Search found 13 matches
- Fri Aug 02, 2013 10:39 pm
- Forum: Ideas and Suggestions
- Topic: Holding mouse buttons
- Replies: 4
- Views: 7099
Re: Holding mouse buttons
Hmm. Sounds interesting. I think moving it right/left to increase/decrease the selection could be enough when you're limited to the stack size of an item.
- Fri Aug 02, 2013 8:49 pm
- Forum: Ideas and Suggestions
- Topic: Holding mouse buttons
- Replies: 4
- Views: 7099
Re: Holding mouse buttons
Sorry, I will try to make it clearer.
1. Open a chest.
2. Right click on an item in the chest. -> You will pick up one item.
3. Now hold the right mouse button. -> You will only pick up one item again.
My wish is that holding the right mouse button will pick up multiple items.
1. Open a chest.
2. Right click on an item in the chest. -> You will pick up one item.
3. Now hold the right mouse button. -> You will only pick up one item again.
My wish is that holding the right mouse button will pick up multiple items.
- Thu Aug 01, 2013 2:12 pm
- Forum: Not a bug
- Topic: [0.5.3] Problem when queueing two related products
- Replies: 9
- Views: 8192
Re: [0.5.3] Problem when queueing two related products
Yes, after experiencing this behaviour I also changed the ordering when producing related stuff.
- Thu Aug 01, 2013 9:55 am
- Forum: Ideas and Suggestions
- Topic: Holding mouse buttons
- Replies: 4
- Views: 7099
Holding mouse buttons
Hi, holding mouse buttons should have an effect. E. g. when picking up or putting down resources with the right mouse button many items should be processed. By now you have to click for each item. Also I noticed that putting down a single item when clicking the right mouse button doesn't work (anymo...
- Thu Aug 01, 2013 9:47 am
- Forum: Ideas and Suggestions
- Topic: Network & Inventory. GUI
- Replies: 6
- Views: 9058
Re: Network & Inventory. GUI
Nice idea. However I would prefer a customizable sidebar where you can collect statistics you're interested in. E. g. energy production/consumption or mining rates.
And it should be hidable because they're taking much space on the screen.
And it should be hidable because they're taking much space on the screen.
- Thu Aug 01, 2013 9:43 am
- Forum: Not a bug
- Topic: [0.5.3] Problem when queueing two related products
- Replies: 9
- Views: 8192
Re: [0.5.3] Problem when queueing two related products
Thanks for the clarification. For me, this behaviour isn't related to the other case. I would aspect that manually queueing products for crafting will craft all products that I wanted to and queued products aren't related to eachother. I also think that there is no reason to queue an ordinary insert...
- Wed Jul 31, 2013 9:11 pm
- Forum: Not a bug
- Topic: [0.5.3] Problem when queueing two related products
- Replies: 9
- Views: 8192
Re: [0.5.3] Problem when queueing two related products
Hmm. Can you tell me about your intention behind this feature? I like it that products in your inventory will be used when crafting new items however I find it confusing that this also applies to products which are only queued for crafting.
- Wed Jul 31, 2013 2:43 pm
- Forum: Not a bug
- Topic: [0.5.3] Problem when queueing two related products
- Replies: 9
- Views: 8192
Re: [0.5.3] Problem when queueing two related products
Ok. Thanks for the info.
- Wed Jul 31, 2013 10:23 am
- Forum: Resolved Problems and Bugs
- Topic: [0.5.3] Count doesn't match when picking up resources
- Replies: 2
- Views: 1803
Re: [0.5.3] Count doesn't match when picking up resources
Thanks for the info. I will switch to the 0.6 branch.
- Wed Jul 31, 2013 9:20 am
- Forum: Implemented Suggestions
- Topic: Inverse filter setting (Is not filter, take all except...)
- Replies: 32
- Views: 20900
Re: is not filter inserter
Here are my three points/wishes: 1. I would also like a <= and >= operator. Maybe you could change the operator selection into a expandable list instead of cycling through the operators. 2. Values shoud start at 0 and not at 1. 3. Keyboard could be used for fine grained manipulation of the value. At...
- Wed Jul 31, 2013 9:13 am
- Forum: Ideas and Suggestions
- Topic: Higher Bitrate Music
- Replies: 10
- Views: 6484
Re: Higher Bitrate Music
+1
I disabled the music because of the high compression.
I disabled the music because of the high compression.
- Wed Jul 31, 2013 8:54 am
- Forum: Not a bug
- Topic: [0.5.3] Problem when queueing two related products
- Replies: 9
- Views: 8192
[0.5.3] Problem when queueing two related products
Hi, when queueing two related inserters in the inventory e.g. 1. Inserter, 2. Fast inserter, the Normal inserter won't be produced but automatically used for producing the fast inserter. A workaround is to change the order of the queue to 1. Fast Inserter, 2. Inserter. I think this is also related t...
- Wed Jul 31, 2013 8:47 am
- Forum: Resolved Problems and Bugs
- Topic: [0.5.3] Count doesn't match when picking up resources
- Replies: 2
- Views: 1803
[0.5.3] Count doesn't match when picking up resources
Hi, at first, welcome everybody. I bought Factorio some days ago and really love it. Thanks for this great game! And also thanks for providing a demo version. It helped me to get an idea about the game. I encountered a little bug. When picking up things from a container via shortcut keys (e.g. CTRL)...