Search found 79 matches

by Illiou
Sat Jan 27, 2024 2:00 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 17371

Re: Friday Facts #395 - Generic interrupts and Train stop priority

I love how the trains in the video cut each other off so comically :lol:
by Illiou
Sat Jan 20, 2024 5:32 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 133
Views: 21403

Re: Friday Facts #394 - Assembler flipping and circuit control

I don't understand why a distinction had to be made between input and output pipes for flipping buildings. That's the only reason I can see why the Space Manufactory isn't considered symmetrical, because if output and input are considered the same, it is symmetrical. In the blueprint case, all the ...
by Illiou
Sat Oct 14, 2023 1:41 am
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 30343

Re: Friday Facts #380 - Remote view

https://images2.imgbox.com/3a/ff/ISFnSlbu_o.jpg Sorry... :o At first I was like "Wait, it can read THAT?". But then I realized that the entries don't even match the length of the blurred bits, so it just read the "Space map" headline and hallucinated fitting names. Classic large...
by Illiou
Fri Sep 01, 2023 12:13 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 206
Views: 42665

Re: Friday Facts #374 - Smarter robots

Very exciting to hear about these robot improvements! Quality of life improvements often excite me more than new content actually. :) Regarding the pathing over lakes: it seems that now you are using the selection of a roboport closer to the destination basically as a failure mode for when the robot...
by Illiou
Thu Jun 24, 2021 6:34 pm
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 100
Views: 68380

Re: Friday Facts #366 - The only way to go fast, is to go well!

[Moderated by Koub : Off topic]
by Illiou
Thu Jun 24, 2021 6:17 pm
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 100
Views: 68380

Re: Friday Facts #366 - The only way to go fast, is to go well!

[Moderated by Koub : Off topic]
by Illiou
Fri Mar 05, 2021 1:56 pm
Forum: Gameplay Help
Topic: Fluids are killing me
Replies: 17
Views: 5522

Re: Fluids are killing me

As others have pointed out, a simple oil setup can be done by just cracking any excess output, i.e. heavy oil -> light oil -> petroleum gas, which works because petroleum gas is usually what you need most of (compared to the output you get). I needed to add extra 3 pumps because the light out didn't...
by Illiou
Sun Feb 28, 2021 10:38 pm
Forum: Ideas and Suggestions
Topic: Combination of Crafting and Logistics Menu
Replies: 22
Views: 7367

Re: Combination of Crafting and Logistics Menu

Your assumptions may be true for vanilla, but just arent for mods. Bobs+angels regulary has more then 5 recipes that can output one item. Hiding all of these in some submenu that looks really awful to use is a bad plan. If you want to be technical and list all recipes having this item as part of th...
by Illiou
Sat Feb 27, 2021 11:06 pm
Forum: Ideas and Suggestions
Topic: Combination of Crafting and Logistics Menu
Replies: 22
Views: 7367

Re: Combination of Crafting and Logistics Menu

As pointed out earlier, items and recipes are not the same thing. Therefore, this will not work with many overhaul mods like Angel's mods where too many recipes have multiple outputs, and some items can never be produced alone. Crushed stone comes to mind. "Streamline two almost identical menu...
by Illiou
Fri Dec 11, 2020 3:39 pm
Forum: This Forum
Topic: Notifications for own threads, quotes etc.
Replies: 5
Views: 2948

Re: Notifications for own threads, quotes etc.

Bilka wrote: ↑
Fri Dec 11, 2020 2:30 pm
One way to browse by "replies to threads I participated in" is the Your posts entry in the quick links.
Ah good tip
by Illiou
Thu Dec 03, 2020 1:24 am
Forum: Minor issues
Topic: [1.1.3] Tips notifications shown during intro
Replies: 6
Views: 2464

Re: [1.1.3] Tips notifications shown during intro

kovarex wrote: ↑
Wed Dec 02, 2020 7:09 pm
If you don't want the notifications to be shown at all.
Sorry, I'm not sure what you want to say. If you are referring to the part in parentheses let me just say: I actually asked for notifications, but the point of notifications is to inform you about something new, not to nag you to look at it.
by Illiou
Wed Dec 02, 2020 1:07 am
Forum: Minor issues
Topic: [1.1.3] Tips notifications shown during intro
Replies: 6
Views: 2464

[1.1.3] Tips notifications shown during intro

When starting a new (freeplay) game, the tips notification window is shown during the intro sequence. I'm assuming this is unintentional...?

(Also, please add a close button to the notifications, like what the hell. Like this everyone is just gonna disable them immediately, no value gained)
by Illiou
Tue Nov 24, 2020 7:33 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 130441

Re: Version 1.1.0

The new main menu is amaaazing! (by chance I even moved the menu panel to the side at just the right scene too :lol: ) Together with everything else this now totally feels like the true version 1.0! (Although for better effect I would have turned the menu music up a bit and the sounds of the scenes ...
by Illiou
Tue Nov 24, 2020 7:19 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.0] Map tags from 1.0 are lost
Replies: 5
Views: 3529

Re: [1.1.0] Map tags from 1.0 are lost

Rseding91 wrote: ↑
Tue Nov 24, 2020 7:13 pm
The tags aren't lost; they just aren't rendering.
Easy : )
by Illiou
Tue Nov 24, 2020 7:10 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.0] Belt performance regression
Replies: 19
Views: 9689

Re: [boskid][1.1.0] Belt performance regression

Thanks for the report. Issue is now fixed for the next release. Due to multithreaded update, transport lines have to be grouped. In your save file there is at least one huge group that contains 200k+ transport lines and any changes around it (adding or removing belts, splitter, rotating them etc..)...
by Illiou
Tue Nov 24, 2020 7:02 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.0] Map tags from 1.0 are lost
Replies: 5
Views: 3529

Re: [1.1.0] Map tags from 1.0 are lost

Indeed, please hotfix before everyone saves their games with them lost. :shock:
by Illiou
Mon Nov 16, 2020 2:39 am
Forum: Ideas and Suggestions
Topic: Combination of Crafting and Logistics Menu
Replies: 22
Views: 7367

Re: Combination of Crafting and Logistics Menu

Beautiful idea!
by Illiou
Mon Nov 16, 2020 2:33 am
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 99412

Re: Friday Facts #363 - 1.1 is getting close

When I read the current FFF, I had some thoughts about the character GUI and thought about what sometimes annoys me, especially when it comes to logistics. My solution is the combination of crafting and logistics menu , which I just posted in the forum Ideas and Suggestions . Holy moly, this is sim...
by Illiou
Sat Nov 14, 2020 2:41 am
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 99412

Re: Friday Facts #363 - 1.1 is getting close

Ok, the new light rendering looks sooo sick! Not to say lit... 8-) In some instances though I think you took the "glow reduction" too far. For example centrifuge, lab, accumulator and heat pipes now barely, if at all, illuminate their surroundings. After all, what makes something look like...
by Illiou
Tue Nov 03, 2020 10:02 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 79393

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

I think one touch that would really hit home for people like me who used to play RCT1/2 and Chris Sawyer's Locomotion would be having a track unique to the title screen. Something to play along with the simulation that doesn't appear anywhere else in the game. My suggestion for the title screen mus...

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