Search found 243 matches

by wobbycarly
Sat Apr 11, 2020 3:37 am
Forum: Pending
Topic: [0.18.18] Crash on save: "Count of indexed targeters doesn't match count of saved targetables"
Replies: 4
Views: 1348

Re: [0.18.18] Crash on save: "Count of indexed targeters doesn't match count of saved targetables"

So I went back to the previous autosave and kept playing, so the autosaves were overwritten and I can't reproduce. I can either provide a save game from about 5 hours before the error, or a successful autosave after . Would either help? I did notice that when I first restarted after the error, the &...
by wobbycarly
Fri Apr 10, 2020 12:31 pm
Forum: Pending
Topic: [0.18.18] Crash on save: "Count of indexed targeters doesn't match count of saved targetables"
Replies: 4
Views: 1348

[0.18.18] Crash on save: "Count of indexed targeters doesn't match count of saved targetables"

Only my first hard crash in several years... No idea what's going on here, been playing this map for several days, aiming for 5k SPM. Finally got the labs up and immediately hit power issues. Just going about my business, autosave kicked in and *crash*. Log and screenshot attached. Hardly any mods e...
by wobbycarly
Sun Apr 05, 2020 2:51 am
Forum: Gameplay Help
Topic: Automate Train requests
Replies: 4
Views: 1736

Re: Automate Train requests

Thanks for clarifying that point about the negative/positive numbers, @astroshak. Yes, that arrangement does require the extra arithmetic combinator, as you describe. I've just made these often enough that it's just habit, and I forget some of the little details.
by wobbycarly
Sun Apr 05, 2020 2:48 am
Forum: Show your Creations
Topic: Joseph's technicolor dreamcoat, or how not to make a main bus
Replies: 48
Views: 18018

Re: Joseph's technicolor dreamcoat, or how not to make a main bus

Amarula wrote:
Sat Apr 04, 2020 1:58 pm
Addition of purple science...

RUB day 10.png
Typical... out of red circuits - again! :o :D
by wobbycarly
Sun Apr 05, 2020 2:44 am
Forum: Gameplay Help
Topic: [0.18.17] Construction Bot Build/Deconstruct Order
Replies: 1
Views: 728

Re: [0.18.17] Construction Bot Build/Deconstruct Order

Yeah, would be nice if the deconstruction got prioritised...
by wobbycarly
Sat Apr 04, 2020 2:30 am
Forum: Gameplay Help
Topic: Automate Train requests
Replies: 4
Views: 1736

Re: Automate Train requests

*snip* At the outpost, set up the reverse of the train station : leaving a gap in the track before the station (so your train does not show up unexpectedly) place the station, Stack Filter Inserters taking stuff out of the cargo wagons and into Passive Provider chests. Wire up ALL the chests togeth...
by wobbycarly
Thu Apr 02, 2020 5:51 am
Forum: Gameplay Help
Topic: robots version 0.17.79 when you don't have request chests
Replies: 2
Views: 854

Re: robots version 0.17.79 when you don't have request chests

I can make roboports and storage chests and provider chests but not requester chests. How can I make the robots work without a requester chest?? You need to research logistics to get the logistics functionality. You can still use storage/provider chests for building. One hack is to have a filtered ...
by wobbycarly
Fri Mar 20, 2020 7:51 am
Forum: Ideas and Suggestions
Topic: Flashing icon on empty mining drills
Replies: 9
Views: 2379

Re: Flashing icon on empty mining drills

Bottleneck mod kind of does this for you, too.
by wobbycarly
Tue Mar 10, 2020 8:50 am
Forum: Not a bug
Topic: Personal RoboPort Refuses to repair damaged station and car
Replies: 4
Views: 1568

Re: Personal RoboPort Refuses to repair damaged station and car

matrixkid29 wrote:
Mon Mar 09, 2020 7:47 pm
oh...my... god. Biggest facepalm ever!
You're not the first, and won't be the last! :D
by wobbycarly
Mon Mar 09, 2020 4:34 am
Forum: Ideas and Suggestions
Topic: Increase rail cost
Replies: 11
Views: 2992

Re: Increase rail cost

MEOWMI wrote:
Mon Mar 09, 2020 3:17 am
Early on, rails are kinda expensive... and in late game, even expensive rails would be cheap.

(BTW rails cost the same in normal and expensive mode.)
Except that it's more expensive to produce the steel and iron.
by wobbycarly
Sat Feb 29, 2020 5:30 am
Forum: Ideas and Suggestions
Topic: Simplify barrel recipes.
Replies: 11
Views: 3118

Re: Simplify barrel recipes.

Once use for barrels is for bots to move liquids.
by wobbycarly
Thu Feb 27, 2020 4:36 am
Forum: Not a bug
Topic: [0.18.9] - Blueprint with train only must have entities button unticked (minor)
Replies: 2
Views: 835

[0.18.9] - Blueprint with train only must have entities button unticked (minor)

If you remove all entities from a blueprint containing a train, you get the message: "Blueprint has to have at least one item." You have to untick the entities box, which I don't remember ever having to do previously.
2020-02-27 15_26_44-Factorio 0.18.9_train blueprint issue.png
2020-02-27 15_26_44-Factorio 0.18.9_train blueprint issue.png (249.12 KiB) Viewed 835 times
by wobbycarly
Thu Feb 20, 2020 10:19 pm
Forum: Gameplay Help
Topic: Logistics in Vanila game
Replies: 9
Views: 3068

Re: Logistics in Vanila game

If you don't have requester chests researched yet, you can still abuse the logistics system, if you have construction bots in the network. Assuming you have a chest (any kind) with the item you want, then set up a filtered storage chest at the destination. (For multiple items, you'll need multiple c...
by wobbycarly
Thu Feb 20, 2020 5:57 am
Forum: Gameplay Help
Topic: Battle is frustrating
Replies: 17
Views: 4290

Re: Battle is frustrating

I would add poison capsules to the mix... as you're driving past the nest, toss a few in there. That'll take out the worms and make the nest easier to wipe out when you come back again. The biters and spitters will still follow you out, so you still need some redoubts or similar to bunker behind to ...
by wobbycarly
Mon Feb 17, 2020 8:58 am
Forum: Ideas and Requests For Mods
Topic: Decoration remover
Replies: 4
Views: 2177

Re: Decoration remover

Why not just turn them off in the graphics options?
by wobbycarly
Tue Feb 11, 2020 8:01 am
Forum: Gameplay Help
Topic: [0.18.4] inserters wont load train
Replies: 5
Views: 1950

Re: [0.18.4] inserters wont load train

Sounds like "not a bug", as inserters can certainly stall if they have something in their hand that they can't release. If you're using inserters to pick up varied materials to put into a filtered source, then you probably need to use filter inserters so they only pick up the right materia...
by wobbycarly
Wed Feb 05, 2020 6:29 am
Forum: Not a bug
Topic: [0.17.79] Train station update progress incorrect
Replies: 6
Views: 1258

Re: [0.17.79] Train station update progress incorrect

@Blacky007 - thanks, I get it now.
by wobbycarly
Tue Feb 04, 2020 10:11 pm
Forum: Not a bug
Topic: [0.17.79] Train station update progress incorrect
Replies: 6
Views: 1258

Re: [0.17.79] Train station update progress incorrect

I believe that Factorio does show a correct progress bar (assuming "initial cargo" in above formulas to be 0) when you choose "at least 2000". Then, having a starting amount of 1000, the progress bar will actually start at 50% and increase while more cargo is being added. And th...

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