Search found 57 matches

by jim lee
Fri Sep 10, 2021 6:19 pm
Forum: Ideas and Requests For Mods
Topic: Networking:Two host settings to add.
Replies: 3
Views: 1516

Re: Networking:Two host settings to add.

HA! I thought specific was what an engineer would want.

As for moving it, or at least copying it. Sure. It really doesn't matter how it gets implemented. The more that see it the better.

-jim lee
by jim lee
Fri Sep 10, 2021 3:38 am
Forum: Ideas and Requests For Mods
Topic: Networking:Two host settings to add.
Replies: 3
Views: 1516

Networking:Two host settings to add.

TL;DR I'd like to be able to limit the tech tree AND block incoming blueprints. What ? These are changes I'd like to be able to set for hosting network games. Tech tree : I'd like to be able to click a "X" on any tech item to remove that item and its children from the tech tree. A way of ...
by jim lee
Tue Feb 16, 2021 7:41 pm
Forum: Releases
Topic: Version 1.1.23
Replies: 5
Views: 10292

Re: Version 1.1.23

I can't get this to upload using the updater without crashing. Mac OSx

-jim lee

[Never mind, did full install and up and running again.]
by jim lee
Wed Jan 13, 2021 6:20 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [1.1.8] Crash when touching train stop. (Repeatable)
Replies: 4
Views: 3119

[Klonan] [1.1.8] Crash when touching train stop. (Repeatable)

Goto latest auto save. You will pull up to a train stop on an island. Hop out of train. Go to red train stop with train waiting. Remove power pole. Walk up to Ore loader, remove large power pole at bottom right. Walk up to Ore loader station stop post. Touch it. (CRASH!) The folder with save & l...
by jim lee
Mon Jul 06, 2020 5:45 am
Forum: Not a bug
Topic: Fluid: Ghost elbow pipe stops "real" fluid flow.
Replies: 1
Views: 879

Fluid: Ghost elbow pipe stops "real" fluid flow.

If you put a ghost elbow pipe *inline* with a flowing underground fluid pipe it will stop its flow.

This is on the latest today's 18.? download. 7/5/2020

-jim lee
by jim lee
Tue Dec 24, 2019 5:45 am
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 59460

Re: [MOD 0.16] Helicopters

Just wanted to say THANKS! This is a really fun addition! Been playing with it for hours!

-jim lee
by jim lee
Wed Dec 18, 2019 11:08 pm
Forum: News
Topic: Friday Facts #325 - New Explosions and Particles
Replies: 54
Views: 26854

Use the enemy to grease the treads of our tanks!

I've heard that Gen. Patton said that. While doing these new animations, could they look into leaving tread marks as the tanks roll past? And, when you drive through a mass of dead bugs, they'd get all scrunched up and spread all over and get into the treads n' wheels.. Dragging bits of bug behind y...
by jim lee
Thu Dec 05, 2019 9:26 pm
Forum: General discussion
Topic: Niggles and nitpicking - player preferences
Replies: 66
Views: 23035

Re: Niggles and nitpicking - player preferences

Automate everything possible. I typically even have a wood line for boxes & small power poles in my factory. Personal construction bots only. No logistics or bot networks. No walled in areas. I use independent solar powered turret clusters everywhere. Bugs wont pass them. Mines too, extremely ef...
by jim lee
Sun Nov 24, 2019 1:37 am
Forum: Mods
Topic: [0.17+] Stargate
Replies: 7
Views: 4740

Re: [0.17+] Stargate

How fun!

This would be great for linking to other Stargate equipped multi player games.

-jim lee
by jim lee
Fri Aug 09, 2019 6:45 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 329497

Re: Friday Facts #305 - The Oil Changes

Burn it in engines, use it up lubricating machines.

I read somewhere, someone was going on about steam trains (coal/wood & water) Diesel (heavy oil for burning & light oil for lubrication) Would be fun.

-jim lee
by jim lee
Tue Aug 06, 2019 9:31 pm
Forum: Combinator Creations
Topic: Fuel gauge for tank farms (Super simple)
Replies: 0
Views: 1823

Fuel gauge for tank farms (Super simple)

Want to keep an eye on your liquid levels? 0eNrNlN1ugzAMhd/FlxNsEOg28SpThQK4rTVIUBKqVSjvPodKLerP2u5i2k0kJ/HJ8efII1TtgL0h5aAYgWqtLBQfI1haK9mGPbfrEQoghx1EoGQXIuu0kWuMnVSf4CMg1eAXFKmPbqZKQ27ToaM6rnVXkZKsNdMQd2jYTrZtjC3WzrBOr1ucKWQXFbZk3MA7R5HpRkxqpWfJuV9GgMqRI9yjmIJdqYauQsM1XoYQQa8tJ2kV3mShJIIdFDEjAaaq...
by jim lee
Tue Aug 06, 2019 6:14 am
Forum: Combinator Creations
Topic: Remote, low tech gun turret (With indicator light)
Replies: 6
Views: 5179

Re: Remote, low tech gun turret (With indicator light)

Now that's a pretty neat idea.

-jim lee
by jim lee
Wed May 29, 2019 6:58 am
Forum: General discussion
Topic: Compilatron? How..?
Replies: 4
Views: 2178

Compilatron? How..?

I read about the compilatron, I see the button on the screen. I click it and.. nothing? How does the compilatron work? IS it only in certain games?

Thanks!

-jim lee
by jim lee
Sat May 11, 2019 5:44 pm
Forum: General discussion
Topic: Eco-friendly gameplay: Is it even theoretically possible in Factorio?
Replies: 18
Views: 10402

Re: Eco-friendly gameplay: Is it even theoretically possible in Factorio?

Donno' if this is the right place for this but.. I found that controlling the power to mining areas gives me the biggest bang for the buck in controlling pollution. I watch the amount of stuff in the train loaders and when it gets full, pull the plug on the miners & ovens. After a bit you can se...
by jim lee
Thu May 09, 2019 1:31 am
Forum: Combinator Creations
Topic: Remote, low tech gun turret (With indicator light)
Replies: 6
Views: 5179

Re: Remote, low tech gun turret (With indicator light)

Probably right, never did the math. I put it together and it worked. So I was happy.

-jim
by jim lee
Wed May 08, 2019 8:05 pm
Forum: Combinator Creations
Topic: Remote, low tech gun turret (With indicator light)
Replies: 6
Views: 5179

Re: Remote, low tech gun turret (With indicator light)

You're welcome! Thanks for trying it!

-jim lee
by jim lee
Sat Apr 27, 2019 8:14 am
Forum: Combinator Creations
Topic: Factory control board.
Replies: 4
Views: 4354

Re: Factory control board.

If that would work, it would be nice. I'm not completely happy with my solution. Its too complicated to set up. Once its set up, its nice though. I like being able to see who's being overworked and who's just idling along. As I'm typing this, I'm starting to see how your idea would work. You basical...
by jim lee
Thu Apr 25, 2019 5:10 pm
Forum: Combinator Creations
Topic: Factory control board.
Replies: 4
Views: 4354

Re: Factory control board.

The items themselves tell you how much you have, the letters tell how much you want.

-jim lee

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