Search found 14 matches
- Fri Mar 20, 2020 9:57 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 101378
Re: Friday Facts #339 - Beacon HR + Redesign process
In the screenshot the new beacon design looks like a combat robot about to run out of the base and zap some biters. I also think that the red color does not blend in with the furnaces very well. The new beacon design is a real eyecatcher where I would prefer it if beacons would blend in with the bac...
- Sun May 05, 2019 8:47 pm
- Forum: Implemented Suggestions
- Topic: Add "Only 1 inbound train allowed at a time" checkbox for train stops
- Replies: 24
- Views: 8617
Re: Add "Only 1 inbound train allowed at a time" checkbox for train stops
I would also like something like this but with a configurable amount of trains being inbound on a station.
- Sun May 05, 2019 8:42 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.x] Delete redundant (cleared) Blueprints
- Replies: 6
- Views: 2161
Re: [0.17.x] Delete redundant (cleared) Blueprints
This is a great idea. I would even go so far and suggest that the number of empty blueprints in the inventory should be 0. They can be grabbed at any time without cost. Having empty blueprints in the inventory is just a useless annoyance.
- Sat May 04, 2019 7:56 pm
- Forum: Ideas and Suggestions
- Topic: Major uranium ore sink
- Replies: 19
- Views: 6955
Re: Major uranium ore sink
Possible sinks could be: - Uranium artillery shell, which has a modest area of effect. The AoE should be smaller than a nuke imho. - Uranium battery for power armor. An energy source which is either placed in the power armor inventory and depletes after a while/after certain amount of energy used. T...
- Sat May 04, 2019 7:36 pm
- Forum: Ideas and Suggestions
- Topic: Add a (Production - Consumption) Graph
- Replies: 26
- Views: 9708
- Sun Apr 28, 2019 7:17 pm
- Forum: Ideas and Suggestions
- Topic: Minimap Toggle Key
- Replies: 13
- Views: 12159
- Thu Feb 21, 2019 6:30 am
- Forum: Ideas and Suggestions
- Topic: Adjustable roboport range
- Replies: 6
- Views: 3418
Re: Adjustable roboport range
This sounds like a really good idea to me. I don't know if devs are in favor of this because it would buff bot bases further and I've read Friday facts where they expressed that they would rather improve belt bases because bots factories are already much faster and easier to set up than belt factori...
- Wed Feb 20, 2019 6:04 am
- Forum: Ideas and Suggestions
- Topic: New train cars visualization quantity with signals & train stations
- Replies: 13
- Views: 4958
Re: New train cars visualization quantity with signals & train stations
I didn't even know I needed this until I read your suggestion.
This would be an amazing addition to the ALT view mode or when hovering over a rail signal/train stop.
This would be an amazing addition to the ALT view mode or when hovering over a rail signal/train stop.
- Tue Feb 19, 2019 6:07 pm
- Forum: Implemented Suggestions
- Topic: Simple Solution To Thundering Train Herd
- Replies: 33
- Views: 12735
Re: Simple Solution To Thundering Train Herd
One more thing to consider is how trains should behave when the maximum number of trains per train stop is changed. I suggest a stop with a max number of 0 trains should behave exactly like a deactivated station. If a train is pathing to a train stop and the max number is changed to 0, it should eit...
- Mon Feb 18, 2019 10:04 pm
- Forum: Ideas and Suggestions
- Topic: Tiny feature request: show network number when hovering over a roboport
- Replies: 7
- Views: 2094
Re: Tiny feature request: show network number when hovering over a roboport
+1
The logistic network window would become really useful if we knew at what network to select.
The logistic network window would become really useful if we knew at what network to select.
- Mon Feb 18, 2019 9:03 pm
- Forum: Implemented in 2.0
- Topic: Automatically landfill when placing blueprints/ghosts
- Replies: 89
- Views: 49112
Re: Automatically landfill when placing blueprints/ghosts
+1 I like to have huge builds with steam engines or nuclear reactors inside lakes or oceans. Lots of saving and reloading is required during landfilling the correct spots because if you landfill a wrong tile, it cannot be undone. Automating construction of huge reactor builds and rails through ocean...
- Sun Feb 17, 2019 3:59 pm
- Forum: Implemented Suggestions
- Topic: Simple Solution To Thundering Train Herd
- Replies: 33
- Views: 12735
Re: Simple Solution To Thundering Train Herd
I would like to have a train system where I name all my stations at the different mining outposts the same. for example "Iron pickup" and "Copper pickup". At a factory that requires iron I would set up a station with the name "Gear wheels production" for example and one...
- Tue Feb 05, 2019 4:05 pm
- Forum: Implemented Suggestions
- Topic: Simple Solution To Thundering Train Herd
- Replies: 33
- Views: 12735
Re: Simple Solution To Thundering Train Herd
An additional useful feature would be if the number of allowed trains per station could be circuit controlled.
- Tue Feb 05, 2019 11:56 am
- Forum: Implemented Suggestions
- Topic: Simple Solution To Thundering Train Herd
- Replies: 33
- Views: 12735