Search found 32 matches
- Thu Feb 13, 2020 8:31 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][0.18.6] Rocket silo does not show items in output slot in tooltip
- Replies: 0
- Views: 1550
[posila][0.18.6] Rocket silo does not show items in output slot in tooltip
All the assemblers list the stored products in the tooltip in the "Contents:" section as seen here: output-in-tooltip-assembling-machine.png Unfortunately resource silo (which is a kind of producer too) does not list it as seen here (no white science packs in the "Contents:" list...
- Mon Sep 30, 2019 7:22 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 273778
Re: [0.17+] Space Exploration WIP
On our server, we are no where near the epic builders that some of you guys are, but we're able to figure out the mechanics well enough except for the biosludge cycle. The biosludge just keeps crashing. No matter what we do we always consume more than we produce. We've got T4 data cards for nearly ...
- Mon Sep 30, 2019 3:58 pm
- Forum: Show your Creations
- Topic: [0.17] 2000spm rail-based megabase without mods [blueprints]
- Replies: 9
- Views: 13049
Re: [0.17] 2000spm rail-based megabase without mods [blueprints]
I accidentally deleted the save Could anyone else help who downloaded it?
- Fri Aug 09, 2019 9:10 pm
- Forum: Duplicates
- Topic: [0.17.64] Splitter prefers one input
- Replies: 1
- Views: 776
[0.17.64] Splitter prefers one input
I'm currently playing with Warptorio2 mod. I'm not sure if the problem occurs in vanilla, but I'd bet it's independent of the mod. Splitter (one tile below the character) seems to prefer the bottom input instead of taking items from both items alternately. I tried to fix it by removing the splitter ...
- Sat Jul 20, 2019 4:03 pm
- Forum: Duplicates
- Topic: [0.17.58] Cliffs not always destroyed by bots
- Replies: 1
- Views: 551
[0.17.58] Cliffs not always destroyed by bots
Sometimes bots do not destroy cliffs that block entities from being built. As you can see in my example
I have Cliff explosives ready, however no bot is sent to destroy the blocking cliff.
Image: Savegame:
I have Cliff explosives ready, however no bot is sent to destroy the blocking cliff.
Image: Savegame:
- Wed Jul 10, 2019 9:27 pm
- Forum: Show your Creations
- Topic: [0.17] 2000spm rail-based megabase without mods [blueprints]
- Replies: 9
- Views: 13049
Re: [0.17] 2000spm rail-based megabase without mods [blueprints]
Reupload (valid for 30 days):
https://ufile.io/i0zlsqer
https://ufile.io/i0zlsqer
- Tue Jul 09, 2019 9:17 pm
- Forum: Technical Help
- Topic: How to install a previous mod's version? (Downgrade mod)
- Replies: 4
- Views: 1717
Re: How to install a previous mod's version? (Downgrade mod)
I guess you can manually download an older version from the mod portal here: https://mods.factorio.com/
Then you will need to put that older version inside the mod folder of your Factorio (and remove the newer one I suppose),
the actual path of the mod folder depends on your operating system.
Then you will need to put that older version inside the mod folder of your Factorio (and remove the newer one I suppose),
the actual path of the mod folder depends on your operating system.
- Fri Jun 21, 2019 12:26 pm
- Forum: Desyncs with mods
- Topic: [0.17.50] Desync when joining Comfy Biter Battle server
- Replies: 1
- Views: 1377
[0.17.50] Desync when joining Comfy Biter Battle server
Today I joined the Comfy Biter Battles and got desynced just when the map was loaded (no mods on my side enabled).
Here is the desync report:
https://ufile.io/sfkqd49c (112MB)
Here is the desync report:
https://ufile.io/sfkqd49c (112MB)
- Mon May 06, 2019 9:33 pm
- Forum: Show your Creations
- Topic: [0.17] 2000spm rail-based megabase without mods [blueprints]
- Replies: 9
- Views: 13049
- Fri Apr 12, 2019 1:04 am
- Forum: Show your Creations
- Topic: [0.17] 2000spm rail-based megabase without mods [blueprints]
- Replies: 9
- Views: 13049
Re: [0.17] 2000spm rail-based megabase without mods
Blueprint books:
Science building blocks:
https://factorioprints.com/view/-Lb6GCsTp_OQ93-o8kfb
Factories with stations:
https://factorioprints.com/view/-LcDzog38kLJlatHGNWd
Science building blocks:
https://factorioprints.com/view/-Lb6GCsTp_OQ93-o8kfb
Factories with stations:
https://factorioprints.com/view/-LcDzog38kLJlatHGNWd
- Thu Apr 11, 2019 1:52 pm
- Forum: Show your Creations
- Topic: [0.17] 2000spm rail-based megabase without mods [blueprints]
- Replies: 9
- Views: 13049
[0.17] 2000spm rail-based megabase without mods [blueprints]
Hi, I've put around 200 hours into a single Rail World game that started in 0.16 and then was upgraded to 0.17. Luckily I didn't actually encounter any of the 0.17 bugs in that game. This is a 2-lane RHD 1+4 train system with occasional 1+2 and 1+1 in special cases. It's currently not doing a full 2...
- Tue Apr 09, 2019 5:38 pm
- Forum: Ideas and Suggestions
- Topic: Connection of circuit network over distances.
- Replies: 22
- Views: 10938
Add radio transmitter to connect circuit networks over any distance
Radio transmitter can be connected to a circuit network and has an adjustable frequency it should operate on. Any number of radio transmitters operating on the same frequency would just merge the circuit networks into a single one (as if they were connected by a regular circuit wire). Why? 1. To sim...