Search found 243 matches

by wobbycarly
Mon Nov 16, 2020 9:38 am
Forum: Ideas and Suggestions
Topic: [1.0.0] Filtered inventory slots in Spidertron don't automatically fill
Replies: 14
Views: 4171

[1.0.0] Filtered inventory slots in Spidertron don't automatically fill

Describe the problem as best as you can What did you do? 1. Have a Spidertron 2. Put some stuff in the trunk 3. Apply a filter to a slot for the stuff you put in (not the same slot) What happened? Nothing. What did you expect to happen instead? It might be obvious to you, but do it anyway! When slot...
by wobbycarly
Mon Nov 16, 2020 8:29 am
Forum: Gameplay Help
Topic: Any way to transport raw materials under water?..
Replies: 6
Views: 2438

Re: Any way to transport raw materials under water?..

Underground belts can reach a small distance underwater.
by wobbycarly
Sun Nov 15, 2020 11:03 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 515964

Re: rich text & fluids

To show items ingame in text, like in chat or as station names, you can type i.e. [item=iron-ore] and the image is shown instead of the text. For me, this does not work for fluids. [item=crude-oil] does not show the icon, instead the text is marked in yellow. What am I doing wrong? Are the internal...
by wobbycarly
Sun Nov 15, 2020 12:34 am
Forum: General discussion
Topic: How addicted to this game are you?
Replies: 10
Views: 3517

Re: How addicted to this game are you?

Well Nilaus got fired and now plays Factorio the whole day. Many people are fired everyday, and not all of them are because of a Factorio addiction. The way you wrote this implies it was the case for Nilaus. Are you sure you're that much informed ? No, it doesn't imply it. You interpret it into my ...
by wobbycarly
Sun Nov 15, 2020 12:26 am
Forum: General discussion
Topic: Whoops
Replies: 5
Views: 1629

Re: Whoops

I wanted 6. I connected the inserter to the logistic network to extract when < 5. Then a little while later I thought "why do i have those in a passive provider?" and plonked down a steel chest... no more logistic connection. :shock:
by wobbycarly
Sat Nov 14, 2020 9:16 am
Forum: General discussion
Topic: Whoops
Replies: 5
Views: 1629

Whoops

When you forget to limit the production on your rocket silo assembly...
by wobbycarly
Thu Nov 05, 2020 9:02 am
Forum: Gameplay Help
Topic: Centre train map on player
Replies: 4
Views: 1975

Re: Centre train map on player

Sorry, don’t know the answer to your question, but the other option you have is to have an unreachable train station in your taxi’s schedule. When you want the taxi to come to you you can drop a train station with that name at the nearest rail segment and that taxi should immediately come to you. Y...
by wobbycarly
Thu Nov 05, 2020 8:51 am
Forum: Implemented Suggestions
Topic: Prevent Clearing Power Cables from Poles While Shift-Placing Blueprints
Replies: 7
Views: 2263

Re: Prevent Clearing Power Cables from Poles While Shift-Placing Blueprints

87695 was mine!! :D Finally found a bug that actually was a bug and not me being stupid.
by wobbycarly
Wed Oct 14, 2020 9:03 am
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 84318

Re: Friday Facts #361 - Train stop limit, Tips and tricks

BaggyK wrote:
Wed Oct 14, 2020 7:54 am
An suggestion for an tip and trick. Pinning achievements.
Pretty sure this is already a thing.
by wobbycarly
Fri Oct 09, 2020 8:33 am
Forum: Gameplay Help
Topic: How to deal with all these biters?
Replies: 19
Views: 7880

Re: How to deal with all these biters?

Serenity wrote:
Thu Oct 08, 2020 11:24 pm
maxp779 wrote:
Thu Oct 08, 2020 10:43 pm
Can the spidertron shoot nukes?
Yes, but you really don't want it shooting nukes all over the place what with being automatic and having an insane shooting speed
And it has no idea about personal space...
by wobbycarly
Mon Sep 28, 2020 6:01 am
Forum: Gameplay Help
Topic: Electric pole not connecting
Replies: 2
Views: 1206

Re: Electric pole not connecting

If you pasted the blueprint with Shift-Click, it could be related to this bug
by wobbycarly
Mon Sep 28, 2020 6:00 am
Forum: Ideas and Suggestions
Topic: Suggestions for improvement
Replies: 2
Views: 1085

Re: Suggestions for improvement

A lot of these ideas exist as mods. Maybe not exactly as described, but pretty close.

I recommend you finish playing the game un-modded before browsing the mod portal and see what takes your fancy.
by wobbycarly
Sat Sep 26, 2020 5:56 am
Forum: Gameplay Help
Topic: Tackling the yellow science production
Replies: 7
Views: 2555

Re: Tackling the yellow science production

starlinvf wrote:
Fri Sep 25, 2020 12:29 pm
Theres also an achivement for launching a rocket without having researched adv logistics chests. I know because I unintentionally got that during my last game. XD
Pretty sure for the achievement, you can research and craft these, just not place them in the world.
by wobbycarly
Thu Sep 24, 2020 9:56 am
Forum: Videos
Topic: Tips and tricks to deal with biters [32 tips]
Replies: 2
Views: 1708

Re: Tips and tricks to deal with biters [32 tips]

That was funny. Good job :D
by wobbycarly
Thu Sep 24, 2020 9:51 am
Forum: Technical Help
Topic: game crashes whenever i launch it
Replies: 10
Views: 2531

Re: game crashes whenever i launch it

Sounds like drivers. You may have to go the manufacturer's website of any devices that are using generic Windows drivers.
by wobbycarly
Wed Sep 09, 2020 8:53 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: A 4k spm modular megabase with diagonal rail grid and some concrete art
Replies: 11
Views: 8894

Re: A 4k spm modular megabase with diagonal rail grid and some concrete art

This site should allow giving "kudos" to awesomeness. That is so impressive - fantastic job!
by wobbycarly
Sat Aug 15, 2020 1:47 am
Forum: Not a bug
Topic: [1.0.0] Energy shield equipment doesn't display properly when used on spidertron
Replies: 2
Views: 977

Re: [1.0.0] Energy shield equipment doesn't display properly when used on spidertron

Pretty sure you need to add a power source to the equipment grid to get the energy shield to charge up.
by wobbycarly
Fri Aug 14, 2020 9:09 am
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 101289

Re: Version 1.0.0

FactorioBot wrote:
Fri Aug 14, 2020 9:05 am
Features
  • Added Spidertron and Spidertron remote.
:o
by wobbycarly
Mon Aug 10, 2020 9:07 am
Forum: Implemented Suggestions
Topic: Player Request Confirmation Not Needed
Replies: 22
Views: 5827

Re: Player Request Confirmation Not Needed

posila wrote:
Sun Aug 09, 2020 6:13 am
I think ESC should cancel the change, and E should confirm it. Enter is just too far, so I am closing dialogs with E and on the second try I click the green checkmark with mouse.
This!

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