Search found 34 matches
- Sun Apr 14, 2019 9:43 pm
- Forum: Not a bug
- Topic: Bug - Very minor Research worker robots
- Replies: 1
- Views: 889
Bug - Very minor Research worker robots
I have just been playing through the game and the Worker Robot Cargo size 2 Technology requires the Production Science But I have not researched the Production science tech yet. But not listed as a requirement to open the worker robot cargo size tech. This is not anything Major and is just a wrongly...
- Sun Mar 10, 2019 7:49 pm
- Forum: Technical Help
- Topic: 0.17.9 Dedicated server (windows) needs openGL3.3
- Replies: 5
- Views: 2479
Re: 0.17.9 Dedicated server (windows) needs openGL3.3
It is not my machine. But I was sent the log file. (I think he was trying to update the addons.) He tried to update the OpenGL but the computer only has a intel integrated display driver. I will talk to him and see if we can try a few more things to get the server working. I will also add that the 1...
- Sun Mar 10, 2019 5:29 pm
- Forum: Technical Help
- Topic: 0.17.9 Dedicated server (windows) needs openGL3.3
- Replies: 5
- Views: 2479
Re: 0.17.9 Dedicated server (windows) needs openGL3.3
0.000 2019-03-09 18:05:35; Factorio 0.17.9 (build 43513, win64, alpha) 0.000 Operating system: Windows 7 Service Pack 1 0.000 Program arguments: "C:\Factorio_0.17.9\bin\x64\factorio.exe" 0.000 Read data path: C:/Factorio_0.17.9/data 0.000 Write data path: C:/Factorio_0.17.9 [878228/953766...
- Sun Mar 10, 2019 5:24 pm
- Forum: Technical Help
- Topic: 0.17.9 Dedicated server (windows) needs openGL3.3
- Replies: 5
- Views: 2479
0.17.9 Dedicated server (windows) needs openGL3.3
Me and a friend do streaming. He hosts the games on a dedicated windows server which he has built and has sat in his house. (we stream on twitch.) He tried to setup the server for 0.17.9 yesterday and ran into troubles with the server demanding openGL3.3 support for his graphics card... The problem ...
- Fri Mar 01, 2019 3:06 pm
- Forum: Ideas and Suggestions
- Topic: Coal and coal powered drills - inserter behaviour
- Replies: 6
- Views: 1756
Re: Coal and coal powered drills - inserter behaviour
that is a nice idea. It is just that I realised that you could extract the contents of a burner miner using an inserter. it is sort of a bug i guess... I have the miners setup to feed each other in loop back using a burner inserter to remove the excess... But now i am already into the electric miner...
- Thu Feb 28, 2019 4:10 pm
- Forum: Ideas and Suggestions
- Topic: Coal and coal powered drills - inserter behaviour
- Replies: 6
- Views: 1756
Coal and coal powered drills - inserter behaviour
TL;DR Make inserters only remove above 5 of item in "consumable" slots. WHAT ? :: Suggestion :: Make inserters remove coal from a "burner" miner only if the stack is above the "minimum" stocking value for the miner. 5 coal is the normal minimum. -- I placed two inserte...
- Thu Feb 28, 2019 4:01 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1049388
Re: Factorio Roadmap for 0.17 & 0.18
Give the Mod Authors first access before normal users. I don’t play with mods why should I have to wait? I don't usually play with mods. But I think many of those who do would be happy that mods are updated as fast as they can be. The mod authors would also be using an "experimental" buil...
- Tue Feb 26, 2019 10:36 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1049388
Re: Factorio Roadmap for 0.17 & 0.18
I realise people are looking forward to 0.17, but I don't get the pressure being put on them to release ASAP or even the demand they should do it and do it soon. Its their game its their product and its up to them to say when its ready. Exactly what I think about the release as well. They will rele...
- Mon Dec 18, 2017 7:51 am
- Forum: Tools
- Topic: Command line belt balancer analyzer
- Replies: 20
- Views: 109010
Re: Command line belt balancer analyzer
I make one change to this Belt balancer... Just before the 2 output splitters I move it all one extra over and do a mirror of the input side. one in the middle and then the final 2 splitters. I find it balances all belts better than the ones shown here, it also mixes the sides of the belt so input a...
- Fri Sep 01, 2017 6:35 am
- Forum: Duplicates
- Topic: [0.12.29] Starting in the middle of an ocean
- Replies: 166
- Views: 62254
Re: Perfect Island Start
At least you can move... I spawned once in the water... Dead. ! fastest game of factorio ever!!
- Thu Aug 31, 2017 1:02 pm
- Forum: Maps and Scenarios
- Topic: Map Edit for changing map settings (keep achievements)
- Replies: 0
- Views: 5651
Map Edit for changing map settings (keep achievements)
I have been playing on a multiuplayer server that we have 5.5 hours invested in for a Livestream (sundays) https://www.twitch.tv/wisp_cosmicguppy Anyway, we started playing and found that we had a save game that is set to peaceful mode on. We wanted to remove the peaceful mode but using comand conso...
- Thu Aug 31, 2017 12:18 pm
- Forum: Maps and Scenarios
- Topic: Island map string
- Replies: 4
- Views: 5222
Re: Island map string
The string for Zistau states that you need Alien biomes and 15.09 version of factorio for the string to work. Zisteau's Factorio Recursion map string: (Factorio 0.15.9 and Alien Biomes mod required) >>>AAAPAAkAAAABBQcAAAAEAAAAY29hbAEFBQoAAABjb3BwZXItb3Jl AQUFCQAAAGNydWRlLW9pbAMFBQoAAABlbmVteS1iYXNlA...
- Sun Jul 09, 2017 10:39 pm
- Forum: Videos
- Topic: Factorio Lets play series
- Replies: 0
- Views: 1502
Factorio Lets play series
I have been making videos for Factorio for quite a while now. (3 seasons of around 100 + videos per season). I am no where near a milestone in subscribers (currently only 27) but I do videos that cover each second day with a factorio release. I make Software inc videos for the other release day. I r...
- Mon May 22, 2017 8:31 am
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 168722
Re: Friday Facts #191 - Gui improvements
The entire tthread so far... tl;dr : But An idea I had about the UI/UX if you are tweaking about with it. I did notice a problem in windowed mode ( hovering over a logistics chest on a large network.) The information screen under the map is now dropping through the bottom of the screen. So basically...
- Sun May 14, 2017 9:59 am
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 82265
Re: Friday Facts #189 - Specifying the 1.0
The green tint was perfecly fine; it was easy to see everything and it was a colour based way to tell the day/night cycle. I (and many others, hence the change) disagree with you on that one. I personally just didn't bother with night vision before, as it was so green. Maybe a setting in options, r...
- Wed May 10, 2017 6:45 am
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 82265
Re: Friday Facts #189 - Specifying the 1.0
My one big wish for Factorio 1.0 is more ability to automate trains. In an ideal world, I'd like to have networks detect that there's a shortage in transportation resources (too many resources being stockpiled and not enough consumed at other locations would do), and then build additional trains to...
- Wed May 10, 2017 6:24 am
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 82265
Re: Friday Facts #189 - Specifying the 1.0
Alot of text removed. :P In your system the bots would still clog. You can't guarantee they won't in all cases. Your condition is 60% used, so you could have the other 40% sitting in that exact roboport you are trying to insert more into. I also don't play the way you play. I don't want to increase...
- Mon May 08, 2017 7:49 am
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 82265
Re: Friday Facts #189 - Specifying the 1.0
It would be great to have a slot in roboports or another chest to be able to just release robots into the wild, and a way to call 1 logistics and 1 construction (or a configurable amount) to always land at a roboport and that these robots would still be counted as being active robots in the network...
- Sun May 07, 2017 9:57 pm
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 82265
Re: Friday Facts #189 - Specifying the 1.0
I admit now.. I have not read the entire thread. I like the idea of the extended belt distances as you research higher levels of underground belts. (you probably know how many times we have placed the factory and then found a belt is 1 block short of passing under an inserter, assembly machine and i...
- Sat Apr 15, 2017 9:16 pm
- Forum: News
- Topic: Friday Facts #186 - Marathon testing
- Replies: 112
- Views: 60266
Re: Friday Facts #186 - Marathon testing
Working in a job where i have to code myself, i can totally understand how bug-hunting can be a necessary but time-consuming affair. Many times I will think something will take x time and hunting that elusive bug, OS quirk, rare condition, etc makes it take x*10. It's seems to follow the Pareto-80/...