Search found 3 matches

by micro500
Sun Oct 26, 2025 11:57 pm
Forum: Not a bug
Topic: [2.0.72] Underground pipe length visualization extends into empty space, underground belt does not
Replies: 1
Views: 316

[2.0.72] Underground pipe length visualization extends into empty space, underground belt does not

When holding an underground pipe the length visualization will show up when the pipe is one space into empty space. For an underground belt the visualization does not show up when the belt is in empty space. It seems like it should be consistent between the two.
Factorio_pipe_belt.gif
Factorio_pipe_belt.gif (1.01 MiB) Viewed 316 times
by micro500
Thu Mar 14, 2019 3:17 am
Forum: Minor issues
Topic: [0.17.11] Tree flickers between in front/behind wall ghost
Replies: 1
Views: 973

[0.17.11] Tree flickers between in front/behind wall ghost

https://thumbs.gfycat.com/GiantDeadlyGoshawk-mobile.mp4

I ran into this visual bug where as I walk around trees sometimes render in front of a wall ghost, and sometimes they render behind. The example video has me walking up and down, but I've seen them randomly flicker while walking in a single ...
by micro500
Wed Feb 27, 2019 2:49 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.1] Research queue does not update if research is open when other player adds research
Replies: 0
Views: 472

[Oxyd] [0.17.1] Research queue does not update if research is open when other player adds research

If you have the research window open and a different player adds a technology to the queue the queue does not visually update until you close and reopen the research screen. You can still add technologies to the queue that other players have added, but it seems that the other player's ordering of ...

Go to advanced search