Search found 243 matches
- Fri Nov 15, 2019 7:19 am
- Forum: Gameplay Help
- Topic: need help on train-schedule-setup.
- Replies: 16
- Views: 5106
Re: need help on train-schedule-setup.
Or Logistic Train Network mod (affectionately known as LTN)
- Thu Nov 07, 2019 9:41 am
- Forum: General discussion
- Topic: Thinking of getting the game if there is ever some type of steam sale for the game.
- Replies: 12
- Views: 5658
Re: Thinking of getting the game if there is ever some type of steam sale for the game.
If you enjoy Factorio, it's very easy to play for a couple of hundred hours, which works out at $0.15 per hour. Compare that with going to the movies...\
(PS. I'm a n00b and only just hit about 2000 hours, so I'm looking at $0.015 per hour, which I consider pretty good value.)
(PS. I'm a n00b and only just hit about 2000 hours, so I'm looking at $0.015 per hour, which I consider pretty good value.)
- Mon Oct 28, 2019 10:35 am
- Forum: General discussion
- Topic: What i wish
- Replies: 9
- Views: 3659
Re: What i wish
This is not constructive.
- Mon Oct 28, 2019 8:44 am
- Forum: Questions, reviews and ratings
- Topic: New Game, what mods to use?
- Replies: 1
- Views: 1515
Re: New Game, what mods to use?
There's the "post-apocalypse" scenario and the "Industrial Revolution" mod that all the cool kids are playing now... Depends what you like.
- Mon Oct 21, 2019 8:30 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 366993
Re: [MOD 0.17] Industrial Revolution
I have had more than enough drama on forums and by private mail/chat. If it breaks out on this thread as well then I will have it locked and that will be end of it. I don't get this... If someone doesn't like the mod, uninstall and move on. Same when people give a thumbs down and leave nasty commen...
- Sun Oct 20, 2019 11:13 am
- Forum: Duplicates
- Topic: [0.17.72] Cargo wagon disalignment
- Replies: 5
- Views: 1605
Re: (17.72) Cargo wagon disalignment
Your train is out of fuel - are you sure it's parked in the station?
- Wed Oct 16, 2019 8:19 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.70] Crash loading save (PathFindAlgorithm::baseDistanceHeuristic)
- Replies: 7
- Views: 4403
Re: [0.17.70] Crash loading save (PathFindAlgorithm::baseDistanceHeuristic)
Woo hoo, I have now joined an elite club in which every member has had a Factorio crash. My first crash in 1900 hours (about 4 years after installing 0.14).
Oh well, time to downgrade to 0.17.69 so I can keep going... (with no biter fix yet)
Oh well, time to downgrade to 0.17.69 so I can keep going... (with no biter fix yet)
- Tue Oct 15, 2019 10:16 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.69] Biters freeze after artillery wagon shot impact
- Replies: 9
- Views: 3200
Re: [0.17.69] Biters freeze after artillery wagon shot impact
In my game, more than 20 million bitters were destroyed, and this behavior has occurred hundreds of times, I have not paid attention to this for a long time. This happens with some periodicity on the map, so I decided for myself that this was intended by the developers :) I've been watching this th...
- Tue Oct 15, 2019 8:15 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.69] Biters freeze after artillery wagon shot impact
- Replies: 9
- Views: 3200
Re: [0.17.69] Biters freeze after artillery wagon shot impact
In my game, more than 20 million bitters were destroyed, and this behavior has occurred hundreds of times, I have not paid attention to this for a long time. This happens with some periodicity on the map, so I decided for myself that this was intended by the developers :) I've been watching this th...
- Thu Oct 03, 2019 2:09 am
- Forum: Railway Setups
- Topic: Intangir's Vanilla Train Network (w/ smart depo) v0.9
- Replies: 6
- Views: 9624
Re: Intangir's Vanilla Train Network (w/ smart depo) v0.9
I wanted to build just such a thing but got tangled up... As soon as I get Factorio loaded up at home, I'm going to look at this with great interest! Thanks for sharing.
- Mon Sep 30, 2019 1:02 am
- Forum: Gameplay Help
- Topic: Early game large bitter bases clearing
- Replies: 8
- Views: 5053
Re: Early game large bitter bases clearing
I've recently started using poison capsules for worms. As long as you can get in and out quickly (eg, via car) you can throw 2 or 3 capsules at the worms and retreat while the poison does its work. The biters and spitters will follow you out, so set up your little defensive fort outside the worm ran...
- Sun Sep 15, 2019 2:56 am
- Forum: General discussion
- Topic: [0.17.68]Indirect landmine "Nerf"
- Replies: 5
- Views: 2571
Re: [0.17.68]Indirect landmine "Nerf"
Not used the landmines myself. But they need explosives, which means they need an oil refinery going anyway. The big leap in the mid-game is getting oil up and running - once that's done, blue science is only a small step further. Then to get robots you "only" need lube, which "only&...
- Mon Aug 26, 2019 10:18 am
- Forum: Gameplay Help
- Topic: Combinator pls help
- Replies: 9
- Views: 2819
Re: Combinator pls help
i've already made middle click but still is putting the same science as is already full in the wagon You can not use stack insertion if an inserter can reach more than one item type. Just to clarify this point, if you look closely at Screenshot_23.png, you'll see that the inserter has a green flask...
- Sun Aug 25, 2019 10:48 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 114713
Re: Friday Facts #309 - Controversial opinions
We have a rocket assembly building, why not have one for vehicles? OP talked about RTS's vehicle construction buildings as a standard to look to, I would like to see automated vehicle construction and armies of tanks as well. but you need more than just a factory for that, the large swarms of empty...
- Mon Aug 19, 2019 3:48 am
- Forum: Pending
- Topic: [17.66] random marked for deconstruction?
- Replies: 6
- Views: 2052
Re: [17.66] random marked for deconstruction?
It's hard to reproduce, but it seems regularly to be items I've build not too long ago . I tried to go back a few autosaves, but it's been too long after 3 autosaves so I'll just drop the earliest here and hope there's some useful info in it https://www.sendspace.com/file/5zzc8i Have you accidental...
- Sun Aug 11, 2019 4:31 am
- Forum: Gameplay Help
- Topic: Maybe a bug maybe not!
- Replies: 5
- Views: 2129
Re: Maybe a bug maybe not!
It's a startup setting, and can only be changed by the console once ingame.
https://steamcommunity.com/app/427520/d ... 701366388/
https://steamcommunity.com/app/427520/d ... 701366388/
- Sat Aug 03, 2019 11:40 am
- Forum: Balancing
- Topic: Basic oil processing proposal (differential from 0.17.60): reintroduce light, sulfur from solid
- Replies: 15
- Views: 7771
Re: Basic oil processing proposal (differential from 0.17.60): reintroduce light, sulfur from solid
output jams can only occur under situations of high plastic usage and low sulfur/fuel usage, which are rare (and effectively limited to mass module 1s, mass stack inserters, mass substations, or mass electric furnaces, while also NOT doing anything that uses fuel or sulfur in quantity). I read some...
- Thu Aug 01, 2019 11:04 am
- Forum: Ideas and Suggestions
- Topic: Allow the "Q" picker over the "Crafting" items to select a ghost
- Replies: 15
- Views: 3635
Re: Allow the "Q" picker over the "Crafting" items to select a ghost
This setting already exists in 0.17
- Sun Jul 28, 2019 12:38 pm
- Forum: Gameplay Help
- Topic: Train singals
- Replies: 8
- Views: 2184
Re: Train singals
I reckon you need a signal of some sort on your left-most rail... That whole blue block looks suss
- Sun Jul 28, 2019 3:51 am
- Forum: Gameplay Help
- Topic: Train singals
- Replies: 8
- Views: 2184
Re: Train singals
I think your train may be blocking itself. Hold a signal in your hand to check the position of the blocks. Could be that you need an additional signal on the output track (just above where the train is parked.) 2-way tracks are trouble, IMO!