Search found 6 matches

by Darkov
Sat Mar 23, 2019 12:07 pm
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 221635

Re: [MOD 0.13] Black Market (sell and buy on the market)

Consider making the market tech end game and maybe it has to use rockets to sell and buy items? Maybe as an option. Because it seems rather OP for early game.
by Darkov
Mon Mar 11, 2019 12:28 am
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 344307

Re: [MOD 0.16] Orbital Ion Cannon 1.6.3

can you get rid of ion cannons that you spawned by accident via the cheat/admin panel?
by Darkov
Fri Feb 15, 2019 10:00 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 877
Views: 585674

Re: [MOD 0.14] AAI Programmable Vehicles

Whatever the implementation is, it should not lag while the vehicles are idle, unless there is some API/technical limitation.
Just giving feedback and I hope it will get fixed one day, because they mod is very fun and useful, but can get frustrating when it lags all the time.
by Darkov
Tue Feb 12, 2019 4:47 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 877
Views: 585674

Re: [MOD 0.14] AAI Programmable Vehicles

Perhaps, I do not know how it is implemented. A few other methods: If it does scan, maybe it can be made to scan less frequently, if there have been no biters in the last 5-10 seconds. Or, they can work however the turrets work? Or (if they cant work like turrets) an invisible turret can spawn at th...
by Darkov
Mon Feb 11, 2019 7:52 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 877
Views: 585674

Re: [MOD 0.14] AAI Programmable Vehicles

I do not understand, I am not using any towers to keep the vehicles in one place. They just sit there, because I placed them there. When the biters attack, we take control of some of the vehicles and start moving them manually, using the controller(other vehicles are just sitting behind the walls, a...
by Darkov
Sun Feb 10, 2019 7:49 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 877
Views: 585674

Re: [MOD 0.14] AAI Programmable Vehicles

When there are too many vehicles with the AI on, the game starts lagging like hell. I am talking about 80-100 of them. Is it possible to either have a fix for this, or make a special AI state, where the AI is off unless an enemy is near? See, we are using them as turrets. So a sentry AI mode, where ...

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