Search found 29 matches

by Itemfinder
Sat May 16, 2020 4:46 am
Forum: Implemented Suggestions
Topic: Map editor: Deleting entities with brushes.
Replies: 4
Views: 15668

Re: Map editor: Deleting entities with brushes.

Klonan wrote: ↑
Fri May 15, 2020 10:13 am
Itemfinder wrote: ↑
Fri May 15, 2020 9:35 am
Bump?
This is in implemented. Its been a feature of the map editor for 6.5 years
:oops: My apologies.
by Itemfinder
Fri May 15, 2020 9:57 am
Forum: Releases
Topic: Version 0.18.24
Replies: 39
Views: 20984

Re: Version 0.18.24

-Changed rail segment visualisation colors to be more different from rail signal colors (red/green).
Magenta is harder to see than red was. It's luminosity is almost identical to the rail.
by Itemfinder
Sun Mar 22, 2020 1:27 pm
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 133491

Re: Attacking biters with turrets makes all weapons pointless

At this point. I only see 2 "solutions" to turret creep. 1. Make early weapons a better option. Which would make biters not an issue sooner. 2. Disallow building in range of a biter base. Which people will complain about arbitrary restrictions. Or just leave it be, as the moment one has a...
by Itemfinder
Sun Mar 22, 2020 11:59 am
Forum: Balancing
Topic: The enemies are kind of a "forced failure" condition
Replies: 7
Views: 4323

Re: The enemies are kind of a "forced failure" condition

Sopel wrote: ↑
Sun Mar 15, 2020 5:43 pm
that's why you can turn them off
Removal β‰  refinement
by Itemfinder
Thu Mar 19, 2020 7:55 am
Forum: Releases
Topic: Version 0.18.14
Replies: 30
Views: 17444

Re: Version 0.18.14

The new statistics pages are as busy as the new characater GUI. Bloated too. What was a 7.5 page list of items is now 11. :?:
by Itemfinder
Thu Mar 19, 2020 7:16 am
Forum: Releases
Topic: Version 0.18.14
Replies: 30
Views: 17444

Re: Version 0.18.14

I know the character GUI was revised in 18.13, but I'm just checking it out now on 18.14 and something seemed backwards. I recall the initial design being shown in one FFF, and feedback suggested that the less frequently used Character tab be on the far right. This feedback appeared to have been ac...
by Itemfinder
Thu Mar 19, 2020 6:58 am
Forum: Releases
Topic: Version 0.18.14
Replies: 30
Views: 17444

Re: Version 0.18.14

I cannot import BP files anymore as the dedicated tabs / buttons are missing You can import BP strings using "Import string" from the shortcut bar. But I would prefer the Imput string button back in the BP GUI. thanks - the bug was on me - I found that in my my settings to the shortcut ba...
by Itemfinder
Wed Mar 18, 2020 4:09 am
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 52416

Re: Friday Facts #338 - The (real) Character GUI

I miss the old inventory GUI. The new GUI is busy, dark and difficult to take account of at a glance.
by Itemfinder
Tue Mar 17, 2020 7:49 pm
Forum: Outdated/Not implemented
Topic: Above 60 fps (120 or 144).
Replies: 46
Views: 20918

Re: time for >60fps

It doesn't feel right. Details like time played, and the delay for drop multiple item to drop more when pressing Z, aren't corrected. Panning in creative stutters at 160fps where it doesn't at 80, ignoring the blur. Thanks, I'd rather wait for a vanilla solution.
by Itemfinder
Mon Mar 16, 2020 4:06 am
Forum: Gameplay Help
Topic: Module trade offs for Low Pollution Run.
Replies: 13
Views: 4555

Re: Module trade offs for Low Pollution Run.

As a fan of minimalism, compact builds, and efficiency modules, I appreciate your factory. Thanks for sharing.
by Itemfinder
Tue Mar 10, 2020 11:58 pm
Forum: Outdated/Not implemented
Topic: Above 60 fps (120 or 144).
Replies: 46
Views: 20918

Re: time for >60fps

I think, the render speed could be doubled. 120fps is plenty, and wouldn't make tick-locked (all?) entities stutter, just update once every 2 frames. Slowing to 50 UPS would be reduce fps to 100, etc.
by Itemfinder
Tue Mar 10, 2020 10:18 pm
Forum: Outdated/Not implemented
Topic: Above 60 fps (120 or 144).
Replies: 46
Views: 20918

Re: time for >60fps

posila wrote: ↑
Sat Mar 24, 2018 8:22 pm
I would like to try to do camera interpolation for high framerate displays, but that's about it.
Smoother panning would be a huge plus.
by Itemfinder
Sat Mar 07, 2020 11:10 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 29581

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

Please, please, please make the new statistics window remember the time frame that was previously selected. I’d much rather see the 10m or the 1h stats than the last 5 seconds, and it would be great if the window could remember that selection. I second this. Also, I'd like to suggest re-thinking th...
by Itemfinder
Wed Mar 04, 2020 12:11 am
Forum: Ideas and Suggestions
Topic: Wrong zoom steps in map view
Replies: 4
Views: 2322

Re: Wrong zoom steps in map view

malventano wrote: ↑
Mon Mar 02, 2020 2:56 pm
I thought the zoomed in map view was intentionally 'fuzzy' as you are supposed to be looking at remote data from the radar.
Correct. OP, however, is referring to the detail loss from filtering at non-integer zoom, namely 2.168x.
by Itemfinder
Sun Mar 01, 2020 3:43 am
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 75150

Re: Friday Facts #320 - Color correction

I appreciate the lift in mid tone brightness, but the saturation, shoulder and toe enhancements are unwelcome. I desaturated everything in settings, but my main issue now is that everything has these artifacts now. You know, that grainy look of a picture that got oversaturated and then desaturated v...
by Itemfinder
Mon Feb 24, 2020 8:48 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 75150

Re: Friday Facts #320 - Color correction

I thought the sprite changes would be great. Upon starting a new game in 0.18 recently, I took issue with the terrain (might only be this biome), inserters, stone furnaces, and bricks to a degree. Then, I launched 0.17 for a side-by-side comparison. It's definitely easier on the eyes. I'm sure there...
by Itemfinder
Sun Feb 23, 2020 9:11 pm
Forum: Ideas and Suggestions
Topic: New Quickbar
Replies: 19
Views: 5158

Re: New Quickbar

Fortunately, the pipette tool and Next/Previous active quickbar commands are fairly effective..
by Itemfinder
Fri Jan 31, 2020 6:07 am
Forum: Ideas and Suggestions
Topic: New Quickbar
Replies: 19
Views: 5158

Re: New Quickbar

I don't understand the intended usage of the Rotate active feature when 3 or more quickbars are active, which *needs* the addition of a "Reverse rotate quickbar" control. Here is an idea I've had since the new quickbar was introduced. Middle quickbar is always the active bar. X+scroll to r...
by Itemfinder
Fri Jan 31, 2020 5:34 am
Forum: Ideas and Suggestions
Topic: Add controls: Reverse rotate active quickbar, Next shortcut, Previous shortcut
Replies: 0
Views: 611

Add controls: Reverse rotate active quickbar, Next shortcut, Previous shortcut

Example: Map Zoom - Alt+scroll Next/Previous Active Quickbar - Ctrl+scroll Next/Previous Shortcut - Scroll Ideally, this is how I'd like the UI to work: Middle quickbar is always the active bar. Ctrl+scroll to rotate up and down quickbars, scroll to cycle left to right to different shortcuts, as abo...

Go to advanced search