Hello,
I have a wish for a mod that allows for logistics connections between a space platform and the planet it's orbiting.
Alternatively, similar to the Space Exploration mod with the space telescope, it could operate on a dedicated channel to ensure the logistics are always connected.
The Case ...
Search found 39 matches
- Tue Nov 19, 2024 12:32 pm
- Forum: Ideas and Requests For Mods
- Topic: [Idea/Request] Space platform hub logistics/circuit condistions
- Replies: 0
- Views: 497
- Sat Oct 12, 2024 9:41 am
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 62935
Re: Friday Facts #432 - Aquilo
Looks great but the sound of the railgun is way to high pitched, its like nails on a chalkboard..
I didnt like it, think if i had 20 of these cannons my ears would bleed.
maybe its the sound quality that makes it worse, not sure, but it doesnt sound as smooth as the other weapons in Factorio.
I didnt like it, think if i had 20 of these cannons my ears would bleed.
maybe its the sound quality that makes it worse, not sure, but it doesnt sound as smooth as the other weapons in Factorio.
- Fri Sep 13, 2024 6:33 pm
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 118
- Views: 29800
Re: Friday Facts #428 - Reactor & Logistics circuit control
damn that last comment about the release date got we worried. I already booked 1 week vacation for the release week 

- Wed Jul 31, 2024 1:07 pm
- Forum: General discussion
- Topic: When can we expect 2.0?
- Replies: 18
- Views: 50111
Re: When can we expect 2.0?
Iknow the date is 21, do we have a time for the release? Im planning a week of work for the release.
So i just want to know if i should take the 21 off aswell or the game first will release at 7pm on the 21
So i just want to know if i should take the 21 off aswell or the game first will release at 7pm on the 21
- Fri Oct 20, 2023 6:07 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 85771
Re: Friday Facts #381 - Space Platforms
I really really like the Borderlands look of the new graphics, i wish every thing would be overhauled by this, the cartoony look is perfect.. atleast imo. 

- Fri Aug 25, 2023 6:05 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 136710
Re: Friday Facts #373 - Factorio: Space Age
I'm excited as always, can't wait to try Factorio: Space Age and i'm really happy for the FFF return, it was the best thing about friday's 

- Fri Sep 23, 2022 6:53 pm
- Forum: News
- Topic: Friday Facts #370 - The journey to Nintendo Switch
- Replies: 73
- Views: 37351
Re: Friday Facts #370 - The journey to Nintendo Switch
dont own a nintendo, but its great that factorio will be playable on other devices, thats awesome.
12 factorio nerds, 120hour, that sounds like an expansion with big E and alot of !!!! in the end.
It sounds really cool, cant wait to see whats going on there :D Take your time, there is simply no ...
12 factorio nerds, 120hour, that sounds like an expansion with big E and alot of !!!! in the end.
It sounds really cool, cant wait to see whats going on there :D Take your time, there is simply no ...
- Sat Jul 18, 2020 8:57 pm
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 73468
Re: Friday Facts #356 - Blueprint library for real
Thanks everything looks really good!. :D
Only one thing missed out, zoom in and out when you are in the blueprint editor - i have some big blueprint where it can be really hard to see the items, since everything is scaled out.
But i have lived with it since 0.12 i can prob live with it forever ...
Only one thing missed out, zoom in and out when you are in the blueprint editor - i have some big blueprint where it can be really hard to see the items, since everything is scaled out.
But i have lived with it since 0.12 i can prob live with it forever ...
- Fri May 08, 2020 9:17 am
- Forum: News
- Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
- Replies: 48
- Views: 27979
Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle
Please add a flying biters :lol:
YES! to this, like biter evolution, they will come like swarms in endgame where you need SAM turrets (to use some of the heavy rockets) to kill them, or lightning towers/turrets (they use alot of power) but it could be so cool to some of these old (red alert ...
- Sun Jun 30, 2019 12:34 pm
- Forum: News
- Topic: Friday Facts #301 - Crash site: First state
- Replies: 52
- Views: 33193
Re: Friday Facts #301 - Crash site: First state
It would be really nice to see crash sites possibly sprinkled around worlds with chests for loot and structures that you could either destroy for salvage or use in place and build around. It would add a whole new level of depth and decision making to exploration!
Yes! And, it could be cool if ...
- Sat Mar 30, 2019 9:50 am
- Forum: Releases
- Topic: Version 0.17.23
- Replies: 67
- Views: 48235
Re: Version 0.17.23
Oh god why don't you just enable modding in another language next to lua? This is getting ridiculous.
Every mod is running in a separate lua instance. How hard would it be to run lua and ... say Javascript instances next to each other?
According to https://www.reddit.com/r/factorio ...
- Fri Mar 29, 2019 7:30 pm
- Forum: Releases
- Topic: Version 0.17.23
- Replies: 67
- Views: 48235
Re: Version 0.17.23
my game is broken, i had a map 100+ hours and now its unplayable.
1. bobmods power don't work
2. every splitter in my game has to be replaced one by one, they are like "paused"
3. the inserters looks odd, the stack inserter is brown/red and the icon looks like something from 12.0..
4. i cannot ...
1. bobmods power don't work
2. every splitter in my game has to be replaced one by one, they are like "paused"
3. the inserters looks odd, the stack inserter is brown/red and the icon looks like something from 12.0..
4. i cannot ...
- Thu Feb 28, 2019 7:53 am
- Forum: Releases
- Topic: Version 0.17.2
- Replies: 50
- Views: 41088
Re: Version 0.17.2
one thing i found that i felt was different and kinda bugged me abit, was when i opened my blueprint book, and wanted to take 1 blueprint out and into my inventory, before i could just put it directly into my bar, cuz it was part of my inventory, but now since its not, i have to hold the blueprint ...
- Tue Feb 26, 2019 9:24 am
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 474
- Views: 366665
Re: Just bought the game; What were Your first impressions?
These comments must bring tears to the eyes of the creators, even i also got to tears, cuz i can relate so much.
Been playing for few years, and i'm just so happy for this game, its my fav game ever.
Been playing for few years, and i'm just so happy for this game, its my fav game ever.
- Tue Feb 26, 2019 9:09 am
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 198527
Re: Friday Facts #283 - Prepare to Launch
First, i can't wait for new release, its my 30th birthday on sunday, and i feel 0.17 is my gift :D
About the biter/lategame, i also kinda gets bored by the biters, cuz when you play on standard the biters wont get harder, its like when you get your wall up + blockwall + lasers and roboports, its ...
About the biter/lategame, i also kinda gets bored by the biters, cuz when you play on standard the biters wont get harder, its like when you get your wall up + blockwall + lasers and roboports, its ...
- Sat Oct 21, 2017 11:16 am
- Forum: News
- Topic: Friday Facts #213 - The little things 2
- Replies: 55
- Views: 30128
Re: Friday Facts #213 - The little things 2
I love using robots, building a giant base with alot of robots, but there is one thing i kinda miss, is a way to control my robots, make areas for robots, put them into groups, like a robot central.
I have the idear from Rollercoaster tycoon, good old game, where you have these workers, you tell ...
I have the idear from Rollercoaster tycoon, good old game, where you have these workers, you tell ...
- Fri Apr 21, 2017 4:48 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 185903
Re: Friday Facts #187 - Space science & 0.15 graphics
3trip wrote:
Third icon, Mr fusion?! You Devs are Such a tease!
Pretty sure that's just Alien technology? if we are talking about the same thing..

- Fri Apr 21, 2017 4:46 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 185903
Re: Friday Facts #187 - Space science & 0.15 graphics
Finally!! Great job Factorio team!
- Sun Apr 02, 2017 9:39 am
- Forum: General discussion
- Topic: Why uranium?
- Replies: 11
- Views: 7532
Re: Why uranium?
we could also make a bio farm waste plant, where we can burn dead biters.
then we get power, and soap, soap is needed to keep clean and remove radioactive waste.. (maybe more things)
The biters will be collected by and automated harvester, that drives out and collect the dead aliens (fx. think of ...
then we get power, and soap, soap is needed to keep clean and remove radioactive waste.. (maybe more things)
The biters will be collected by and automated harvester, that drives out and collect the dead aliens (fx. think of ...
- Fri Mar 17, 2017 4:39 pm
- Forum: News
- Topic: Friday Facts #182 - Optimizations, always more optimizations
- Replies: 94
- Views: 52689
Re: Friday Facts #182 - Optimizations, always more optimizations
you can look forward to some less interesting FFF posts
You did not lie about that one :? :lol:
And no 0.15 progress news at all?...commoooon, you can do better than that its the 17th of March guys :D
Hope that was a joke... :shock:
I think it was an very! interesting FFF post, alot of ...
You did not lie about that one :? :lol:
And no 0.15 progress news at all?...commoooon, you can do better than that its the 17th of March guys :D
Hope that was a joke... :shock:
I think it was an very! interesting FFF post, alot of ...