Oct 30, 2020 5:29 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 78891
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
love the changes. will placing/force-placing blueprints change the rotation of existing belts etc., or does it work only with manual ghost placing? also: 1.1? If i'm not mistaken that means having to change the Factorio version in settings of all mods. Are there any actual backwards-incompatible mo...
- Fri Oct 30, 2020 12:17 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 78891
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Would you also fix 3rd of my long term pain. Add Description for a combinator. Due to complexity of some creations, it is great to prevent re-invent wheel feel and allow write notes what is what, what it is doing/idea/guide. Basiicaly same descrition box as blueeprint has. Yea it's hard to understa...
- Fri Oct 30, 2020 9:22 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 78891
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
I like it, does this mean you can now build a wall of rails to prevent a spidertron from going somewhere? Spideyboi can still step between the rails: Also when all those rails are curved? I don't know what kind of intersections you will be making but I think it will be okay https://forums.factorio....
- Fri Oct 30, 2020 9:10 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 78891
- Fri Oct 30, 2020 9:07 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 78891
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Also when all those rails are curved?Klonan wrote: βFri Oct 30, 2020 9:04 amSpideyboi can still step between the rails:Enderdraak wrote: βFri Oct 30, 2020 9:02 amI like it, does this mean you can now build a wall of rails to prevent a spidertron from going somewhere?
- Fri Oct 30, 2020 9:07 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 78891
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Also I think I read somewhere that:
A, chat becomes scroleble in some way.
B, chat and console would be split.
Are there any plans like that still left? Cuz something like LTN (Errors & warnings only) still tend to swap the chat to some unuseblilty degree.
A, chat becomes scroleble in some way.
B, chat and console would be split.
Are there any plans like that still left? Cuz something like LTN (Errors & warnings only) still tend to swap the chat to some unuseblilty degree.
- Fri Oct 30, 2020 9:02 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 78891
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
I like it, does this mean you can now build a wall of rails to prevent a spidertron from going somewhere?
- Sun Oct 11, 2020 12:26 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 82424
Re: Friday Facts #361 - Train stop limit, Tips and tricks
Something I would like to see with the read function of tips and tricks. 1. Player stored, so cross maps you know what you have looked at. 2. with that player stored also do it for senareo's and modded ones. 3. and option, "Notify me when a new trick appears" When you join a mp world with ...
- Fri Oct 09, 2020 12:29 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 82424
Re: Friday Facts #361 - Train stop limit, Tips and tricks
An idea for an interactive tip, a calculator for the solar- accu ratio on the current surface (would help with for example space exploration) And a calculator for how many machines you need or the amount of items you get (to not need a calculator or excel sheet if one wants) And with both, show the ...
- Mon Aug 10, 2020 2:16 pm
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 33172
Re: Friday Facts #358 - Alien decoratives & Polluted water
Solar panels could posseble not affect UPS that much. at the polution check (every so often) look if solar panels are >0 and if they are do solar * smog and than you have a number of effective working solar panels, add the original value to the power graph and the new one to the behind the curtain f...
- Fri Jul 31, 2020 2:39 pm
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 33172
Re: Friday Facts #358 - Alien decoratives & Polluted water
I am sad that the party can not come trough. I hope that you instead will setup a server that all players can join and that the aim is that we launch the first rocket of 1.0 on a map only played in 1.0 with all who are willing to play with. I hope that if you go trough on this idea you can get a ser...
- Fri Jul 10, 2020 10:34 am
- Forum: News
- Topic: Friday Facts #355 - High resolution updates
- Replies: 27
- Views: 15561
Re: Friday Facts #355 - High resolution updates
the mines look great, but sinds they explode would it not make more sence to have some scorched earth and the parts at the edges of that burn mark?
- Tue Jul 07, 2020 4:25 pm
- Forum: Minor issues
- Topic: Map resoures not counting newly discoverd chunks
- Replies: 1
- Views: 1042
Map resoures not counting newly discoverd chunks
So I found a very small bug If you discover a part of a patch of ore and you hover over it in the map you see the number of the amount you have discovered. But if you discover the rest of it and have not hovered over an other patch it still displays the amount it was previously what can make for som...
- Mon Jun 29, 2020 3:52 pm
- Forum: Resolved Problems and Bugs
- Topic: Player Logistic's 'set amount' sliders not moving as expected.
- Replies: 2
- Views: 2380
Re: Player Logistic's 'set amount' sliders not moving as expected.
I have found a way to do it as well 1) pick a slot, now do every thing with said slot. 2) pick a filter, slide the right slider all the way to the left DO NOT TOUCH THE RIGHT ONE. 3) click the confirm button. 4) Now remove that filter and select it again. 5) pick an item for a filter. Now it can be ...