Search found 34 matches

by Albrat
Sun Apr 14, 2019 9:43 pm
Forum: Not a bug
Topic: Bug - Very minor Research worker robots
Replies: 1
Views: 889

Bug - Very minor Research worker robots

I have just been playing through the game and the Worker Robot Cargo size 2 Technology requires the Production Science But I have not researched the Production science tech yet. But not listed as a requirement to open the worker robot cargo size tech. This is not anything Major and is just a wrongly...
by Albrat
Sun Mar 10, 2019 7:49 pm
Forum: Technical Help
Topic: 0.17.9 Dedicated server (windows) needs openGL3.3
Replies: 5
Views: 2479

Re: 0.17.9 Dedicated server (windows) needs openGL3.3

It is not my machine. But I was sent the log file. (I think he was trying to update the addons.) He tried to update the OpenGL but the computer only has a intel integrated display driver. I will talk to him and see if we can try a few more things to get the server working. I will also add that the 1...
by Albrat
Sun Mar 10, 2019 5:29 pm
Forum: Technical Help
Topic: 0.17.9 Dedicated server (windows) needs openGL3.3
Replies: 5
Views: 2479

Re: 0.17.9 Dedicated server (windows) needs openGL3.3

0.000 2019-03-09 18:05:35; Factorio 0.17.9 (build 43513, win64, alpha) 0.000 Operating system: Windows 7 Service Pack 1 0.000 Program arguments: "C:\Factorio_0.17.9\bin\x64\factorio.exe" 0.000 Read data path: C:/Factorio_0.17.9/data 0.000 Write data path: C:/Factorio_0.17.9 [878228/953766...
by Albrat
Sun Mar 10, 2019 5:24 pm
Forum: Technical Help
Topic: 0.17.9 Dedicated server (windows) needs openGL3.3
Replies: 5
Views: 2479

0.17.9 Dedicated server (windows) needs openGL3.3

Me and a friend do streaming. He hosts the games on a dedicated windows server which he has built and has sat in his house. (we stream on twitch.) He tried to setup the server for 0.17.9 yesterday and ran into troubles with the server demanding openGL3.3 support for his graphics card... The problem ...
by Albrat
Fri Mar 01, 2019 3:06 pm
Forum: Ideas and Suggestions
Topic: Coal and coal powered drills - inserter behaviour
Replies: 6
Views: 1756

Re: Coal and coal powered drills - inserter behaviour

that is a nice idea. It is just that I realised that you could extract the contents of a burner miner using an inserter. it is sort of a bug i guess... I have the miners setup to feed each other in loop back using a burner inserter to remove the excess... But now i am already into the electric miner...
by Albrat
Thu Feb 28, 2019 4:10 pm
Forum: Ideas and Suggestions
Topic: Coal and coal powered drills - inserter behaviour
Replies: 6
Views: 1756

Coal and coal powered drills - inserter behaviour

TL;DR Make inserters only remove above 5 of item in "consumable" slots. WHAT ? :: Suggestion :: Make inserters remove coal from a "burner" miner only if the stack is above the "minimum" stocking value for the miner. 5 coal is the normal minimum. -- I placed two inserte...
by Albrat
Thu Feb 28, 2019 4:01 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1049388

Re: Factorio Roadmap for 0.17 & 0.18

Give the Mod Authors first access before normal users. I don’t play with mods why should I have to wait? I don't usually play with mods. But I think many of those who do would be happy that mods are updated as fast as they can be. The mod authors would also be using an "experimental" buil...
by Albrat
Tue Feb 26, 2019 10:36 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1049388

Re: Factorio Roadmap for 0.17 & 0.18

I realise people are looking forward to 0.17, but I don't get the pressure being put on them to release ASAP or even the demand they should do it and do it soon. Its their game its their product and its up to them to say when its ready. Exactly what I think about the release as well. They will rele...
by Albrat
Mon Dec 18, 2017 7:51 am
Forum: Tools
Topic: Command line belt balancer analyzer
Replies: 20
Views: 109010

Re: Command line belt balancer analyzer

I make one change to this Belt balancer... Just before the 2 output splitters I move it all one extra over and do a mirror of the input side. one in the middle and then the final 2 splitters. I find it balances all belts better than the ones shown here, it also mixes the sides of the belt so input a...
by Albrat
Fri Sep 01, 2017 6:35 am
Forum: Duplicates
Topic: [0.12.29] Starting in the middle of an ocean
Replies: 166
Views: 62254

Re: Perfect Island Start

At least you can move... I spawned once in the water... Dead. ! fastest game of factorio ever!!
by Albrat
Thu Aug 31, 2017 1:02 pm
Forum: Maps and Scenarios
Topic: Map Edit for changing map settings (keep achievements)
Replies: 0
Views: 5651

Map Edit for changing map settings (keep achievements)

I have been playing on a multiuplayer server that we have 5.5 hours invested in for a Livestream (sundays) https://www.twitch.tv/wisp_cosmicguppy Anyway, we started playing and found that we had a save game that is set to peaceful mode on. We wanted to remove the peaceful mode but using comand conso...
by Albrat
Thu Aug 31, 2017 12:18 pm
Forum: Maps and Scenarios
Topic: Island map string
Replies: 4
Views: 5222

Re: Island map string

The string for Zistau states that you need Alien biomes and 15.09 version of factorio for the string to work. Zisteau's Factorio Recursion map string: (Factorio 0.15.9 and Alien Biomes mod required) >>>AAAPAAkAAAABBQcAAAAEAAAAY29hbAEFBQoAAABjb3BwZXItb3Jl AQUFCQAAAGNydWRlLW9pbAMFBQoAAABlbmVteS1iYXNlA...
by Albrat
Sun Jul 09, 2017 10:39 pm
Forum: Videos
Topic: Factorio Lets play series
Replies: 0
Views: 1502

Factorio Lets play series

I have been making videos for Factorio for quite a while now. (3 seasons of around 100 + videos per season). I am no where near a milestone in subscribers (currently only 27) but I do videos that cover each second day with a factorio release. I make Software inc videos for the other release day. I r...
by Albrat
Mon May 22, 2017 8:31 am
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 168722

Re: Friday Facts #191 - Gui improvements

The entire tthread so far... tl;dr : But An idea I had about the UI/UX if you are tweaking about with it. I did notice a problem in windowed mode ( hovering over a logistics chest on a large network.) The information screen under the map is now dropping through the bottom of the screen. So basically...
by Albrat
Sun May 14, 2017 9:59 am
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 82265

Re: Friday Facts #189 - Specifying the 1.0

The green tint was perfecly fine; it was easy to see everything and it was a colour based way to tell the day/night cycle. I (and many others, hence the change) disagree with you on that one. I personally just didn't bother with night vision before, as it was so green. Maybe a setting in options, r...
by Albrat
Wed May 10, 2017 6:45 am
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 82265

Re: Friday Facts #189 - Specifying the 1.0

My one big wish for Factorio 1.0 is more ability to automate trains. In an ideal world, I'd like to have networks detect that there's a shortage in transportation resources (too many resources being stockpiled and not enough consumed at other locations would do), and then build additional trains to...
by Albrat
Wed May 10, 2017 6:24 am
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 82265

Re: Friday Facts #189 - Specifying the 1.0

Alot of text removed. :P In your system the bots would still clog. You can't guarantee they won't in all cases. Your condition is 60% used, so you could have the other 40% sitting in that exact roboport you are trying to insert more into. I also don't play the way you play. I don't want to increase...
by Albrat
Mon May 08, 2017 7:49 am
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 82265

Re: Friday Facts #189 - Specifying the 1.0

It would be great to have a slot in roboports or another chest to be able to just release robots into the wild, and a way to call 1 logistics and 1 construction (or a configurable amount) to always land at a roboport and that these robots would still be counted as being active robots in the network...
by Albrat
Sun May 07, 2017 9:57 pm
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 82265

Re: Friday Facts #189 - Specifying the 1.0

I admit now.. I have not read the entire thread. I like the idea of the extended belt distances as you research higher levels of underground belts. (you probably know how many times we have placed the factory and then found a belt is 1 block short of passing under an inserter, assembly machine and i...
by Albrat
Sat Apr 15, 2017 9:16 pm
Forum: News
Topic: Friday Facts #186 - Marathon testing
Replies: 112
Views: 60266

Re: Friday Facts #186 - Marathon testing

Working in a job where i have to code myself, i can totally understand how bug-hunting can be a necessary but time-consuming affair. Many times I will think something will take x time and hunting that elusive bug, OS quirk, rare condition, etc makes it take x*10. It's seems to follow the Pareto-80/...

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