Search found 39 matches

by Jesperhk
Tue Nov 19, 2024 12:32 pm
Forum: Ideas and Requests For Mods
Topic: [Idea/Request] Space platform hub logistics/circuit condistions
Replies: 0
Views: 497

[Idea/Request] Space platform hub logistics/circuit condistions

Hello,

I have a wish for a mod that allows for logistics connections between a space platform and the planet it's orbiting.
Alternatively, similar to the Space Exploration mod with the space telescope, it could operate on a dedicated channel to ensure the logistics are always connected.

The Case ...
by Jesperhk
Sat Oct 12, 2024 9:41 am
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 62935

Re: Friday Facts #432 - Aquilo

Looks great but the sound of the railgun is way to high pitched, its like nails on a chalkboard..

I didnt like it, think if i had 20 of these cannons my ears would bleed.
maybe its the sound quality that makes it worse, not sure, but it doesnt sound as smooth as the other weapons in Factorio.
by Jesperhk
Fri Sep 13, 2024 6:33 pm
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 118
Views: 29800

Re: Friday Facts #428 - Reactor & Logistics circuit control

damn that last comment about the release date got we worried. I already booked 1 week vacation for the release week :D
by Jesperhk
Wed Jul 31, 2024 1:07 pm
Forum: General discussion
Topic: When can we expect 2.0?
Replies: 18
Views: 50111

Re: When can we expect 2.0?

Iknow the date is 21, do we have a time for the release? Im planning a week of work for the release.
So i just want to know if i should take the 21 off aswell or the game first will release at 7pm on the 21
by Jesperhk
Fri Oct 20, 2023 6:07 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 85771

Re: Friday Facts #381 - Space Platforms

I really really like the Borderlands look of the new graphics, i wish every thing would be overhauled by this, the cartoony look is perfect.. atleast imo. :P
by Jesperhk
Fri Aug 25, 2023 6:05 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 136710

Re: Friday Facts #373 - Factorio: Space Age

I'm excited as always, can't wait to try Factorio: Space Age and i'm really happy for the FFF return, it was the best thing about friday's :D
by Jesperhk
Fri Sep 23, 2022 6:53 pm
Forum: News
Topic: Friday Facts #370 - The journey to Nintendo Switch
Replies: 73
Views: 37351

Re: Friday Facts #370 - The journey to Nintendo Switch

dont own a nintendo, but its great that factorio will be playable on other devices, thats awesome.

12 factorio nerds, 120hour, that sounds like an expansion with big E and alot of !!!! in the end.

It sounds really cool, cant wait to see whats going on there :D Take your time, there is simply no ...
by Jesperhk
Sat Jul 18, 2020 8:57 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 73468

Re: Friday Facts #356 - Blueprint library for real

Thanks everything looks really good!. :D

Only one thing missed out, zoom in and out when you are in the blueprint editor - i have some big blueprint where it can be really hard to see the items, since everything is scaled out.

But i have lived with it since 0.12 i can prob live with it forever ...
by Jesperhk
Fri May 08, 2020 9:17 am
Forum: News
Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
Replies: 48
Views: 27979

Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle


Please add a flying biters :lol:


YES! to this, like biter evolution, they will come like swarms in endgame where you need SAM turrets (to use some of the heavy rockets) to kill them, or lightning towers/turrets (they use alot of power) but it could be so cool to some of these old (red alert ...
by Jesperhk
Sun Jun 30, 2019 12:34 pm
Forum: News
Topic: Friday Facts #301 - Crash site: First state
Replies: 52
Views: 33193

Re: Friday Facts #301 - Crash site: First state


It would be really nice to see crash sites possibly sprinkled around worlds with chests for loot and structures that you could either destroy for salvage or use in place and build around. It would add a whole new level of depth and decision making to exploration!


Yes! And, it could be cool if ...
by Jesperhk
Sat Mar 30, 2019 9:50 am
Forum: Releases
Topic: Version 0.17.23
Replies: 67
Views: 48235

Re: Version 0.17.23




Oh god why don't you just enable modding in another language next to lua? This is getting ridiculous.

Every mod is running in a separate lua instance. How hard would it be to run lua and ... say Javascript instances next to each other?


According to https://www.reddit.com/r/factorio ...
by Jesperhk
Fri Mar 29, 2019 7:30 pm
Forum: Releases
Topic: Version 0.17.23
Replies: 67
Views: 48235

Re: Version 0.17.23

my game is broken, i had a map 100+ hours and now its unplayable.

1. bobmods power don't work
2. every splitter in my game has to be replaced one by one, they are like "paused"
3. the inserters looks odd, the stack inserter is brown/red and the icon looks like something from 12.0..
4. i cannot ...
by Jesperhk
Thu Feb 28, 2019 7:53 am
Forum: Releases
Topic: Version 0.17.2
Replies: 50
Views: 41088

Re: Version 0.17.2

one thing i found that i felt was different and kinda bugged me abit, was when i opened my blueprint book, and wanted to take 1 blueprint out and into my inventory, before i could just put it directly into my bar, cuz it was part of my inventory, but now since its not, i have to hold the blueprint ...
by Jesperhk
Tue Feb 26, 2019 9:24 am
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 474
Views: 366665

Re: Just bought the game; What were Your first impressions?

These comments must bring tears to the eyes of the creators, even i also got to tears, cuz i can relate so much.
Been playing for few years, and i'm just so happy for this game, its my fav game ever.
by Jesperhk
Tue Feb 26, 2019 9:09 am
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 198527

Re: Friday Facts #283 - Prepare to Launch

First, i can't wait for new release, its my 30th birthday on sunday, and i feel 0.17 is my gift :D

About the biter/lategame, i also kinda gets bored by the biters, cuz when you play on standard the biters wont get harder, its like when you get your wall up + blockwall + lasers and roboports, its ...
by Jesperhk
Sat Oct 21, 2017 11:16 am
Forum: News
Topic: Friday Facts #213 - The little things 2
Replies: 55
Views: 30128

Re: Friday Facts #213 - The little things 2

I love using robots, building a giant base with alot of robots, but there is one thing i kinda miss, is a way to control my robots, make areas for robots, put them into groups, like a robot central.
I have the idear from Rollercoaster tycoon, good old game, where you have these workers, you tell ...
by Jesperhk
Fri Apr 21, 2017 4:48 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 185903

Re: Friday Facts #187 - Space science & 0.15 graphics

3trip wrote:Image


Third icon, Mr fusion?! You Devs are Such a tease!

Pretty sure that's just Alien technology? if we are talking about the same thing.. :roll:
by Jesperhk
Fri Apr 21, 2017 4:46 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 185903

Re: Friday Facts #187 - Space science & 0.15 graphics

Finally!! Great job Factorio team!

by Jesperhk
Sun Apr 02, 2017 9:39 am
Forum: General discussion
Topic: Why uranium?
Replies: 11
Views: 7532

Re: Why uranium?

we could also make a bio farm waste plant, where we can burn dead biters.
then we get power, and soap, soap is needed to keep clean and remove radioactive waste.. (maybe more things)

The biters will be collected by and automated harvester, that drives out and collect the dead aliens (fx. think of ...
by Jesperhk
Fri Mar 17, 2017 4:39 pm
Forum: News
Topic: Friday Facts #182 - Optimizations, always more optimizations
Replies: 94
Views: 52689

Re: Friday Facts #182 - Optimizations, always more optimizations

you can look forward to some less interesting FFF posts

You did not lie about that one :? :lol:

And no 0.15 progress news at all?...commoooon, you can do better than that its the 17th of March guys :D


Hope that was a joke... :shock:

I think it was an very! interesting FFF post, alot of ...

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