Search found 14 matches

by Chrisi
Fri Mar 20, 2020 9:57 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 101378

Re: Friday Facts #339 - Beacon HR + Redesign process

In the screenshot the new beacon design looks like a combat robot about to run out of the base and zap some biters. I also think that the red color does not blend in with the furnaces very well. The new beacon design is a real eyecatcher where I would prefer it if beacons would blend in with the bac...
by Chrisi
Sun May 05, 2019 8:47 pm
Forum: Implemented Suggestions
Topic: Add "Only 1 inbound train allowed at a time" checkbox for train stops
Replies: 24
Views: 8617

Re: Add "Only 1 inbound train allowed at a time" checkbox for train stops

I would also like something like this but with a configurable amount of trains being inbound on a station.
by Chrisi
Sun May 05, 2019 8:42 pm
Forum: Ideas and Suggestions
Topic: [0.17.x] Delete redundant (cleared) Blueprints
Replies: 6
Views: 2161

Re: [0.17.x] Delete redundant (cleared) Blueprints

This is a great idea. I would even go so far and suggest that the number of empty blueprints in the inventory should be 0. They can be grabbed at any time without cost. Having empty blueprints in the inventory is just a useless annoyance.
by Chrisi
Sat May 04, 2019 7:56 pm
Forum: Ideas and Suggestions
Topic: Major uranium ore sink
Replies: 19
Views: 6955

Re: Major uranium ore sink

Possible sinks could be: - Uranium artillery shell, which has a modest area of effect. The AoE should be smaller than a nuke imho. - Uranium battery for power armor. An energy source which is either placed in the power armor inventory and depletes after a while/after certain amount of energy used. T...
by Chrisi
Sun Apr 28, 2019 7:17 pm
Forum: Ideas and Suggestions
Topic: Minimap Toggle Key
Replies: 13
Views: 12159

Re: Minimap Toggle Key

+1
by Chrisi
Thu Feb 21, 2019 6:30 am
Forum: Ideas and Suggestions
Topic: Adjustable roboport range
Replies: 6
Views: 3418

Re: Adjustable roboport range

This sounds like a really good idea to me. I don't know if devs are in favor of this because it would buff bot bases further and I've read Friday facts where they expressed that they would rather improve belt bases because bots factories are already much faster and easier to set up than belt factori...
by Chrisi
Wed Feb 20, 2019 6:04 am
Forum: Ideas and Suggestions
Topic: New train cars visualization quantity with signals & train stations
Replies: 13
Views: 4958

Re: New train cars visualization quantity with signals & train stations

I didn't even know I needed this until I read your suggestion.
This would be an amazing addition to the ALT view mode or when hovering over a rail signal/train stop.
by Chrisi
Tue Feb 19, 2019 6:07 pm
Forum: Implemented Suggestions
Topic: Simple Solution To Thundering Train Herd
Replies: 33
Views: 12735

Re: Simple Solution To Thundering Train Herd

One more thing to consider is how trains should behave when the maximum number of trains per train stop is changed. I suggest a stop with a max number of 0 trains should behave exactly like a deactivated station. If a train is pathing to a train stop and the max number is changed to 0, it should eit...
by Chrisi
Mon Feb 18, 2019 10:04 pm
Forum: Ideas and Suggestions
Topic: Tiny feature request: show network number when hovering over a roboport
Replies: 7
Views: 2094

Re: Tiny feature request: show network number when hovering over a roboport

+1
The logistic network window would become really useful if we knew at what network to select.
by Chrisi
Mon Feb 18, 2019 9:03 pm
Forum: Implemented in 2.0
Topic: Automatically landfill when placing blueprints/ghosts
Replies: 89
Views: 49112

Re: Automatically landfill when placing blueprints/ghosts

+1 I like to have huge builds with steam engines or nuclear reactors inside lakes or oceans. Lots of saving and reloading is required during landfilling the correct spots because if you landfill a wrong tile, it cannot be undone. Automating construction of huge reactor builds and rails through ocean...
by Chrisi
Sun Feb 17, 2019 3:59 pm
Forum: Implemented Suggestions
Topic: Simple Solution To Thundering Train Herd
Replies: 33
Views: 12735

Re: Simple Solution To Thundering Train Herd

I would like to have a train system where I name all my stations at the different mining outposts the same. for example "Iron pickup" and "Copper pickup". At a factory that requires iron I would set up a station with the name "Gear wheels production" for example and one...
by Chrisi
Tue Feb 05, 2019 4:05 pm
Forum: Implemented Suggestions
Topic: Simple Solution To Thundering Train Herd
Replies: 33
Views: 12735

Re: Simple Solution To Thundering Train Herd

An additional useful feature would be if the number of allowed trains per station could be circuit controlled.

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