Search found 9 matches

by ezylot
Tue Oct 29, 2024 10:26 am
Forum: Bob's mods
Topic: When will Bob's Mods be updated again?
Replies: 2
Views: 555

Re: When will Bob's Mods be updated again?

Just to make you aware if you are not, you CAN set in steam that you want to continue with the old 1.x version and not update to version 2. Then you can continue playing your save until everything is updated.
by ezylot
Tue Oct 29, 2024 10:16 am
Forum: Not a bug
Topic: [2.0.11] High Quality Explosives cannot be created because it requires High Quality Sulfur which cannot be created
Replies: 3
Views: 232

Re: [2.0.11] High Quality Explosives cannot be created because it requires High Quality Sulfur which cannot be created

There are more recipes that do not require fluids, like the one on Gleba, where you can quality it for sure. But also, I tried it in my oil setup to insert quality modules into the Chemical Plant and it works perfectly fine.
10-29-2024, 11-15-23.png
10-29-2024, 11-15-23.png (856.59 KiB) Viewed 224 times
by ezylot
Tue Oct 29, 2024 10:03 am
Forum: Ideas and Suggestions
Topic: Cargo landing pad logistics are terrible
Replies: 20
Views: 2201

Re: Cargo landing pad logistics are terrible

1. Set up a request for 150 iron ore in a cargo landing pad, and have an inserter that takes away the iron ore and puts it in a furnace. Now the cargo landing pad will make constants requests for tiny amounts of iron ore, which stops anything else from dropping down from orbit, even if you try to m...
by ezylot
Tue Oct 29, 2024 9:59 am
Forum: Balancing
Topic: [DLC] Сargo landing pad
Replies: 22
Views: 1387

Re: [DLC] Сargo landing pad

I can only speculate why it was descided like this, but I think it would destroy quite some logistical challenges when you can basically teleport items around by sending them to space at your production site and dropping them wherever you want on the whole map.
by ezylot
Tue Oct 29, 2024 9:51 am
Forum: Gameplay Help
Topic: [2.0.12] Unexpected orbital logistics behaviour
Replies: 7
Views: 698

Re: [2.0.12] Unexpected orbital logistics behaviour

But is there a way we can create the desired behavior of OP? This would be quite useful
by ezylot
Tue Oct 29, 2024 9:39 am
Forum: Not a bug
Topic: [kovarex] [2.0.12] Rocket automatically launched when not expected
Replies: 9
Views: 978

Re: [2.0.12] Rocket automatically launched when not expected

I do agree that this happened to me a few times unexpectedly - Luckily I have enough production now that I can just wait for a new one but in the early phases it was aweful to have to rocket fly away to some platform that requires 3 missing foundations when I actually wanted to send it to a new plat...
by ezylot
Tue Oct 29, 2024 9:13 am
Forum: Not a bug
Topic: 2.0.11 - Fluid system
Replies: 9
Views: 490

Re: 2.0.11 - Fluid system

I checked your original save, when you load it you already have water in your Light Oil pipe system. If you press on it you see that there is water and light oil in. When you use up all the light oil it switches the pipe over to water, blocking new oil to come in. I think you had some cross contamin...
by ezylot
Tue Oct 29, 2024 8:56 am
Forum: Gameplay Help
Topic: How do you automate interplanetary deliveries?
Replies: 2
Views: 1276

Re: How do you automate interplanetary deliveries?

When you make a request in a space platform you specifically say which planet you want this item to be picked up from - check by hoverig over it or editing the request. If you pick up from planet A you only will pickup from that planet, not also from B where you are delivering to. What helped my fig...
by ezylot
Tue Feb 26, 2019 8:17 pm
Forum: Ideas and Suggestions
Topic: [0.17.2] Allow disabling "x is in the way" error text
Replies: 8
Views: 3092

Re: [0.17.0] Allow disabling error text

I did not realize it at first, but now that you mention it.. Placing an entitiy over the same one should really not preoduce an error

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