Search found 15 matches

by DreamConspiracy
Tue Nov 24, 2020 10:08 am
Forum: Not a bug
Topic: [1.1.0] Old Reservation Can Be Reused by Train
Replies: 3
Views: 2504

[1.1.0] Old Reservation Can Be Reused by Train

When a train's leave condition is met and it leaves a stop, it does not immediately give up its reservation. Instead, it waits until it has physically left the stop (which may happen later due to eg destination full) to give up the reservation. As I understand it, this is a feature so that the reser...
by DreamConspiracy
Fri May 17, 2019 1:20 pm
Forum: Ideas and Suggestions
Topic: Improved Access to Train ID
Replies: 7
Views: 2651

Re: Improved Access to Train ID

I agree that the current Train IDs are a pain to work with. However, instead of improving the search interface for searching for a specific Train ID, I think it would be more important if the player were able to define his own Train IDs, so that the Train IDs are organized in some way. That would m...
by DreamConspiracy
Fri May 17, 2019 10:07 am
Forum: Ideas and Suggestions
Topic: Improved Access to Train ID
Replies: 7
Views: 2651

Improved Access to Train ID

Problem: Working with numerical train IDs is a pain right now. For example, I have a circuit that stores the train ID of some trains. Trying to track down which train the stored ID belongs to is an absolute pain (best method right now is basically guess and check). Suggestions: 1) When searching fo...
by DreamConspiracy
Wed Mar 13, 2019 3:33 am
Forum: Duplicates
Topic: [0.17.11] Wire Graphic Disappearing When Power Poles Leave Screen
Replies: 1
Views: 680

[0.17.11] Wire Graphic Disappearing When Power Poles Leave Screen

Blueprint: 0eNqV0NsKwjAMBuB3+a+7Yefqoa8iItsMEti60nbiGH132+mFIAheJiRfDgvafiLr2AToBdyNxkOfFni+mabPuTBbggYHGiBgmiFHLd8K6qkLjrvCjj0hCrC50gNaxrMAmcCB6YWtwXwx09CSSwU/GAE7+tQ5mjw7aXWpBGboQlalilF8adU/WqHenJRZS4uud+mPNwjcyfm1Zb/dSCV39bE6xPgEBrFiCg== Standing roughly in the middle of these power poles and zoo...
by DreamConspiracy
Tue Mar 12, 2019 12:24 pm
Forum: Ideas and Suggestions
Topic: Option to disable no-power flashing / Remove potential epilepsy problem / Reduce distraction on power loss
Replies: 67
Views: 22015

Option to Remove Blinking Icons for Missing Power Source or Low Power

Add a setting that removes the blinking icons when there's no power supply in the circuit network, or the power is low. Something like "Show power warnings." Currently, working with combinators that are intentionally disconnected from power is incredibly annoying, as the icon takes up most...
by DreamConspiracy
Thu Feb 28, 2019 6:58 am
Forum: Resolved Problems and Bugs
Topic: [0.17.2] Mistake in 0.17.2 patch notest
Replies: 1
Views: 779

[0.17.2] Mistake in 0.17.2 patch notest

The patch notes for 0.17.2 contained one line twice:

Image
by DreamConspiracy
Wed Feb 27, 2019 2:03 pm
Forum: Ideas and Suggestions
Topic: [0.17.1+] Partially researched technologies should show their researched total
Replies: 1
Views: 772

Re: [0.17.1+] Partially researched technologies should show their researched total

I would definitely prefer option 1. Also in that case, the text on the button should become "continue research"
by DreamConspiracy
Wed Feb 27, 2019 2:02 pm
Forum: Ideas and Suggestions
Topic: 0.17 problem: items not appear on toolbar after pickup
Replies: 18
Views: 3672

Re: 0.17 problem: items not appear on toolbar after pickup

I strongly disagree with this for the reasons stated by Ranakastrasz and request that (if this does get changed) there's an option to turn it off
by DreamConspiracy
Tue Feb 26, 2019 7:26 pm
Forum: General discussion
Topic: Usefullness of Stacking Ghosts and Entities Marked for Deconstruction
Replies: 2
Views: 1040

Usefullness of Stacking Ghosts and Entities Marked for Deconstruction

Since at least version 0.16, you can place a ghost of an entity, and a real entity marked for deconstruction on top of each other. This does not seem very useful to me, so I was going to suggest a different behavior. However, before I do so: What are the valid use cases of this, and why might we wan...
by DreamConspiracy
Tue Feb 26, 2019 7:05 pm
Forum: Not a bug
Topic: [0.17.0] Placing a Bluprint on Top of a Deconstruction Marked Item Does Not Remove Deconstruction
Replies: 1
Views: 688

[0.17.0] Placing a Bluprint on Top of a Deconstruction Marked Item Does Not Remove Deconstruction

Steps to reproduce: 1. Build some entity. 2. Mark it for deconstruction. 3. Build a ghost of the same type on the same spot. Actual behavior: The deconstruction marked original and the ghost are now stacked Expected behavior: The deconstruction marking should simply have been removed, creating one s...
by DreamConspiracy
Tue Feb 26, 2019 6:36 pm
Forum: Duplicates
Topic: Render Blueprints and Books at Same Height in My Blueprints
Replies: 1
Views: 626

Render Blueprints and Books at Same Height in My Blueprints

In the My Blueprints section, books and blueprints are rendered at different heights in each row. Blueprints are rendered a few pixels lower (presumably since they do not have a title). I would like them to be rendered at the same height. https://i.imgur.com/ggIn3Qc.png This is a fairly clear illust...
by DreamConspiracy
Tue Feb 26, 2019 6:15 pm
Forum: Not a bug
Topic: [0.17.0] Furnaces no longer show production icon when idle
Replies: 1
Views: 868

[0.17.0] Furnaces no longer show production icon when idle

When in alt mode, the furnace has in the past shown an icon to display what is currently being smelted, or what is currently in the output slot even if there's no smelting in process. I have failed to get the second part to happen at all. Playing normal settings (not campaign) and none of the furnac...
by DreamConspiracy
Tue Feb 26, 2019 6:08 pm
Forum: Ideas and Suggestions
Topic: New Campaign Tip Progression by Click
Replies: 4
Views: 1266

Re: New Campaign Tip Progression by Click

I disagree. I prefer moving my pinkie rather than my mouse. However, there's no reason both shouldn't be possible?
by DreamConspiracy
Tue Feb 26, 2019 6:00 pm
Forum: Ideas and Suggestions
Topic: Improved Handling of Filter Removing
Replies: 0
Views: 480

Improved Handling of Filter Removing

In playing 0.17 one of the first thing that bothered me was difficulty interacting with the filters in the quickbar. I did not know how to remove the filter and ended up having to ask on discord. I was then told to use middle mouse button, and this worked. I have a few criticisms / suggestions regar...

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