Search found 10 matches
- Fri Jan 05, 2024 12:29 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 142
- Views: 36684
Delighted and excited
Omg omg omg WANT! This morning my kid comes to me, saying “Hey, you know how you grumble each time you expand “Delivery Cannon Row” in our K2SE game? _They fixed that_” To which I reply with a pause, then realization that it’s Friday, and blurt out “parameterized blueprints?!?!” (No, I hadn’t read t...
- Fri Nov 10, 2023 12:54 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 69970
Re: Friday Facts #384 - Combinators 2.0
Wonderful! The selector and improved decider will eliminate a lot of my torturous (and largely un-fun) combinator sprawl! The bulk of what will be left will be arithmetic chains. Hmm. Any chance that arithmetic combinators could have a decider-type upgrade as well? To be able to handle multiple arit...
- Tue Jan 12, 2021 4:13 pm
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 124
- Views: 55735
Re: Industrial Revolution 2 discussion
Both my kids and I would like to send a huge thank-you to Deadlock for re-releasing Industrial Revolution. My only quibble has been that it's so much fun, it's distracted my elder kid from modmaking attempts for the time being!
- Tue Mar 05, 2019 9:01 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 93022
Re: Friday Facts #282 - 0.17 in sight
Having 0.17.6 up and running on my machine now, I'm trying to figure out the right collection of options to reproduce the "3 Islands / PvP Islands" picture.
Is that doable with the vanilla interface, or is some modding required?
Is that doable with the vanilla interface, or is some modding required?
- Tue Mar 05, 2019 6:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.3] game fails to start (macOS Sierra)
- Replies: 48
- Views: 19517
Re: [posila] [0.17.3] game fails to start (macOS Sierra)
Also working for me now! Huzzah!
- Tue Mar 05, 2019 4:47 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.3] game fails to start (macOS Sierra)
- Replies: 48
- Views: 19517
[0.17.5] game fails to start (macOS Sierra)
I'm still having problems in 0.17.5 that look like the 0.17.4 ones. It gets to the "Cropping bitmaps" stage and then hits an "Unexpected error occurred": 0.000 2019-03-04 23:45:28; Factorio 0.17.5 (build 43269, mac, alpha) 0.000 Operating system: macOS 10.12.6 0.000 Program argum...
- Fri Mar 01, 2019 8:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.3] game fails to start (macOS Sierra)
- Replies: 48
- Views: 19517
Re: [0.17.4] game fails to start (macOS Sierra)
I'm still having problems in 0.17.4, but at least they're different problems! Now it looks like the problem that karock screenshotted above, with an error similar to the ones karock posted earlier: 0.000 2019-03-01 15:06:12; Factorio 0.17.4 (build 43174, mac, alpha) 0.000 Operating system: macOS 10....
- Thu Feb 28, 2019 9:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.3] game fails to start (macOS Sierra)
- Replies: 48
- Views: 19517
Re: [0.17.0] game fails to start (macOS Sierra)
I tried again with 0.17.3, and the problem still exists.
(Etiquette question: Should such notes go as replies on this thread, even though it's marked 0.17.0, or be posted in a new thread with a 0.17.3 tag?)
(Etiquette question: Should such notes go as replies on this thread, even though it's marked 0.17.0, or be posted in a new thread with a 0.17.3 tag?)
- Wed Feb 27, 2019 8:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.3] game fails to start (macOS Sierra)
- Replies: 48
- Views: 19517
Re: [0.17.0] game fails to start (macOS Sierra)
FWIW, I found some additional information on working around the __ZTISt18bad_variant_access issue: https://stackoverflow.com/a/53868971
- Wed Feb 27, 2019 7:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.3] game fails to start (macOS Sierra)
- Replies: 48
- Views: 19517
Re: [0.17.0] game fails to start (macOS Sierra)
I encountered this thread due to the same issue (macOS Sierra running Factorio 0.17.1 encounters "DYLD, [0x4] Symbol missing" for symbol __ZTISt18bad_variant_access). I don't have any additional llvm installed. I tried 0.17.2 and got the same error as 0.17.1 produced (modulo differences in...