HA! I thought specific was what an engineer would want.
As for moving it, or at least copying it. Sure. It really doesn't matter how it gets implemented. The more that see it the better.
-jim lee
Search found 57 matches
- Fri Sep 10, 2021 6:19 pm
- Forum: Ideas and Requests For Mods
- Topic: Networking:Two host settings to add.
- Replies: 3
- Views: 1516
- Fri Sep 10, 2021 3:38 am
- Forum: Ideas and Requests For Mods
- Topic: Networking:Two host settings to add.
- Replies: 3
- Views: 1516
Networking:Two host settings to add.
TL;DR I'd like to be able to limit the tech tree AND block incoming blueprints. What ? These are changes I'd like to be able to set for hosting network games. Tech tree : I'd like to be able to click a "X" on any tech item to remove that item and its children from the tech tree. A way of ...
- Tue Feb 16, 2021 7:41 pm
- Forum: Releases
- Topic: Version 1.1.23
- Replies: 5
- Views: 10292
Re: Version 1.1.23
I can't get this to upload using the updater without crashing. Mac OSx
-jim lee
[Never mind, did full install and up and running again.]
-jim lee
[Never mind, did full install and up and running again.]
- Thu Jan 14, 2021 9:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.1.8] Crash when touching train stop. (Repeatable)
- Replies: 4
- Views: 3119
Re: [1.1.8] Crash when touching train stop. (Repeatable)
Yes sir!
-jim lee
-jim lee
- Wed Jan 13, 2021 6:20 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.1.8] Crash when touching train stop. (Repeatable)
- Replies: 4
- Views: 3119
[Klonan] [1.1.8] Crash when touching train stop. (Repeatable)
Goto latest auto save. You will pull up to a train stop on an island. Hop out of train. Go to red train stop with train waiting. Remove power pole. Walk up to Ore loader, remove large power pole at bottom right. Walk up to Ore loader station stop post. Touch it. (CRASH!) The folder with save & l...
- Mon Jul 06, 2020 5:45 am
- Forum: Not a bug
- Topic: Fluid: Ghost elbow pipe stops "real" fluid flow.
- Replies: 1
- Views: 879
Fluid: Ghost elbow pipe stops "real" fluid flow.
If you put a ghost elbow pipe *inline* with a flowing underground fluid pipe it will stop its flow.
This is on the latest today's 18.? download. 7/5/2020
-jim lee
This is on the latest today's 18.? download. 7/5/2020
-jim lee
- Tue Dec 24, 2019 5:45 am
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 59460
Re: [MOD 0.16] Helicopters
Just wanted to say THANKS! This is a really fun addition! Been playing with it for hours!
-jim lee
-jim lee
- Wed Dec 18, 2019 11:08 pm
- Forum: News
- Topic: Friday Facts #325 - New Explosions and Particles
- Replies: 54
- Views: 26854
Use the enemy to grease the treads of our tanks!
I've heard that Gen. Patton said that. While doing these new animations, could they look into leaving tread marks as the tanks roll past? And, when you drive through a mass of dead bugs, they'd get all scrunched up and spread all over and get into the treads n' wheels.. Dragging bits of bug behind y...
- Thu Dec 05, 2019 9:26 pm
- Forum: General discussion
- Topic: Niggles and nitpicking - player preferences
- Replies: 66
- Views: 23035
Re: Niggles and nitpicking - player preferences
Automate everything possible. I typically even have a wood line for boxes & small power poles in my factory. Personal construction bots only. No logistics or bot networks. No walled in areas. I use independent solar powered turret clusters everywhere. Bugs wont pass them. Mines too, extremely ef...
- Sun Nov 24, 2019 1:37 am
- Forum: Mods
- Topic: [0.17+] Stargate
- Replies: 7
- Views: 4740
Re: [0.17+] Stargate
How fun!
This would be great for linking to other Stargate equipped multi player games.
-jim lee
This would be great for linking to other Stargate equipped multi player games.
-jim lee
- Fri Aug 09, 2019 6:45 am
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 329497
Re: Friday Facts #305 - The Oil Changes
Burn it in engines, use it up lubricating machines.
I read somewhere, someone was going on about steam trains (coal/wood & water) Diesel (heavy oil for burning & light oil for lubrication) Would be fun.
-jim lee
I read somewhere, someone was going on about steam trains (coal/wood & water) Diesel (heavy oil for burning & light oil for lubrication) Would be fun.
-jim lee
- Tue Aug 06, 2019 9:31 pm
- Forum: Combinator Creations
- Topic: Fuel gauge for tank farms (Super simple)
- Replies: 0
- Views: 1823
Fuel gauge for tank farms (Super simple)
Want to keep an eye on your liquid levels? 0eNrNlN1ugzAMhd/FlxNsEOg28SpThQK4rTVIUBKqVSjvPodKLerP2u5i2k0kJ/HJ8efII1TtgL0h5aAYgWqtLBQfI1haK9mGPbfrEQoghx1EoGQXIuu0kWuMnVSf4CMg1eAXFKmPbqZKQ27ToaM6rnVXkZKsNdMQd2jYTrZtjC3WzrBOr1ucKWQXFbZk3MA7R5HpRkxqpWfJuV9GgMqRI9yjmIJdqYauQsM1XoYQQa8tJ2kV3mShJIIdFDEjAaaq...
- Tue Aug 06, 2019 6:14 am
- Forum: Combinator Creations
- Topic: Remote, low tech gun turret (With indicator light)
- Replies: 6
- Views: 5179
Re: Remote, low tech gun turret (With indicator light)
Now that's a pretty neat idea.
-jim lee
-jim lee
- Wed May 29, 2019 6:58 am
- Forum: General discussion
- Topic: Compilatron? How..?
- Replies: 4
- Views: 2178
Compilatron? How..?
I read about the compilatron, I see the button on the screen. I click it and.. nothing? How does the compilatron work? IS it only in certain games?
Thanks!
-jim lee
Thanks!
-jim lee
- Mon May 13, 2019 7:51 pm
- Forum: General discussion
- Topic: Eco-friendly gameplay: Is it even theoretically possible in Factorio?
- Replies: 18
- Views: 10402
Re: Eco-friendly gameplay: Is it even theoretically possible in Factorio?
Add a pollution reducing module?
-jim lee
-jim lee
- Sat May 11, 2019 5:44 pm
- Forum: General discussion
- Topic: Eco-friendly gameplay: Is it even theoretically possible in Factorio?
- Replies: 18
- Views: 10402
Re: Eco-friendly gameplay: Is it even theoretically possible in Factorio?
Donno' if this is the right place for this but.. I found that controlling the power to mining areas gives me the biggest bang for the buck in controlling pollution. I watch the amount of stuff in the train loaders and when it gets full, pull the plug on the miners & ovens. After a bit you can se...
- Thu May 09, 2019 1:31 am
- Forum: Combinator Creations
- Topic: Remote, low tech gun turret (With indicator light)
- Replies: 6
- Views: 5179
Re: Remote, low tech gun turret (With indicator light)
Probably right, never did the math. I put it together and it worked. So I was happy.
-jim
-jim
- Wed May 08, 2019 8:05 pm
- Forum: Combinator Creations
- Topic: Remote, low tech gun turret (With indicator light)
- Replies: 6
- Views: 5179
Re: Remote, low tech gun turret (With indicator light)
You're welcome! Thanks for trying it!
-jim lee
-jim lee
- Sat Apr 27, 2019 8:14 am
- Forum: Combinator Creations
- Topic: Factory control board.
- Replies: 4
- Views: 4354
Re: Factory control board.
If that would work, it would be nice. I'm not completely happy with my solution. Its too complicated to set up. Once its set up, its nice though. I like being able to see who's being overworked and who's just idling along. As I'm typing this, I'm starting to see how your idea would work. You basical...
- Thu Apr 25, 2019 5:10 pm
- Forum: Combinator Creations
- Topic: Factory control board.
- Replies: 4
- Views: 4354
Re: Factory control board.
The items themselves tell you how much you have, the letters tell how much you want.
-jim lee
-jim lee