Search found 243 matches
- Mon Nov 16, 2020 9:38 am
- Forum: Ideas and Suggestions
- Topic: [1.0.0] Filtered inventory slots in Spidertron don't automatically fill
- Replies: 14
- Views: 4171
[1.0.0] Filtered inventory slots in Spidertron don't automatically fill
Describe the problem as best as you can What did you do? 1. Have a Spidertron 2. Put some stuff in the trunk 3. Apply a filter to a slot for the stuff you put in (not the same slot) What happened? Nothing. What did you expect to happen instead? It might be obvious to you, but do it anyway! When slot...
- Mon Nov 16, 2020 8:29 am
- Forum: Gameplay Help
- Topic: Any way to transport raw materials under water?..
- Replies: 6
- Views: 2438
Re: Any way to transport raw materials under water?..
Underground belts can reach a small distance underwater.
- Sun Nov 15, 2020 11:03 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 515964
Re: rich text & fluids
To show items ingame in text, like in chat or as station names, you can type i.e. [item=iron-ore] and the image is shown instead of the text. For me, this does not work for fluids. [item=crude-oil] does not show the icon, instead the text is marked in yellow. What am I doing wrong? Are the internal...
- Sun Nov 15, 2020 12:34 am
- Forum: General discussion
- Topic: How addicted to this game are you?
- Replies: 10
- Views: 3517
Re: How addicted to this game are you?
Well Nilaus got fired and now plays Factorio the whole day. Many people are fired everyday, and not all of them are because of a Factorio addiction. The way you wrote this implies it was the case for Nilaus. Are you sure you're that much informed ? No, it doesn't imply it. You interpret it into my ...
- Sun Nov 15, 2020 12:26 am
- Forum: General discussion
- Topic: Whoops
- Replies: 5
- Views: 1629
Re: Whoops
I wanted 6. I connected the inserter to the logistic network to extract when < 5. Then a little while later I thought "why do i have those in a passive provider?" and plonked down a steel chest... no more logistic connection.
- Sat Nov 14, 2020 9:16 am
- Forum: General discussion
- Topic: Whoops
- Replies: 5
- Views: 1629
Whoops
When you forget to limit the production on your rocket silo assembly...
- Thu Nov 05, 2020 9:02 am
- Forum: Gameplay Help
- Topic: Centre train map on player
- Replies: 4
- Views: 1975
Re: Centre train map on player
Sorry, don’t know the answer to your question, but the other option you have is to have an unreachable train station in your taxi’s schedule. When you want the taxi to come to you you can drop a train station with that name at the nearest rail segment and that taxi should immediately come to you. Y...
- Thu Nov 05, 2020 8:51 am
- Forum: Implemented Suggestions
- Topic: Prevent Clearing Power Cables from Poles While Shift-Placing Blueprints
- Replies: 7
- Views: 2263
Re: Prevent Clearing Power Cables from Poles While Shift-Placing Blueprints
87695 was mine!! Finally found a bug that actually was a bug and not me being stupid.
- Wed Oct 14, 2020 9:03 am
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 84318
- Fri Oct 09, 2020 8:33 am
- Forum: Gameplay Help
- Topic: How to deal with all these biters?
- Replies: 19
- Views: 7880
- Mon Sep 28, 2020 6:01 am
- Forum: Gameplay Help
- Topic: Electric pole not connecting
- Replies: 2
- Views: 1206
Re: Electric pole not connecting
If you pasted the blueprint with Shift-Click, it could be related to this bug
- Mon Sep 28, 2020 6:00 am
- Forum: Ideas and Suggestions
- Topic: Suggestions for improvement
- Replies: 2
- Views: 1085
Re: Suggestions for improvement
A lot of these ideas exist as mods. Maybe not exactly as described, but pretty close.
I recommend you finish playing the game un-modded before browsing the mod portal and see what takes your fancy.
I recommend you finish playing the game un-modded before browsing the mod portal and see what takes your fancy.
- Sat Sep 26, 2020 5:56 am
- Forum: Gameplay Help
- Topic: Tackling the yellow science production
- Replies: 7
- Views: 2555
Re: Tackling the yellow science production
Pretty sure for the achievement, you can research and craft these, just not place them in the world.
- Thu Sep 24, 2020 9:56 am
- Forum: Videos
- Topic: Tips and tricks to deal with biters [32 tips]
- Replies: 2
- Views: 1708
Re: Tips and tricks to deal with biters [32 tips]
That was funny. Good job
- Thu Sep 24, 2020 9:51 am
- Forum: Technical Help
- Topic: game crashes whenever i launch it
- Replies: 10
- Views: 2531
Re: game crashes whenever i launch it
Sounds like drivers. You may have to go the manufacturer's website of any devices that are using generic Windows drivers.
- Wed Sep 09, 2020 8:53 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: A 4k spm modular megabase with diagonal rail grid and some concrete art
- Replies: 11
- Views: 8894
Re: A 4k spm modular megabase with diagonal rail grid and some concrete art
This site should allow giving "kudos" to awesomeness. That is so impressive - fantastic job!
- Fri Aug 28, 2020 8:27 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.18.45] Cannot place blueprint with <Shift> when overlapping powerpoles as centre of blueprint
- Replies: 5
- Views: 4704
- Sat Aug 15, 2020 1:47 am
- Forum: Not a bug
- Topic: [1.0.0] Energy shield equipment doesn't display properly when used on spidertron
- Replies: 2
- Views: 977
Re: [1.0.0] Energy shield equipment doesn't display properly when used on spidertron
Pretty sure you need to add a power source to the equipment grid to get the energy shield to charge up.
- Fri Aug 14, 2020 9:09 am
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 101289
- Mon Aug 10, 2020 9:07 am
- Forum: Implemented Suggestions
- Topic: Player Request Confirmation Not Needed
- Replies: 22
- Views: 5827