Search found 6 matches
- Sat Mar 23, 2019 12:07 pm
- Forum: Mods
- Topic: [MOD 0.13] Black Market (sell and buy on the market)
- Replies: 387
- Views: 221635
Re: [MOD 0.13] Black Market (sell and buy on the market)
Consider making the market tech end game and maybe it has to use rockets to sell and buy items? Maybe as an option. Because it seems rather OP for early game.
- Mon Mar 11, 2019 12:28 am
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 344307
Re: [MOD 0.16] Orbital Ion Cannon 1.6.3
can you get rid of ion cannons that you spawned by accident via the cheat/admin panel?
- Fri Feb 15, 2019 10:00 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 585674
Re: [MOD 0.14] AAI Programmable Vehicles
Whatever the implementation is, it should not lag while the vehicles are idle, unless there is some API/technical limitation.
Just giving feedback and I hope it will get fixed one day, because they mod is very fun and useful, but can get frustrating when it lags all the time.
Just giving feedback and I hope it will get fixed one day, because they mod is very fun and useful, but can get frustrating when it lags all the time.
- Tue Feb 12, 2019 4:47 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 585674
Re: [MOD 0.14] AAI Programmable Vehicles
Perhaps, I do not know how it is implemented. A few other methods: If it does scan, maybe it can be made to scan less frequently, if there have been no biters in the last 5-10 seconds. Or, they can work however the turrets work? Or (if they cant work like turrets) an invisible turret can spawn at th...
- Mon Feb 11, 2019 7:52 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 585674
Re: [MOD 0.14] AAI Programmable Vehicles
I do not understand, I am not using any towers to keep the vehicles in one place. They just sit there, because I placed them there. When the biters attack, we take control of some of the vehicles and start moving them manually, using the controller(other vehicles are just sitting behind the walls, a...
- Sun Feb 10, 2019 7:49 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 585674
Re: [MOD 0.14] AAI Programmable Vehicles
When there are too many vehicles with the AI on, the game starts lagging like hell. I am talking about 80-100 of them. Is it possible to either have a fix for this, or make a special AI state, where the AI is off unless an enemy is near? See, we are using them as turrets. So a sentry AI mode, where ...