Search found 3 matches

by Mazter
Sat Feb 28, 2015 7:43 pm
Forum: Ideas and Suggestions
Topic: Suggestion for the end game (Colony center)
Replies: 5
Views: 3010

Re: Suggestion for the end game (Colony center)

What if instead of alien artifacts, research from the colony were needed for the last techs? That could also be cool if you are playing on peaceful mode. I think it would be cool if you needed to build a rocket defense to protect the launch and landing of the rescue ship (or ships). Then when they ...
by Mazter
Sat Feb 21, 2015 12:01 pm
Forum: Mods
Topic: [MOD 11.16] The "No Crafting Challange" Mod 0.2.3
Replies: 14
Views: 30635

Re: [MOD 11.14] The "No Crafting Challange" Mod 0.2.2

i "found" another "bug"
you cant craft the oil refinery in anything other than assembling machine 3, and to make that you need plastic and blue science packs to make the modules to craft that.
by Mazter
Tue Feb 17, 2015 6:02 pm
Forum: Ideas and Suggestions
Topic: Suggestion for the end game (Colony center)
Replies: 5
Views: 3010

Suggestion for the end game (Colony center)

Here is an idea. There has been alot of talk about how to end the game with "a colony ship in orbit". I love that idea, but here is an extension on it. When the colonists comes down the player need to build a colony center for the people, and then need to provide the center with resources ...

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