Search found 132 matches
- Mon Jan 26, 2026 8:34 pm
- Forum: Resolved for the next release
- Topic: [2.0.73] Watch your step achievement popup missing
- Replies: 3
- Views: 301
Re: [2.0.73] Watch your step achievement popup missing
If you watch the video, another achievement does pop up just after. So in-game achievement popups are clearly enabled.
- Mon Jan 26, 2026 5:25 pm
- Forum: Resolved for the next release
- Topic: [2.0.73] Watch your step achievement popup missing
- Replies: 3
- Views: 301
[2.0.73] Watch your step achievement popup missing
Here is a video where Frabj22 got the watch you step achievement, but the popup was missing. Frabj22 didn't have in before and had it afterwards, it just didn't display. You can see the steam notification popping up, but the ingame notification does not. Video: https://www.twitch.tv/videos ...
- Thu Jan 15, 2026 6:29 pm
- Forum: Bug Reports
- Topic: [2.0.73] Wrong modules applied when force-stamping assembler 3 over assembler 2
- Replies: 0
- Views: 221
[2.0.73] Wrong modules applied when force-stamping assembler 3 over assembler 2
When force-upgrading an assembler 2 to assembler 3, the modules are sometimes not correctly applied. If the target assembler 3 of the force print has 4 modules, it sometimes happens that only 2 modules are inserted.
There seems to be a random element to this bug. In the attached video, I force ...
There seems to be a random element to this bug. In the attached video, I force ...
- Thu Dec 18, 2025 10:30 am
- Forum: Modding interface requests
- Topic: Enabling scripted saves in replay mode
- Replies: 3
- Views: 529
Enabling scripted saves in replay mode
TLDR: Please make game.auto_save() work in replay mode.
As you know, it is not possible to "seek" in a replay, to jump to a specific point in time. If you want to see the game state of a replay at the 4 hour mark, you have to let the replay run for 4 ingame hours... Hence speedrunners will use a ...
As you know, it is not possible to "seek" in a replay, to jump to a specific point in time. If you want to see the game state of a replay at the 4 hour mark, you have to let the replay run for 4 ingame hours... Hence speedrunners will use a ...
- Thu Oct 16, 2025 5:56 pm
- Forum: Implemented Suggestions
- Topic: Give Combinators Higher Power Priority
- Replies: 12
- Views: 1544
Re: Give Combinators Higher Power Priority
I hope this is "fixed". It doesn't really make the game more fun, serve any gameplay purpose, if any low power situation breaks advanced circuit setups so horribly.
- Mon Oct 13, 2025 1:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [0.18.10] Watch your step achievement popup missing
- Replies: 6
- Views: 4413
Re: [Rseding] [0.18.10] Watch your step achievement popup missing
This bug has risen from the grave like a zombie, and is back in current 2.0.XX releases.
- Mon May 12, 2025 6:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.41] Extremely inefficient construction bot delivery to silo
- Replies: 3
- Views: 3544
Re: [Genhis][2.0.41] Extremely inefficient construction bot delivery to silo
Thanks! Robot delivery seems to be much more efficient now.
- Wed Apr 16, 2025 2:16 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 241
- Views: 112137
Re: Version 2.0.45
So in the interest of not changing 100% speedruns in the future again: Is it on purpose that the pollution "absorption modifier" is still allowed to be raised to 400%? That odd one out setting still does doesn't invalidate achievements, but will make biters vastly easier to deal with.
- Sun Mar 16, 2025 7:25 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.41] Extremely inefficient construction bot delivery to silo
- Replies: 3
- Views: 3544
[Genhis][2.0.41] Extremely inefficient construction bot delivery to silo
In the attached save, I have ghosted 1000 iron to be delivered by construction bot to the silo. There are 1397 idle construction bots, while the iron is being delivered by 3 construction bots at a time, taking forever.
The inefficiency happens when there are machines with unfulfillable module ...
The inefficiency happens when there are machines with unfulfillable module ...
- Sat Mar 15, 2025 9:26 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.41] Demolishers can't destroy open gates.
- Replies: 1
- Views: 2805
- Wed Mar 05, 2025 6:43 pm
- Forum: Won't fix.
- Topic: productivity exploit +100%
- Replies: 20
- Views: 9782
Re: productivity exploit +100%
Possible fix:
- only give bonus items once main item is complete.
Also possible fix: Count the ingredients as consumed for the current crafting cycle, whenever a bonus productivity item is created.
- doesn't give back item when cancel recipe like before (that could hurt player)
But please ...
- only give bonus items once main item is complete.
Also possible fix: Count the ingredients as consumed for the current crafting cycle, whenever a bonus productivity item is created.
- doesn't give back item when cancel recipe like before (that could hurt player)
But please ...
- Sun Nov 10, 2024 8:35 pm
- Forum: Pending
- Topic: [2.0.15] Map shows red dots where nothing exists
- Replies: 29
- Views: 7748
Re: [2.0.15] Map shows red dots where nothing exists
Yeah, I have seen this too. There is no enemy or deconstruction request at the eternal red dot.
- Sat Nov 09, 2024 7:47 pm
- Forum: Duplicates
- Topic: [2.0.15] Smart belt fails to replace ghost underground
- Replies: 2
- Views: 740
[2.0.15] Smart belt fails to replace ghost underground
Dragging a smart belt on top of a ghosted belt fails to place the trailing underground.
Video demonstration: https://www.twitch.tv/antielitz/clip/Te ... j49JCwFd8S
Video demonstration: https://www.twitch.tv/antielitz/clip/Te ... j49JCwFd8S
- Sat Nov 09, 2024 6:46 pm
- Forum: Assigned
- Topic: [Pard] [2.0] "Quality probabilities" tip is misleading
- Replies: 8
- Views: 6681
Re: [Pard] [2.0] "Quality probabilities" tip is misleading
@BlueTemplar From https://factorio.com/blog/post/fff-375 : "On top of that, the quality increase can be not only one level at a time, but you can get lucky and get more steps at a time, each additional step has 10 times lower chance of happening, so for our previous examples, out of the 1000 gears ...
- Sat Nov 09, 2024 4:47 pm
- Forum: Duplicates
- Topic: [2.0.15] Smart belt places spurious unnecessary undergrounds
- Replies: 1
- Views: 542
[2.0.15] Smart belt places spurious unnecessary undergrounds
Smart belt sometimes places an extra underground, when dragging a belt backwards onto an existing belt to extend it. This is a new-ish bug I think.
Twitch video clips showing the bug:
* https://www.twitch.tv/antielitz/clip/EasyInspiringSwordNinjaGrumpy-Z9wQ30mAW5n47MQm
* https://www.twitch.tv ...
Twitch video clips showing the bug:
* https://www.twitch.tv/antielitz/clip/EasyInspiringSwordNinjaGrumpy-Z9wQ30mAW5n47MQm
* https://www.twitch.tv ...
- Sat Nov 09, 2024 4:10 pm
- Forum: Ideas and Suggestions
- Topic: Add probability of each resulting quality to the info window
- Replies: 4
- Views: 1331
Re: Add probability of each resulting quality to the info window
Just to add context, the right formula is described here: 116078
- Sat Nov 09, 2024 4:08 pm
- Forum: Assigned
- Topic: [Pard] [2.0] "Quality probabilities" tip is misleading
- Replies: 8
- Views: 6681
Re: [Pard] [2.0] "Quality probabilities" tip is misleading
I also suggest changing the example to use 4 quality1 modules, total 4% chance -> 0.4, 0.04, 0.004
I very much agree. There are two percentages in play here: %quality and %extrauplift. As you say, the formula is %quality*(%extrauplift^N-1). The current help text uses an example where %quality ...
I very much agree. There are two percentages in play here: %quality and %extrauplift. As you say, the formula is %quality*(%extrauplift^N-1). The current help text uses an example where %quality ...
- Tue Oct 29, 2024 8:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.11]Heating tower temperature text flicker
- Replies: 2
- Views: 1875
Re: [2.0.11]Heating tower temperature text flicker
Yup, I were going to report this too. It is flickering because the string format doesn't have 2 fixed decimals. So every 10 frames on average, 6 times per second on average, it will display one decimal less, which causes the flickering.
YouTube video of the bug: https://www.youtube.com/watch?v ...
YouTube video of the bug: https://www.youtube.com/watch?v ...
- Sat Oct 26, 2024 10:45 am
- Forum: Releases
- Topic: Version 2.0.11
- Replies: 25
- Views: 22695
Re: Version 2.0.11
The release message above does say "check experimental updates in other settings", so it was a reasonable assumption.BlueTemplar wrote: Sat Oct 26, 2024 10:25 am P.S.: Nope, it's stable too, what made you think it wasn't ?
- Fri Sep 15, 2023 12:07 pm
- Forum: Ideas and Suggestions
- Topic: All achievements in one playthrough in the expansion
- Replies: 3
- Views: 1921
All achievements in one playthrough in the expansion
In Factorio 1.1, it is possible to get every single achievement in one single playthrough session, without any loading or saving or other shenanigans. Example: https://www.speedrun.com/factorio/runs/me0v792z
This might be a bit obscure for most players, but I think this is quite a cool property. So ...
This might be a bit obscure for most players, but I think this is quite a cool property. So ...