Search found 5 matches
- Sun Aug 04, 2013 10:54 pm
- Forum: Ideas and Suggestions
- Topic: Roads (stone, asphalt)/moving+driving quicker
- Replies: 26
- Views: 12619
Re: Roads
that is pathfinding in an open area. With roads, wich are fixed paths with very few options, you don't need that, just some simple boolean for the crossings. And how does the truck know which boolean to choose...? It's exactly the same problem. I agree though that it's simple, A* is a basic algorit...
- Sun Aug 04, 2013 8:06 pm
- Forum: Ideas and Suggestions
- Topic: Roads (stone, asphalt)/moving+driving quicker
- Replies: 26
- Views: 12619
Re: Roads
that is pathfinding in an open area. With roads, wich are fixed paths with very few options, you don't need that, just some simple boolean for the crossings.
- Sun Aug 04, 2013 5:26 am
- Forum: Ideas and Suggestions
- Topic: Roads (stone, asphalt)/moving+driving quicker
- Replies: 26
- Views: 12619
Re: Roads
nah dunno, pathfinding on marked road is no biggy, the loading/unloading is already there, filters to. The only difference between the truck and the UFO-thing would be the paths, I would suspect. I don't know how the code is built but I would guess that most of the functions are already done, with t...
- Sun Aug 04, 2013 3:56 am
- Forum: Ideas and Suggestions
- Topic: Roads (stone, asphalt)/moving+driving quicker
- Replies: 26
- Views: 12619
Roads (stone, asphalt)/moving+driving quicker
After playing a while now, I feel that once flight etc. has been researched the logistics gets to easy. How about removing that flying disc and use roads? The difference with roads instead of the transport lines railroads etc is that a truck would be able to move freely around the road network, you ...
- Fri Aug 02, 2013 2:06 am
- Forum: Implemented Suggestions
- Topic: Map Editor
- Replies: 5
- Views: 7480
Map Editor
Am I the only one playing around with the editor? Was expecting tons off topics on it :shock: Anyhow It works fine BUT!!! It's useless since it takes forever to build decent ore-fields and without ore -no fun playing... Two simple solutions would be that first; Bigger 'brushes' and second; when choo...