I put icons into train stop names, but they look funky, rotating off axis, they look fine when the angle is set to 0
video:
Search found 5 matches
- Thu Feb 28, 2019 2:39 am
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.17.2] Icons in Train Stop names doesn't rotate correctly (map view)
- Replies: 7
- Views: 6039
- Thu Feb 28, 2019 2:27 am
- Forum: Not a bug
- Topic: [0.17.1]Can't ride the train when I push right RETURN key.
- Replies: 4
- Views: 2095
Re: [0.17.1]Can't ride the train when I push right RETURN key.
did you try to change the key binding?
- Thu Feb 28, 2019 2:25 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.1][OSX] Controls setting KEYPAD ENTER changes to RETURN
- Replies: 6
- Views: 4455
Re: [0.17.1][OSX] Controls setting KEYPAD ENTER changes to RETURN
it actually works, but every time you restart factorio, the KEYPAD ENTER is changed to RETURNbert862 wrote: Wed Feb 27, 2019 5:51 pm Echoed that the Keypad Enter key no longer works to enter vehicles on Windows 10 as well.
- Fri Feb 01, 2019 8:10 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 115584
Re: Friday Facts #280 - Visual Feedback is the king
Is it possible to add icons to train stop names?
- Fri Jan 25, 2019 5:59 pm
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 99839
Re: Friday Facts #279 - Train GUI & Modern Spitter
Can we have conditions for train stops? Like "if Iron < 100, ignore Train Stop X"
The progress bar for the wait conditions are kinda odd to me, maybe if was a thinner line under the condition box? π€
What if you made the Spitter projectiles look like boiling acid? like steam coming out of the green ...
The progress bar for the wait conditions are kinda odd to me, maybe if was a thinner line under the condition box? π€
What if you made the Spitter projectiles look like boiling acid? like steam coming out of the green ...