Search found 3 matches
- Sun Oct 26, 2025 11:57 pm
- Forum: Not a bug
- Topic: [2.0.72] Underground pipe length visualization extends into empty space, underground belt does not
- Replies: 1
- Views: 316
[2.0.72] Underground pipe length visualization extends into empty space, underground belt does not
When holding an underground pipe the length visualization will show up when the pipe is one space into empty space. For an underground belt the visualization does not show up when the belt is in empty space. It seems like it should be consistent between the two.
- Thu Mar 14, 2019 3:17 am
- Forum: Minor issues
- Topic: [0.17.11] Tree flickers between in front/behind wall ghost
- Replies: 1
- Views: 973
[0.17.11] Tree flickers between in front/behind wall ghost
https://thumbs.gfycat.com/GiantDeadlyGoshawk-mobile.mp4
I ran into this visual bug where as I walk around trees sometimes render in front of a wall ghost, and sometimes they render behind. The example video has me walking up and down, but I've seen them randomly flicker while walking in a single ...
I ran into this visual bug where as I walk around trees sometimes render in front of a wall ghost, and sometimes they render behind. The example video has me walking up and down, but I've seen them randomly flicker while walking in a single ...
- Wed Feb 27, 2019 2:49 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.1] Research queue does not update if research is open when other player adds research
- Replies: 0
- Views: 472
[Oxyd] [0.17.1] Research queue does not update if research is open when other player adds research
If you have the research window open and a different player adds a technology to the queue the queue does not visually update until you close and reopen the research screen. You can still add technologies to the queue that other players have added, but it seems that the other player's ordering of ...