Search found 39 matches

by monty
Thu Mar 03, 2016 11:56 pm
Forum: Mods
Topic: [mod 0.12.20] Warfare
Replies: 5
Views: 9035

Re: [mod 0.12.20] Warfare

Hi

@Koub, you are fast, but maybe thats needed for your job.It can now function so maybe it can be removed from Pre-Alpha section.

>>General
Anyways, i have updated this mod. Its now stand alone and playable.I have edited and removed some parts that required dependence and have added all items ...
by monty
Thu Mar 03, 2016 8:42 pm
Forum: Mods
Topic: [mod 0.12.20] Warfare
Replies: 5
Views: 9035

Re: [mod 0.12.20] Warfare

This would be best suited in work in progress. is fine here.

I initiated this mod to put it out till i launch the DYNAMIC TURRET MOD, but that cant be done now.


It has been patched .Enjoy it.

Next time i will compile/integrate both of them in the same mod.
by monty
Thu Mar 03, 2016 8:40 pm
Forum: Mods
Topic: [mod 0.12.20] Warfare
Replies: 5
Views: 9035

Re: [mod 0.12.20] Warfare

Hi,
If anyone has any remark or review , please share it.

I have made these mod to add upon other mods, and enhance the game play. But for some time, i will be discontinuing from the posts.
During this time please share your views.Anyone who finds anything that needs changing, please go ahead and ...
by monty
Thu Mar 03, 2016 8:39 pm
Forum: Mods
Topic: [mod 0.12.20] Smelting
Replies: 15
Views: 19507

Re: [mod 0.12.20] Smelting

Hi,
If anyone has any remark or review , please share it.

I have made these mod to add upon other mods, and enhance the game play. But for some time, i will be discontinuing from the posts.
During this time please share your views.Anyone who finds anything that needs changing, please go ahead and ...
by monty
Thu Mar 03, 2016 8:39 pm
Forum: Mods
Topic: [mod 0.12.20] Transformer
Replies: 11
Views: 14046

Re: [mod 0.12.20] Transformer

Hi,
If anyone has any remark or review , please share it.

I have made these mod to add upon other mods, and enhance the game play. But for some time, i will be discontinuing from the posts.
During this time please share your views.Anyone who finds anything that needs changing, please go ahead and ...
by monty
Thu Mar 03, 2016 8:36 pm
Forum: Mods
Topic: [mod 0.12.20] Electrochemical energy
Replies: 6
Views: 8209

Re: [mod 0.12.20] Electrochemical energy

Hi,
If anyone has any remark or review , please share it.

I have made these mod to add upon other mods, and enhance the game play. But for some time, i will be discontinuing from the posts.
During this time please share your views.Anyone who finds anything that needs changing, please go ahead and ...
by monty
Thu Mar 03, 2016 8:35 pm
Forum: Mods
Topic: [mod 0.12.20] Dynamic energy
Replies: 6
Views: 7061

Re: [mod 0.12.20] Dynamic energy

Hi,
If anyone has any remark or review , please share it.

I have made these mod to add upon other mods, and enhance the game play. But for some time, i will be discontinuing from the posts.
During this time please share your views.Anyone who finds anything that needs changing, please go ahead and ...
by monty
Thu Mar 03, 2016 8:24 pm
Forum: Mods
Topic: [mod 0.12.20] Smelting
Replies: 15
Views: 19507

Re: [mod 0.12.20] Smelting

Made slight changes to the mod. Firstly i have made it stand alone. And also changed and balanced it a bit.

Due to the restraints of the parent mods assembly machine, it could not be made robust,

So i have made it stand alone.All of the entities used are introduced thin the mod.

The basis for ...
by monty
Thu Mar 03, 2016 7:59 pm
Forum: Mods
Topic: [mod 0.12.20] Transformer
Replies: 11
Views: 14046

Re: [mod 0.12.20] Transformer

There has been a little error in explaining.
The maximum power output is ((output shown/85)*10)(so for 85 GW its 10 GW)

This is the maximum voltage output that the transformer can give.Apparently this happens to be 1000:1 to the input, which in explanation is aimed to be 10:1

So for the max output ...
by monty
Thu Mar 03, 2016 7:36 pm
Forum: Mods
Topic: [mod 0.12.20] Electrochemical energy
Replies: 6
Views: 8209

Re: [mod 0.12.20] Electrochemical energy

This is what tier representation looks like
image
by monty
Thu Mar 03, 2016 7:18 pm
Forum: Mods
Topic: [mod 0.12.20] Dynamic energy
Replies: 6
Views: 7061

Re: [mod 0.12.20] Dynamic energy

Firstly @Megamin

They dont have any dependency,as all my mods are stand alone.
But it should not do that, i have used it, and its showing the names properly.
I am re-uploading it anyway.If it still persists,then i request you to ask someone with more experience, as i am new to this stuff.

de.png ...
by monty
Thu Mar 03, 2016 2:03 pm
Forum: Mods
Topic: [mod 0.12.20] Electrochemical energy
Replies: 6
Views: 8209

Re: [mod 0.12.20] Electrochemical energy

sorry about the incorrect file.

Let me know what else needs changing
by monty
Thu Feb 25, 2016 2:46 pm
Forum: Gameplay Help
Topic: Boilers efficient usage
Replies: 0
Views: 1950

Boilers efficient usage

This is aimed to share my understanding and observations on boilers.

There is a general discussion about how much(heating) or many(numbers) are enough for effective heating.Generally since this discusion only took place for vanilla boilers and generator, the result was all but constant. Usage of ...
by monty
Wed Feb 24, 2016 6:03 pm
Forum: Gameplay Help
Topic: Fluids experiments.
Replies: 9
Views: 7024

Re: Fluids experiments.

Speaking in simple language, a pump is a set of consumer and producer

It will consume any amount of resource/fluid that it can to fill up its producer.
Its producer adds the pumping pressure to the already available pressure.

So having pumping power above 1 is useless, as the pipe(tank or anything ...
by monty
Wed Feb 24, 2016 4:56 pm
Forum: Mods
Topic: [mod 0.12.20] Electrochemical energy
Replies: 6
Views: 8209

Re: [mod 0.12.20] Electrochemical energy

Hi,
Thanks for your replay and finding the fault. I wanted to finish the mod and release it as soon as possible as i wanted to release some more mods before march.I will be inactive for some time after march, so i waned atleast the skeleton version out, so that others can work upon it if they like ...
by monty
Wed Feb 24, 2016 4:18 pm
Forum: Mods
Topic: [mod 0.12.20] Dynamic energy
Replies: 6
Views: 7061

Re: [mod 0.12.20] Dynamic energy

Because of the image restrictions , the graph of performance is being placed here.

These are the turbine efficiency based on temperature (being operated at).

Y-axis efficiency and X-axis temperature.
The boundary performance applies for all temperature greater or below the given range(below first ...
by monty
Wed Feb 24, 2016 4:07 pm
Forum: Mods
Topic: [mod 0.12.20] Dynamic energy
Replies: 6
Views: 7061

[mod 0.12.20] Dynamic energy

Type: Mod
Name: Dynamic energy
Description: This is a mod that expands the control over the power production and transfer by allowing player to use dynamic boilers and turbines.
License: Public domain
Version: 0.0.1
Release: 25-02-2016
Tested-With-Factorio-Version: 0.12.20
Category: Crafting,energy ...
by monty
Sat Feb 20, 2016 7:17 pm
Forum: Gameplay Help
Topic: Fluids experiments.
Replies: 9
Views: 7024

Re: Fluids experiments.

Summery 1

This is the conclusion drawn from all above discussion
Pressure and flow.

Outside the name, there is no such thing as pressure in the game.

The thing called pressure is actually volumetric ratio of a pipe.

This ratio cant be more than 1.

It difference is called pressure difference ...
by monty
Sat Feb 20, 2016 12:07 pm
Forum: Gameplay Help
Topic: Fluids experiments.
Replies: 9
Views: 7024

Re: Fluids experiments.

Pumping discussion.

In this section pumps and their effects are being studied. It will also define saturation limit for different pipe segments, and where and how pumps can be used to deliver maximum flow.
Pumps are used to raise the effective PRESSURE GRADIENT along the path of the length. Every ...
by monty
Sat Feb 20, 2016 3:37 am
Forum: Gameplay Help
Topic: Fluids experiments.
Replies: 9
Views: 7024

Re: Fluids experiments.

The general pipe discussion.

This section aims to define the nature of steady flow in pipes. This can help have a better understanding of the fluid flow and fluid amount.
Many times we confuse the two together, but they are very different from each other.

Unlike steady pressure, PUMPS, GENERALLY ...

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