Search found 3 matches
- Mon Feb 25, 2019 2:29 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Full belt mall | One craft / s
- Replies: 5
- Views: 12147
Re: Full belt mall | One craft / s
While I love how compact this is, I'll probably keep using Katherine of Sky's version since it lets you drop stacks of old belts into chests to be upgraded, a must when replacing wast swaths of mainbus mid-game. Yeah, I agree. I was much more concerned with compactness and late-game production, rat...
- Thu Feb 21, 2019 5:11 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Full belt mall | One craft / s
- Replies: 5
- Views: 12147
Re: Full belt mall | One craft / s
I made some fixes to the blueprints:
- Outputs are now marked by iron chests
- Added some missing entities
- Removed obsolete beacons
- Made ratios perfect(-ish)((see Belt_4))
- Outputs are now marked by iron chests
- Added some missing entities
- Removed obsolete beacons
- Made ratios perfect(-ish)((see Belt_4))
- Sat Feb 16, 2019 6:06 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Full belt mall | One craft / s
- Replies: 5
- Views: 12147
Full belt mall | One craft / s
So I've been trying to make a nice and compact belt setup for a while now, and I finally got something good working! Dimensions: 12x17 It takes gears, two iron belts for the yellows, and a half green, half red circuit belt on the right. It's fully "growable", meaning all belt versions can ...