It is also quite unfortunate that the real car overrides the ghost car for rendering visibility, but the ghost car overrides the real car for inserter interaction priority.
Ideally the newly placed ghost car should merge with the real car, as you say. But barring that, the rendering visibility ...
Search found 139 matches
- Thu Mar 19, 2026 1:40 pm
- Forum: Assigned
- Topic: [Lou][2.0.73] Snap-to-grid blueprint with car make new ghost car over current one
- Replies: 1
- Views: 884
- Sun Mar 01, 2026 7:12 pm
- Forum: Fixed for 2.1
- Topic: [boskid] [2.0] "Quality probabilities" tip is misleading
- Replies: 11
- Views: 7823
Re: [boskid] [2.0] "Quality probabilities" tip is misleading
The example used in boskid's revised table is still quite suboptimal. You are using an example where the quality% is 10%, which is the worst possible choice. As I wrote above:
There are two percentages in play here: %quality and %extrauplift. As you say, the formula is %quality*(%extrauplift^N-1 ...
There are two percentages in play here: %quality and %extrauplift. As you say, the formula is %quality*(%extrauplift^N-1 ...
- Thu Feb 26, 2026 4:28 pm
- Forum: Fixed for 2.1
- Topic: Factoriopedia can't be opened by ALT-clicking on ghost items
- Replies: 1
- Views: 264
Factoriopedia can't be opened by ALT-clicking on ghost items
Basically everywhere in Factorio, you can ALT-click an item to bring up its Factoriopedia entry.
I found an exception: Ghosted items in chests. Not the biggest bug in the world, but I see no reason why it should not be made to work. It is quite a reasonable expectation for the user,
02-26-2026 ...
I found an exception: Ghosted items in chests. Not the biggest bug in the world, but I see no reason why it should not be made to work. It is quite a reasonable expectation for the user,
02-26-2026 ...
- Sat Feb 14, 2026 12:34 am
- Forum: Duplicates
- Topic: [2.0.75] Achievement "So long and thanks for all the fish" is broken
- Replies: 6
- Views: 645
Re: [2.0.75] Achievement "So long and thanks for all the fish" is broken
Thanks for looking into it!
- Sat Feb 14, 2026 12:03 am
- Forum: Duplicates
- Topic: [2.0.75] Achievement "So long and thanks for all the fish" is broken
- Replies: 6
- Views: 645
Re: [2.0.75] Achievement "So long and thanks for all the fish" is broken
It doesn't seem to be the same thing as 132739. 132739 is about not being able to launch to orbit. As you can see in the video, I can launch the fish to orbit - it just doesn't trigger the achievement.
But if you tested and it is fixed, then it is fixed.
But if you tested and it is fixed, then it is fixed.
- Fri Feb 13, 2026 11:35 pm
- Forum: Duplicates
- Topic: [2.0.75] Achievement "So long and thanks for all the fish" is broken
- Replies: 6
- Views: 645
Re: [2.0.75] Achievement "So long and thanks for all the fish" is broken
Attached is a save, and a video of me not getting the achievement in that save.
- Fri Feb 13, 2026 10:37 pm
- Forum: Duplicates
- Topic: [2.0.75] Achievement "So long and thanks for all the fish" is broken
- Replies: 6
- Views: 645
[2.0.75] Achievement "So long and thanks for all the fish" is broken
It seems that it is no longer possible to get the achievement "So long and thanks for all the fish". I send a fish to orbit, but nothing happens.
I tested in Space Age. It worked fine in 2.0.73.
I tested in Space Age. It worked fine in 2.0.73.
- Mon Jan 26, 2026 8:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.73] Watch your step achievement popup missing
- Replies: 3
- Views: 495
Re: [2.0.73] Watch your step achievement popup missing
If you watch the video, another achievement does pop up just after. So in-game achievement popups are clearly enabled.
- Mon Jan 26, 2026 5:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.73] Watch your step achievement popup missing
- Replies: 3
- Views: 495
[2.0.73] Watch your step achievement popup missing
Here is a video where Frabj22 got the watch you step achievement, but the popup was missing. Frabj22 didn't have in before and had it afterwards, it just didn't display. You can see the steam notification popping up, but the ingame notification does not. Video: https://www.twitch.tv/videos ...
- Thu Jan 15, 2026 6:29 pm
- Forum: Bug Reports
- Topic: [2.0.73] Wrong modules applied when force-stamping assembler 3 over assembler 2
- Replies: 0
- Views: 280
[2.0.73] Wrong modules applied when force-stamping assembler 3 over assembler 2
When force-upgrading an assembler 2 to assembler 3, the modules are sometimes not correctly applied. If the target assembler 3 of the force print has 4 modules, it sometimes happens that only 2 modules are inserted.
There seems to be a random element to this bug. In the attached video, I force ...
There seems to be a random element to this bug. In the attached video, I force ...
- Thu Dec 18, 2025 10:30 am
- Forum: Modding interface requests
- Topic: Enabling scripted saves in replay mode
- Replies: 4
- Views: 797
Enabling scripted saves in replay mode
TLDR: Please make game.auto_save() work in replay mode.
As you know, it is not possible to "seek" in a replay, to jump to a specific point in time. If you want to see the game state of a replay at the 4 hour mark, you have to let the replay run for 4 ingame hours... Hence speedrunners will use a ...
As you know, it is not possible to "seek" in a replay, to jump to a specific point in time. If you want to see the game state of a replay at the 4 hour mark, you have to let the replay run for 4 ingame hours... Hence speedrunners will use a ...
- Thu Oct 16, 2025 5:56 pm
- Forum: Implemented Suggestions
- Topic: Give Combinators Higher Power Priority
- Replies: 12
- Views: 1938
Re: Give Combinators Higher Power Priority
I hope this is "fixed". It doesn't really make the game more fun, serve any gameplay purpose, if any low power situation breaks advanced circuit setups so horribly.
- Mon Oct 13, 2025 1:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [0.18.10] Watch your step achievement popup missing
- Replies: 6
- Views: 4609
Re: [Rseding] [0.18.10] Watch your step achievement popup missing
This bug has risen from the grave like a zombie, and is back in current 2.0.XX releases.
- Mon May 12, 2025 6:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.41] Extremely inefficient construction bot delivery to silo
- Replies: 3
- Views: 3680
Re: [Genhis][2.0.41] Extremely inefficient construction bot delivery to silo
Thanks! Robot delivery seems to be much more efficient now.
- Wed Apr 16, 2025 2:16 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 242
- Views: 121759
Re: Version 2.0.45
So in the interest of not changing 100% speedruns in the future again: Is it on purpose that the pollution "absorption modifier" is still allowed to be raised to 400%? That odd one out setting still does doesn't invalidate achievements, but will make biters vastly easier to deal with.
- Sun Mar 16, 2025 7:25 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.41] Extremely inefficient construction bot delivery to silo
- Replies: 3
- Views: 3680
[Genhis][2.0.41] Extremely inefficient construction bot delivery to silo
In the attached save, I have ghosted 1000 iron to be delivered by construction bot to the silo. There are 1397 idle construction bots, while the iron is being delivered by 3 construction bots at a time, taking forever.
The inefficiency happens when there are machines with unfulfillable module ...
The inefficiency happens when there are machines with unfulfillable module ...
- Sat Mar 15, 2025 9:26 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.41] Demolishers can't destroy open gates.
- Replies: 1
- Views: 2927
- Wed Mar 05, 2025 6:43 pm
- Forum: Won't fix.
- Topic: productivity exploit +100%
- Replies: 20
- Views: 11030
Re: productivity exploit +100%
Possible fix:
- only give bonus items once main item is complete.
Also possible fix: Count the ingredients as consumed for the current crafting cycle, whenever a bonus productivity item is created.
- doesn't give back item when cancel recipe like before (that could hurt player)
But please ...
- only give bonus items once main item is complete.
Also possible fix: Count the ingredients as consumed for the current crafting cycle, whenever a bonus productivity item is created.
- doesn't give back item when cancel recipe like before (that could hurt player)
But please ...
- Sun Nov 10, 2024 8:35 pm
- Forum: Pending
- Topic: [2.0.15] Map shows red dots where nothing exists
- Replies: 29
- Views: 8455
Re: [2.0.15] Map shows red dots where nothing exists
Yeah, I have seen this too. There is no enemy or deconstruction request at the eternal red dot.
- Sat Nov 09, 2024 7:47 pm
- Forum: Duplicates
- Topic: [2.0.15] Smart belt fails to replace ghost underground
- Replies: 2
- Views: 822
[2.0.15] Smart belt fails to replace ghost underground
Dragging a smart belt on top of a ghosted belt fails to place the trailing underground.
Video demonstration: https://www.twitch.tv/antielitz/clip/Te ... j49JCwFd8S
Video demonstration: https://www.twitch.tv/antielitz/clip/Te ... j49JCwFd8S