Search found 139 matches

by thuejk
Thu Mar 19, 2026 1:40 pm
Forum: Assigned
Topic: [Lou][2.0.73] Snap-to-grid blueprint with car make new ghost car over current one
Replies: 1
Views: 884

Re: [2.0.73] Snap-to-grid blueprint with car make new ghost car over current one

It is also quite unfortunate that the real car overrides the ghost car for rendering visibility, but the ghost car overrides the real car for inserter interaction priority.

Ideally the newly placed ghost car should merge with the real car, as you say. But barring that, the rendering visibility ...
by thuejk
Sun Mar 01, 2026 7:12 pm
Forum: Fixed for 2.1
Topic: [boskid] [2.0] "Quality probabilities" tip is misleading
Replies: 11
Views: 7823

Re: [boskid] [2.0] "Quality probabilities" tip is misleading

The example used in boskid's revised table is still quite suboptimal. You are using an example where the quality% is 10%, which is the worst possible choice. As I wrote above:

There are two percentages in play here: %quality and %extrauplift. As you say, the formula is %quality*(%extrauplift^N-1 ...
by thuejk
Thu Feb 26, 2026 4:28 pm
Forum: Fixed for 2.1
Topic: Factoriopedia can't be opened by ALT-clicking on ghost items
Replies: 1
Views: 264

Factoriopedia can't be opened by ALT-clicking on ghost items

Basically everywhere in Factorio, you can ALT-click an item to bring up its Factoriopedia entry.

I found an exception: Ghosted items in chests. Not the biggest bug in the world, but I see no reason why it should not be made to work. It is quite a reasonable expectation for the user,

02-26-2026 ...
by thuejk
Sat Feb 14, 2026 12:03 am
Forum: Duplicates
Topic: [2.0.75] Achievement "So long and thanks for all the fish" is broken
Replies: 6
Views: 645

Re: [2.0.75] Achievement "So long and thanks for all the fish" is broken

It doesn't seem to be the same thing as 132739. 132739 is about not being able to launch to orbit. As you can see in the video, I can launch the fish to orbit - it just doesn't trigger the achievement.

But if you tested and it is fixed, then it is fixed. :)
by thuejk
Fri Feb 13, 2026 11:35 pm
Forum: Duplicates
Topic: [2.0.75] Achievement "So long and thanks for all the fish" is broken
Replies: 6
Views: 645

Re: [2.0.75] Achievement "So long and thanks for all the fish" is broken

Attached is a save, and a video of me not getting the achievement in that save.

by thuejk
Fri Feb 13, 2026 10:37 pm
Forum: Duplicates
Topic: [2.0.75] Achievement "So long and thanks for all the fish" is broken
Replies: 6
Views: 645

[2.0.75] Achievement "So long and thanks for all the fish" is broken

It seems that it is no longer possible to get the achievement "So long and thanks for all the fish". I send a fish to orbit, but nothing happens.

I tested in Space Age. It worked fine in 2.0.73.
by thuejk
Mon Jan 26, 2026 8:34 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.73] Watch your step achievement popup missing
Replies: 3
Views: 495

Re: [2.0.73] Watch your step achievement popup missing

If you watch the video, another achievement does pop up just after. So in-game achievement popups are clearly enabled.
by thuejk
Mon Jan 26, 2026 5:25 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.73] Watch your step achievement popup missing
Replies: 3
Views: 495

[2.0.73] Watch your step achievement popup missing

Here is a video where Frabj22 got the watch you step achievement, but the popup was missing. Frabj22 didn't have in before and had it afterwards, it just didn't display. You can see the steam notification popping up, but the ingame notification does not. Video: https://www.twitch.tv/videos ...
by thuejk
Thu Jan 15, 2026 6:29 pm
Forum: Bug Reports
Topic: [2.0.73] Wrong modules applied when force-stamping assembler 3 over assembler 2
Replies: 0
Views: 280

[2.0.73] Wrong modules applied when force-stamping assembler 3 over assembler 2

When force-upgrading an assembler 2 to assembler 3, the modules are sometimes not correctly applied. If the target assembler 3 of the force print has 4 modules, it sometimes happens that only 2 modules are inserted.

There seems to be a random element to this bug. In the attached video, I force ...
by thuejk
Thu Dec 18, 2025 10:30 am
Forum: Modding interface requests
Topic: Enabling scripted saves in replay mode
Replies: 4
Views: 797

Enabling scripted saves in replay mode

TLDR: Please make game.auto_save() work in replay mode.

As you know, it is not possible to "seek" in a replay, to jump to a specific point in time. If you want to see the game state of a replay at the 4 hour mark, you have to let the replay run for 4 ingame hours... Hence speedrunners will use a ...
by thuejk
Thu Oct 16, 2025 5:56 pm
Forum: Implemented Suggestions
Topic: Give Combinators Higher Power Priority
Replies: 12
Views: 1938

Re: Give Combinators Higher Power Priority

I hope this is "fixed". It doesn't really make the game more fun, serve any gameplay purpose, if any low power situation breaks advanced circuit setups so horribly.
by thuejk
Mon Oct 13, 2025 1:18 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding] [0.18.10] Watch your step achievement popup missing
Replies: 6
Views: 4609

Re: [Rseding] [0.18.10] Watch your step achievement popup missing

This bug has risen from the grave like a zombie, and is back in current 2.0.XX releases.
by thuejk
Wed Apr 16, 2025 2:16 pm
Forum: Releases
Topic: Version 2.0.45
Replies: 242
Views: 121759

Re: Version 2.0.45

So in the interest of not changing 100% speedruns in the future again: Is it on purpose that the pollution "absorption modifier" is still allowed to be raised to 400%? That odd one out setting still does doesn't invalidate achievements, but will make biters vastly easier to deal with.
by thuejk
Sun Mar 16, 2025 7:25 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.41] Extremely inefficient construction bot delivery to silo
Replies: 3
Views: 3680

[Genhis][2.0.41] Extremely inefficient construction bot delivery to silo

In the attached save, I have ghosted 1000 iron to be delivered by construction bot to the silo. There are 1397 idle construction bots, while the iron is being delivered by 3 construction bots at a time, taking forever.

The inefficiency happens when there are machines with unfulfillable module ...
by thuejk
Wed Mar 05, 2025 6:43 pm
Forum: Won't fix.
Topic: productivity exploit +100%
Replies: 20
Views: 11030

Re: productivity exploit +100%

Possible fix:

- only give bonus items once main item is complete.


Also possible fix: Count the ingredients as consumed for the current crafting cycle, whenever a bonus productivity item is created.

- doesn't give back item when cancel recipe like before (that could hurt player)

But please ...
by thuejk
Sun Nov 10, 2024 8:35 pm
Forum: Pending
Topic: [2.0.15] Map shows red dots where nothing exists
Replies: 29
Views: 8455

Re: [2.0.15] Map shows red dots where nothing exists

Yeah, I have seen this too. There is no enemy or deconstruction request at the eternal red dot.
by thuejk
Sat Nov 09, 2024 7:47 pm
Forum: Duplicates
Topic: [2.0.15] Smart belt fails to replace ghost underground
Replies: 2
Views: 822

[2.0.15] Smart belt fails to replace ghost underground

Dragging a smart belt on top of a ghosted belt fails to place the trailing underground.

Video demonstration: https://www.twitch.tv/antielitz/clip/Te ... j49JCwFd8S

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