Search found 10 matches

by DoneAndDead
Wed Jan 06, 2016 3:23 pm
Forum: Mods
Topic: [MOD 11.16] The "No Crafting Challange" Mod 0.2.3
Replies: 14
Views: 30637

Re: [MOD 11.16] The "No Crafting Challange" Mod 0.2.3

I have a new mod challenge you could create (cause u dont know how to make a mod :) ---No Crafting Challenge 2--- One using ONLY bots to do everything.... from the start. By that i mean they really do everything. You can't mine or chop trees You cant even pick up stuff from chest or ground. You tel...
by DoneAndDead
Fri Mar 06, 2015 2:52 pm
Forum: Mods
Topic: [MOD 11.16] The "No Crafting Challange" Mod 0.2.3
Replies: 14
Views: 30637

Re: [MOD 11.14] The "No Crafting Challange" Mod 0.2.2

Changed assembly machine 2 to assembly machine 3. So the problem should now be fixed. :) i "found" another "bug" you cant craft the oil refinery in anything other than assembling machine 3, and to make that you need plastic and blue science packs to make the modules to craft that.
by DoneAndDead
Fri Mar 06, 2015 2:30 pm
Forum: Mods
Topic: [MOD 11.16] The "No Crafting Challange" Mod 0.2.3
Replies: 14
Views: 30637

Re: [MOD 11.14] The "No Crafting Challange" Mod 0.2.2

Thanks for the feedback! Making some changes according to your input. Im thinking of adding random chest generation to the mod or follow your advice and give packages based on time? Maybe something based on game progression (a bit like questing or achievement hunting). I the game developers make it ...
by DoneAndDead
Mon Feb 16, 2015 11:25 am
Forum: Won't implement
Topic: Need a way to pass data from data.lua to control.lua
Replies: 14
Views: 12697

Need a way to pass data from data.lua to control.lua

Hello dear modding community! Im looking for away to pass data från data.lua to control.lua. I have readed the thread and come to the conclusion you need ugly/dodgy hacks, something i don't really see as good. My "solution" to this is just an abstract idea of how the implementation of how ...
by DoneAndDead
Sat Feb 14, 2015 12:40 am
Forum: Mods
Topic: [MOD 11.16] The "No Crafting Challange" Mod 0.2.3
Replies: 14
Views: 30637

Re: [MOD 11.14] The "No Crafting Challange" Mod 0.2.2

It's great that you could make this mod, but why didn't you just use game.onevent(defines.events.onplayercreated, function(event) local player = game.getplayer(event.playerindex) local technologylist = player.force.technologies player.clearitemsinside() player.character.insert{name="item-name&...
by DoneAndDead
Fri Feb 13, 2015 11:43 pm
Forum: Mods
Topic: [MOD 11.16] The "No Crafting Challange" Mod 0.2.3
Replies: 14
Views: 30637

Re: [MOD 11.14] The "No Crafting Challange" Mod 0.2.1

Isn't it so that default assembling machine 1 can use up to 2 item recipes and assembly machine 2 can use 4? If so then it's a bit of a problem as crafting assembly machine 1 and research lab takes 3 inputs. Essentially, player can't advance at all as no research is possible and there is just one a...
by DoneAndDead
Thu Feb 12, 2015 10:06 am
Forum: Modding help
Topic: Map Generation GUI... can you insert code there?
Replies: 2
Views: 1309

Re: Map Generation GUI... can you insert code there?

Then the question comes down to: Will the Map Generation ever be moddable? Think it could help the modding community a lot. To clarify what i mean by be able to change the Map Generation screen is for the modder to be able to add new changeable parameters. Looking like the checkbox for peaceful mode...
by DoneAndDead
Tue Feb 10, 2015 7:48 pm
Forum: Mods
Topic: [MOD 11.16] The "No Crafting Challange" Mod 0.2.3
Replies: 14
Views: 30637

Re: [MOD 11.14] The "No Crafting Challange" Mod

LordFedora wrote:There is a way to force your mod to load last, something about final fixes
Thanks! Fix is here! And some changes!
by DoneAndDead
Tue Feb 10, 2015 7:33 pm
Forum: Modding help
Topic: Map Generation GUI... can you insert code there?
Replies: 2
Views: 1309

Map Generation GUI... can you insert code there?

Hello dear Factorio Comminty! Is there away to insert more checkboxes into the Map Generation GUI (After you click new game)? Like the one if you want to play on peaceful or not. And another not that related question, is there away to synch choosen values over the internet between client and host? R...
by DoneAndDead
Tue Feb 10, 2015 7:17 pm
Forum: Mods
Topic: [MOD 11.16] The "No Crafting Challange" Mod 0.2.3
Replies: 14
Views: 30637

[MOD 11.16] The "No Crafting Challange" Mod 0.2.3

http://i.imgur.com/HEC6N21.png Hello dear challenge seeking Factorio player! This mod forces the player to do the "No Crafting Challange"! This means crazy enough you cannot craft anything from your own inventory :( But... to solve this you have to use assembly machines! And you get a sta...

Go to advanced search