For completeness: The issue was resolved by adding Factorio to the Nvidia app and explicitly telling it to disable image scaling.
Here's post from the other thread
Mine is set to 100%
But the game wants it to be 200%. But that makes the interface way too big for me to enjoy.
I didn't used to have ...
Search found 30 matches
- Wed Jan 28, 2026 11:56 pm
- Forum: Technical Help
- Topic: [Resolved] UI Font is messed up on non-standard resolution of 4096x2160
- Replies: 3
- Views: 379
- Wed Jan 28, 2026 11:54 pm
- Forum: Pending
- Topic: [2.0.73] Font aliasing on UI buttons abnormal in fullscreen
- Replies: 5
- Views: 351
Re: [2.0.73] Font aliasing on UI buttons abnormal in fullscreen
Mine is set to 100%
But the game wants it to be 200%. But that makes the interface way too big for me to enjoy.
I didn't used to have the font issue at these settings though. So that shouldn't really be the issue.
Do you have any Graphics overlay, or upscaling technology active?
None. I play ...
But the game wants it to be 200%. But that makes the interface way too big for me to enjoy.
I didn't used to have the font issue at these settings though. So that shouldn't really be the issue.
Do you have any Graphics overlay, or upscaling technology active?
None. I play ...
- Wed Jan 28, 2026 9:34 pm
- Forum: Pending
- Topic: [2.0.73] Font aliasing on UI buttons abnormal in fullscreen
- Replies: 5
- Views: 351
Re: [2.0.73] Font aliasing on UI buttons abnormal in fullscreen
Just updated my drivers to the latest and it doesn't help.
Nothing weird in the graphics settings either.
It all looked fine until I updated to 2.0.72 and 2.0.73 from some unknown much older version of Space Age.
Anything else we can do to debug this?
Nothing weird in the graphics settings either.
It all looked fine until I updated to 2.0.72 and 2.0.73 from some unknown much older version of Space Age.
Anything else we can do to debug this?
- Wed Jan 28, 2026 9:03 pm
- Forum: Pending
- Topic: [2.0.73] Font aliasing on UI buttons abnormal in fullscreen
- Replies: 5
- Views: 351
Re: [2.0.73] Font aliasing on UI buttons abnormal in fullscreen
This seems to be happening to me too. It started when I updated the game to 2.0.72 from some much older version.
viewtopic.php?p=688309#p688309
viewtopic.php?p=688309#p688309
- Wed Jan 28, 2026 9:01 pm
- Forum: Technical Help
- Topic: [Resolved] UI Font is messed up on non-standard resolution of 4096x2160
- Replies: 3
- Views: 379
Re: UI Font is messed up on non-standard resolution of 4096x2160
I think that linked issue is the same issue really.
Basically the fonts with vertical lines in particular are a bit messed up.
I have the UI scale set to 100% but it wants to default to 200% and looks ok at 200% but way too large.
If I hit "alt-enter" to go into window mode, the font looks fine ...
Basically the fonts with vertical lines in particular are a bit messed up.
I have the UI scale set to 100% but it wants to default to 200% and looks ok at 200% but way too large.
If I hit "alt-enter" to go into window mode, the font looks fine ...
- Wed Jan 28, 2026 12:33 am
- Forum: Technical Help
- Topic: [Resolved] UI Font is messed up on non-standard resolution of 4096x2160
- Replies: 3
- Views: 379
[Resolved] UI Font is messed up on non-standard resolution of 4096x2160
I play on an computer with a 4k display TV as a monitor. I am not totally sure why the display has some extra width over native 4k but since it is there I use it.
The problem is the interface font is messed up when compared to playing at the normal 4k resolution of 3840x2160.
It makes all the text ...
The problem is the interface font is messed up when compared to playing at the normal 4k resolution of 3840x2160.
It makes all the text ...
- Wed Jan 28, 2026 12:00 am
- Forum: Frequently Suggested / Link Collections
- Topic: Change the order of operations during startup to speed up updates
- Replies: 1
- Views: 181
Change the order of operations during startup to speed up updates
TL;DR
Please have the game check for game and mod updates before initializing.
What?
Please change the client to do the update checks before fully initializing the game.
This is so we don't have to sit through the whole initialization routine twice or thrice when there are updates to apply ...
Please have the game check for game and mod updates before initializing.
What?
Please change the client to do the update checks before fully initializing the game.
This is so we don't have to sit through the whole initialization routine twice or thrice when there are updates to apply ...
- Thu Dec 21, 2023 1:39 pm
- Forum: Angels Mods
- Topic: Why even have "crushed stone" back to stone? why not make all stone recipes just use crushed stone?
- Replies: 0
- Views: 1638
Why even have "crushed stone" back to stone? why not make all stone recipes just use crushed stone?
I'm starting a new run that is an Angel Bob run. But I just realized how unrealistic it is to "reassemble crushed stone" to plain stone.
Why even have this mechanic when you could just make the recipes that use stone, use crushed stone instead? Which would make a lot of sense too. If you want to ...
Why even have this mechanic when you could just make the recipes that use stone, use crushed stone instead? Which would make a lot of sense too. If you want to ...
- Sat Oct 10, 2020 1:35 pm
- Forum: Mods
- Topic: [Mod Request or Search] mod to insert just 1 single piece of equipment into a vehicle
- Replies: 3
- Views: 1895
Re: [Mod Request or Search] mod to insert just 1 single piece of equipment into a vehicle
Unfortunately Nope the grid isn't part of the blueprint even if you hold shift..
I tried and it definitely didn't work.
It will record fuel but not grid items
Of course an alternative this request would be a mod that makes equipment grid items part of a blueprint....
that would solve this problem ...
I tried and it definitely didn't work.
It will record fuel but not grid items
Of course an alternative this request would be a mod that makes equipment grid items part of a blueprint....
that would solve this problem ...
- Fri Oct 09, 2020 10:57 am
- Forum: Mods
- Topic: [Mod Request or Search] mod to insert just 1 single piece of equipment into a vehicle
- Replies: 3
- Views: 1895
Re: [Mod Request or Search] mod to insert just 1 single piece of equipment into a vehicle
Ok I guess the simplest expectation would be something like this
1) place a locomotive
2) get a stack of power sources on my cursor
3) hold some key combination and left click on the locomotive
RESULT: 1 item from the stack of power sources gets inserted into the the locomotive grid in one of the ...
1) place a locomotive
2) get a stack of power sources on my cursor
3) hold some key combination and left click on the locomotive
RESULT: 1 item from the stack of power sources gets inserted into the the locomotive grid in one of the ...
- Fri Oct 09, 2020 10:45 am
- Forum: Implemented mod requests
- Topic: LuaRendering.draw_on_map
- Replies: 32
- Views: 16365
Re: LuaRendering.draw_on_map
Yeah I give this a serious +10000000000 also
So I have a situation where I have a grid on the normal display/ground and use that to help decide where to turn a train while laying tracks with FARL.
It has a cruise mode so I don't have to hold W down to keep moving...
So in order to deal with ...
So I have a situation where I have a grid on the normal display/ground and use that to help decide where to turn a train while laying tracks with FARL.
It has a cruise mode so I don't have to hold W down to keep moving...
So in order to deal with ...
- Wed Oct 07, 2020 8:49 am
- Forum: Mods
- Topic: [Mod Request or Search] mod to insert just 1 single piece of equipment into a vehicle
- Replies: 3
- Views: 1895
[Mod Request or Search] mod to insert just 1 single piece of equipment into a vehicle
I want to insert just 1 item into a large equipment grid.
With "distribute evenly" or maybe vanilla I can insert items and fill the grid.
But there doesn't seem to be a way to insert just a single item into the grid.
Basically this is true for Krastorio2 and Bob's for say trains and vehicles.
If ...
With "distribute evenly" or maybe vanilla I can insert items and fill the grid.
But there doesn't seem to be a way to insert just a single item into the grid.
Basically this is true for Krastorio2 and Bob's for say trains and vehicles.
If ...
- Sun Oct 04, 2020 9:18 am
- Forum: Pending
- Topic: game crashed
- Replies: 1
- Views: 1379
game crashed
The game just crashed on me. I am running the latest version.
Attached is the log file
I was playing normally and ALT-Tabbed out of the game to look for a possible mod...
I guess maybe I ALT-Tabbed in the middle of saving?
I don't remember now but it's possible
Based on the logs though that's ...
Attached is the log file
I was playing normally and ALT-Tabbed out of the game to look for a possible mod...
I guess maybe I ALT-Tabbed in the middle of saving?
I don't remember now but it's possible
Based on the logs though that's ...
- Fri Aug 14, 2020 3:54 pm
- Forum: Bob's mods
- Topic: Is there a mod to level out our split up some of the science progression?
- Replies: 5
- Views: 3968
Re: Is there a mod to level out our split up some of the science progression?
I didn't realize the electronics were optional.
But yeah it would be nice if with electronics the science progression were leveled.
I guess I could try making such a mod too .... but that would be too sensible when I can just ask for one right? :P
Actually it's more a matter of not having the time ...
But yeah it would be nice if with electronics the science progression were leveled.
I guess I could try making such a mod too .... but that would be too sensible when I can just ask for one right? :P
Actually it's more a matter of not having the time ...
- Mon Aug 10, 2020 2:27 pm
- Forum: Bob's mods
- Topic: Is there a mod to level out our split up some of the science progression?
- Replies: 5
- Views: 3968
Re: Is there a mod to level out our split up some of the science progression?
The complexity comes from the fact that it uses the electronic circuit board really.
lol no offense intended and maybe you're mis-remembering but the current recipe requires the 4th tier circuit board and not the 3rd.
The vanilla recipe requires the 2nd tier board out of 3 tiers (basic, advanced ...
lol no offense intended and maybe you're mis-remembering but the current recipe requires the 4th tier circuit board and not the 3rd.
The vanilla recipe requires the 2nd tier board out of 3 tiers (basic, advanced ...
- Sun Aug 09, 2020 11:42 am
- Forum: Bob's mods
- Topic: Is there a mod to level out our split up some of the science progression?
- Replies: 5
- Views: 3968
Is there a mod to level out our split up some of the science progression?
I like the Bob mods as a whole, but I really hate the jump between red and blue science.
Yellow and Red are almost trivial but then Blue requires a rather large infrastructure be in place.
Is there a mod that levels the progression out a bit or splits it up a bit more?
Or I guess even one just ...
Yellow and Red are almost trivial but then Blue requires a rather large infrastructure be in place.
Is there a mod that levels the progression out a bit or splits it up a bit more?
Or I guess even one just ...
- Thu Aug 06, 2020 8:30 am
- Forum: Ideas and Requests For Mods
- Topic: simplify oil/liquid pump mod - 2 ideas
- Replies: 2
- Views: 1734
simplify oil/liquid pump mod - 2 ideas
Setting up an oil large oil patch is a pain.
IDEA1 - a pumpjack hub
I was thinking how nice it would be if we could just place the pumpjacks
and then some central hub or station and have the pumpjacks send the oil to that hub automatically without having to lay down every single pipe connecting ...
IDEA1 - a pumpjack hub
I was thinking how nice it would be if we could just place the pumpjacks
and then some central hub or station and have the pumpjacks send the oil to that hub automatically without having to lay down every single pipe connecting ...
- Tue Aug 04, 2020 9:40 am
- Forum: Ideas and Suggestions
- Topic: blueprinting and deconstruction order of operations and options
- Replies: 15
- Views: 6697
blueprinting and deconstruction order of operations and options
TL;DR
When placing a blueprint, have bots prioritize deconstructing first then placing buildings
What ?
When placing a blueprint, have bots prioritize deconstructing first then placing buildings.
When you place most blueprints over uncleared areas, many or most of the bots try to place items ...
When placing a blueprint, have bots prioritize deconstructing first then placing buildings
What ?
When placing a blueprint, have bots prioritize deconstructing first then placing buildings.
When you place most blueprints over uncleared areas, many or most of the bots try to place items ...
- Thu Jul 30, 2020 4:17 pm
- Forum: Duplicates
- Topic: Not a game bug [0.18.38] Game freezes for an extra 2-3 seconds when pasting or placing a blueprint
- Replies: 4
- Views: 1998
Re: [0.18.38] Game freezes for an extra 2-3 seconds when pasting or placing a blueprint
Miniloader is the cause.
Thanks for the clue
Thanks for the clue
- Thu Jul 30, 2020 4:14 pm
- Forum: Duplicates
- Topic: Not a game bug [0.18.38] Game freezes for an extra 2-3 seconds when pasting or placing a blueprint
- Replies: 4
- Views: 1998
Re: [0.18.38] Game freezes for an extra 2-3 seconds when pasting or placing a blueprint
I have miniloader installed.
Is there an issue with that then?
I'll check for some updates then and see.
Is there an issue with that then?
I'll check for some updates then and see.