Search found 132 matches

by thuejk
Mon Jan 26, 2026 8:34 pm
Forum: Resolved for the next release
Topic: [2.0.73] Watch your step achievement popup missing
Replies: 3
Views: 301

Re: [2.0.73] Watch your step achievement popup missing

If you watch the video, another achievement does pop up just after. So in-game achievement popups are clearly enabled.
by thuejk
Mon Jan 26, 2026 5:25 pm
Forum: Resolved for the next release
Topic: [2.0.73] Watch your step achievement popup missing
Replies: 3
Views: 301

[2.0.73] Watch your step achievement popup missing

Here is a video where Frabj22 got the watch you step achievement, but the popup was missing. Frabj22 didn't have in before and had it afterwards, it just didn't display. You can see the steam notification popping up, but the ingame notification does not. Video: https://www.twitch.tv/videos ...
by thuejk
Thu Jan 15, 2026 6:29 pm
Forum: Bug Reports
Topic: [2.0.73] Wrong modules applied when force-stamping assembler 3 over assembler 2
Replies: 0
Views: 221

[2.0.73] Wrong modules applied when force-stamping assembler 3 over assembler 2

When force-upgrading an assembler 2 to assembler 3, the modules are sometimes not correctly applied. If the target assembler 3 of the force print has 4 modules, it sometimes happens that only 2 modules are inserted.

There seems to be a random element to this bug. In the attached video, I force ...
by thuejk
Thu Dec 18, 2025 10:30 am
Forum: Modding interface requests
Topic: Enabling scripted saves in replay mode
Replies: 3
Views: 529

Enabling scripted saves in replay mode

TLDR: Please make game.auto_save() work in replay mode.

As you know, it is not possible to "seek" in a replay, to jump to a specific point in time. If you want to see the game state of a replay at the 4 hour mark, you have to let the replay run for 4 ingame hours... Hence speedrunners will use a ...
by thuejk
Thu Oct 16, 2025 5:56 pm
Forum: Implemented Suggestions
Topic: Give Combinators Higher Power Priority
Replies: 12
Views: 1544

Re: Give Combinators Higher Power Priority

I hope this is "fixed". It doesn't really make the game more fun, serve any gameplay purpose, if any low power situation breaks advanced circuit setups so horribly.
by thuejk
Mon Oct 13, 2025 1:18 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding] [0.18.10] Watch your step achievement popup missing
Replies: 6
Views: 4413

Re: [Rseding] [0.18.10] Watch your step achievement popup missing

This bug has risen from the grave like a zombie, and is back in current 2.0.XX releases.
by thuejk
Wed Apr 16, 2025 2:16 pm
Forum: Releases
Topic: Version 2.0.45
Replies: 241
Views: 112137

Re: Version 2.0.45

So in the interest of not changing 100% speedruns in the future again: Is it on purpose that the pollution "absorption modifier" is still allowed to be raised to 400%? That odd one out setting still does doesn't invalidate achievements, but will make biters vastly easier to deal with.
by thuejk
Sun Mar 16, 2025 7:25 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.41] Extremely inefficient construction bot delivery to silo
Replies: 3
Views: 3544

[Genhis][2.0.41] Extremely inefficient construction bot delivery to silo

In the attached save, I have ghosted 1000 iron to be delivered by construction bot to the silo. There are 1397 idle construction bots, while the iron is being delivered by 3 construction bots at a time, taking forever.

The inefficiency happens when there are machines with unfulfillable module ...
by thuejk
Wed Mar 05, 2025 6:43 pm
Forum: Won't fix.
Topic: productivity exploit +100%
Replies: 20
Views: 9782

Re: productivity exploit +100%

Possible fix:

- only give bonus items once main item is complete.


Also possible fix: Count the ingredients as consumed for the current crafting cycle, whenever a bonus productivity item is created.

- doesn't give back item when cancel recipe like before (that could hurt player)

But please ...
by thuejk
Sun Nov 10, 2024 8:35 pm
Forum: Pending
Topic: [2.0.15] Map shows red dots where nothing exists
Replies: 29
Views: 7748

Re: [2.0.15] Map shows red dots where nothing exists

Yeah, I have seen this too. There is no enemy or deconstruction request at the eternal red dot.
by thuejk
Sat Nov 09, 2024 7:47 pm
Forum: Duplicates
Topic: [2.0.15] Smart belt fails to replace ghost underground
Replies: 2
Views: 740

[2.0.15] Smart belt fails to replace ghost underground

Dragging a smart belt on top of a ghosted belt fails to place the trailing underground.

Video demonstration: https://www.twitch.tv/antielitz/clip/Te ... j49JCwFd8S
by thuejk
Sat Nov 09, 2024 6:46 pm
Forum: Assigned
Topic: [Pard] [2.0] "Quality probabilities" tip is misleading
Replies: 8
Views: 6681

Re: [Pard] [2.0] "Quality probabilities" tip is misleading

@BlueTemplar From https://factorio.com/blog/post/fff-375 : "On top of that, the quality increase can be not only one level at a time, but you can get lucky and get more steps at a time, each additional step has 10 times lower chance of happening, so for our previous examples, out of the 1000 gears ...
by thuejk
Sat Nov 09, 2024 4:47 pm
Forum: Duplicates
Topic: [2.0.15] Smart belt places spurious unnecessary undergrounds
Replies: 1
Views: 542

[2.0.15] Smart belt places spurious unnecessary undergrounds

Smart belt sometimes places an extra underground, when dragging a belt backwards onto an existing belt to extend it. This is a new-ish bug I think.

Twitch video clips showing the bug:
* https://www.twitch.tv/antielitz/clip/EasyInspiringSwordNinjaGrumpy-Z9wQ30mAW5n47MQm
* https://www.twitch.tv ...
by thuejk
Sat Nov 09, 2024 4:10 pm
Forum: Ideas and Suggestions
Topic: Add probability of each resulting quality to the info window
Replies: 4
Views: 1331

Re: Add probability of each resulting quality to the info window

Just to add context, the right formula is described here: 116078
by thuejk
Sat Nov 09, 2024 4:08 pm
Forum: Assigned
Topic: [Pard] [2.0] "Quality probabilities" tip is misleading
Replies: 8
Views: 6681

Re: [Pard] [2.0] "Quality probabilities" tip is misleading

I also suggest changing the example to use 4 quality1 modules, total 4% chance -> 0.4, 0.04, 0.004

I very much agree. There are two percentages in play here: %quality and %extrauplift. As you say, the formula is %quality*(%extrauplift^N-1). The current help text uses an example where %quality ...
by thuejk
Tue Oct 29, 2024 8:43 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard][2.0.11]Heating tower temperature text flicker
Replies: 2
Views: 1875

Re: [2.0.11]Heating tower temperature text flicker

Yup, I were going to report this too. It is flickering because the string format doesn't have 2 fixed decimals. So every 10 frames on average, 6 times per second on average, it will display one decimal less, which causes the flickering.

YouTube video of the bug: https://www.youtube.com/watch?v ...
by thuejk
Sat Oct 26, 2024 10:45 am
Forum: Releases
Topic: Version 2.0.11
Replies: 25
Views: 22695

Re: Version 2.0.11

BlueTemplar wrote: Sat Oct 26, 2024 10:25 am P.S.: Nope, it's stable too, what made you think it wasn't ?
The release message above does say "check experimental updates in other settings", so it was a reasonable assumption.
by thuejk
Fri Sep 15, 2023 12:07 pm
Forum: Ideas and Suggestions
Topic: All achievements in one playthrough in the expansion
Replies: 3
Views: 1921

All achievements in one playthrough in the expansion

In Factorio 1.1, it is possible to get every single achievement in one single playthrough session, without any loading or saving or other shenanigans. Example: https://www.speedrun.com/factorio/runs/me0v792z

This might be a bit obscure for most players, but I think this is quite a cool property. So ...

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