Search found 35 matches
- Wed Dec 13, 2023 4:23 am
- Forum: Ideas and Suggestions
- Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
- Replies: 42
- Views: 4403
The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
TL;DR The recycler shouldn't be introduced since it forces a cap on productivity bonuses, which go against the very nature of "the factory must grow" There is also another option to fix this What ? The recycler (shown in FFF #375 ) shouldn't be introduced because it necessitates a cap on ...
- Wed Dec 13, 2023 4:00 am
- Forum: Ideas and Suggestions
- Topic: Minimap Zoom
- Replies: 0
- Views: 262
Minimap Zoom
TL;DR add the ability to zoom in and out of the minimap What ? using the scroll wheel (much as you do to zoom in and out of the player) while hovering over the minimap should cause it to zoom in and out Why ? I often find that the base minimap zoom is either too large or too small for my liking, it...
- Tue Dec 12, 2023 9:24 pm
- Forum: Ideas and Suggestions
- Topic: Circuit wires in red science tier
- Replies: 7
- Views: 864
Circuit wires in red science tier
TL;DR Move circuit wires into a red science tech, keep combinations behind green science What ? Create a new technology a pre-requisite for the circuit network technology that contains the red and green circuit wires Why ? There are a lot of simple tricks you can do with just circuit wires themselv...
- Fri Dec 08, 2023 3:36 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 149
- Views: 26333
Re: Friday Facts #388 - Smaller things for 2.0
I really like the changes to the underground belts and pipes, but one thing that bothers me about it is that it only changes color for one block, i.e. Yellow. Yellow. Yellow. Green! TOO LONG I think it would work slightly better if it changed color on a gradient depending on how extended it is Yello...
- Fri Oct 27, 2023 3:01 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 37692
Re: Friday Facts #382 - Logistic groups
"I crafted this new item into my inventory, it immediately disappeared into the trash slots, and before I realized what is going on, the robots were happily carrying it away from my reach" First of all, hilarious. I don't feel it would be too annoying to spare any hand-crafted items from t...
- Fri Oct 20, 2023 1:52 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 44681
- Mon Sep 18, 2023 1:57 am
- Forum: Ideas and Suggestions
- Topic: Auto research queue
- Replies: 32
- Views: 10603
Shift-clicking a research that cannot be selected yet should queue the researches inbetween
TL;DR When you shift-click a research in the research tab it should queue the prerequisites in the research queue What ? When shift-clicking (or alt clicking, or whatever button is chosen) a research that is red (meaning it is currently locked behind other unresearched technologies) the game should...
- Sun Nov 20, 2022 7:30 pm
- Forum: Ideas and Suggestions
- Topic: Spidertron deconstruction based on decon planner
- Replies: 1
- Views: 753
Spidertron deconstruction based on decon planner
TL;DR Spidertrons should deconstruct buildings and obstacles that are marked for deconstruction based on a deconstruction planner that is in the spidertrons inventory (or perhaps a special slot?) What ? Spidertrons should either get another special slot or use one in its inventory for a deconstruct...
- Thu Nov 10, 2022 12:01 am
- Forum: Ideas and Suggestions
- Topic: alt+scroll to jump blueprint books
- Replies: 2
- Views: 631
alt+scroll to jump blueprint books
TL;DR when going through a blueprint book instead of (or perhaps in addition to) holding shift to jump blueprints, holding alt should jump out of the current book it is in and go to the next blueprint in the overarching book What ? Let's imagine a scenario (this is a blueprint book tree) Blueprint ...
- Fri Dec 31, 2021 4:45 pm
- Forum: Outdated/Not implemented
- Topic: Mod Categories
- Replies: 4
- Views: 1406
Mod Categories
TL;DR Mods should be able to be sorted by a certain category, like QoL, Cheat, etc. What ? Mods should be divided into different categories that are easy to search and download/enable a few possible categories could be: QoL Cheat Production Power Combat Overhaul etc. Why ? this suggestion is for th...
- Fri Aug 07, 2020 12:26 am
- Forum: Not a bug
- Topic: alerts not appearing in alphabetical order
- Replies: 2
- Views: 739
alerts not appearing in alphabetical order
Screenshot > https://steamcommunity.com/sharedfiles/filedetails/?id=2189642986 to be completely honest I'm not sure if this is 100% a bug, but it makes no sense that it should appear any other way, so I am assuming it is a bug alerts go in order 9: Light Oil is backed up 2: Petroleum Gas is out when...
- Thu Aug 06, 2020 1:22 pm
- Forum: Ideas and Suggestions
- Topic: Deleted Tab in the BPL
- Replies: 3
- Views: 1232
Deleted Tab in the BPL
TL;DR next to game and player blueprints is the deleted blueprints tab, which contains any blueprint that was deleted from anywhere in that game session What ? when you delete a blueprint from anywhere, inventory or BPL, it goes into the deleted tab (kinda like the deleted emails tab) where deleted...
- Wed Aug 05, 2020 1:49 pm
- Forum: Not a bug
- Topic: Blueprint Library missing important buttons
- Replies: 0
- Views: 484
Blueprint Library missing important buttons
currently, when viewing the BPL you cannot choose to get a new book, blueprint, upgrade planner, deconstruction planner, or import blueprint string these are all available through the use of shortcuts, however, for most players who use the 2-row setting there is simply not enough room shouldn't thes...
- Wed Aug 05, 2020 1:45 pm
- Forum: Ideas and Suggestions
- Topic: Multiplayer blueprint sharing
- Replies: 21
- Views: 8146
BPL prints/books can only be deleted from the BPL
TL;DR to prevent people from accidentally deleting books from their BPL blueprints and blueprint books in the BPL should only be deletable from the BPL What ? remove the button to delete a blueprint or book unless it comes from your inventory and not your BPL Why ? I have seen people on the factori...
- Fri Mar 01, 2019 1:04 am
- Forum: Outdated/Not implemented
- Topic: Short Handed Inserter
- Replies: 11
- Views: 3965
Short Handed Inserter
exactly how it sounds, kinda a counterpart to the long handed insterter. The Short Hander Insterter places its items on the close side of the belt and when facing the belt head on it places the items on the right side instead of the left.