Search found 10 matches
- Sat Dec 21, 2019 8:20 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1097522
Re: [0.17] Sea Block Pack 0.3.7
While I can understand that the mod might be working fine, but the IN GAME part is NOT. I have done ALL that the IN GAME has asked me to do , which is what it's there for and the mod does not work. Having played the game for a while now and reading every FFF I know that the staff are perfectionists ...
- Fri Dec 20, 2019 3:06 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1097522
Re: [0.17] Sea Block Pack 0.3.7
Your list is missing quite a number of mods from the SeaBlock Pack; I count 30 mods referenced. If you click on the Sea BLock Pack in the mod loader, are any of the referenced mods red? That means they aren't loaded but are required. I am running some additional mods, but what is working for me: Wh...
- Sun Dec 15, 2019 7:52 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1097522
Re: [0.17] Sea Block Pack 0.3.7
Greetings, Thanks for the reply, I am running Angel's Bio Processing 0.6.2 Angel's Petro Chem Proc 0.8.6 Angel's Refining 0.10.14 Angel's Smelting 0.5.7 Base mod 0.17.79 Bob's Electronics mod 0.17.7 Bob's Functions Lib mod 0.17.5 Bob's Logistics mod 0.17.17 Sea Block 0.3.7 (which is disabled because...
- Fri Dec 13, 2019 3:40 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1097522
Re: [0.17] Sea Block Pack 0.3.7
Greetings, Trying to install the mod pack from inside the game and getting the same error as a few posts ago, Failed to load mods: __SeaBlock__/data-updates.lua:626: attempt to index field '?' (a nil value) stack traceback: __SeaBlock__/data-updates;lua:626: in main chunk Mods to be disable: SeaBloc...
- Fri Jun 01, 2018 8:07 pm
- Forum: News
- Topic: Friday Facts #245 - Campaign concept
- Replies: 167
- Views: 68146
Re: Friday Facts #245 - Campaign concept
Greetings, Love the changes, One thing I am wondering if it's possible to do. When you click or hover over an icon to research if the lines that lead out of it could change colour or turn dotted? (for coulour blind) so it's easier to see where they lead to. The top part of the tree (with the green s...
- Sat Mar 31, 2018 6:05 am
- Forum: News
- Topic: Price change
- Replies: 108
- Views: 44194
Re: Price change
meganothing wrote:This is satire, right?brunzenstein wrote: I propose a subscription model with a unchanged price covering 12 months gaming starting with version 0.17.00 and securing subscribers all further updates.
...
I think this is early April Fools
- Mon May 01, 2017 8:52 am
- Forum: Duplicates
- Topic: Land fill giving extra land 0.15.5
- Replies: 1
- Views: 1087
Land fill giving extra land 0.15.5
Greetings, Playing a Ribbon World (80 tiles high) Vanilla Factorio. As I was adding landfill to the bottom part of the map it added an extra bit above me several tiles as I went along. I saved, exited and was still adding it and should do so in the file provided. Recreate from this save. Head east. ...
- Fri Apr 01, 2016 4:13 pm
- Forum: News
- Topic: Friday Facts #132 - Side Project
- Replies: 118
- Views: 71023
Re: Friday Facts #132 - Side Project
The joke is that there is no real FF? <sniff>
- Wed Feb 24, 2016 11:42 am
- Forum: General discussion
- Topic: You sell yourself short...
- Replies: 6
- Views: 4237
Re: You sell yourself short...
90 hours is still 10's of hours, but I agree with your point, Factorio is a badass game and shouldn't sell it's self short at all!
- Sat Feb 21, 2015 7:11 am
- Forum: Releases
- Topic: Version 0.11.16
- Replies: 69
- Views: 67180
Re: Version 0.11.16
woot! great job!