Search found 95 matches

by boran_blok
Thu Jan 09, 2025 2:51 pm
Forum: Ideas and Suggestions
Topic: Increase color contrast for agricultural tower overlay
Replies: 24
Views: 4288

Re: Increase color contrast for agricultural tower overlay

So, yeah, this makes also a pause to my SA run. The colorblind filters do not help at all. I cannot distinguish the yellow and green colors between all the visual noise on screen at all. (I have red/green colorblindness but it also affects certain tints of yellow and green)

I have made a mock as ...
by boran_blok
Sat Sep 21, 2024 11:00 am
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 167
Views: 55317

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

I haven't read trough the entire thread, so sorry if this was mentioned before. But please test if the map is also usable in colorblind mode.

Only after very careful study of the map image I could discern there were apparently red stripes on areas. As someone with red-green colorblindness red ...
by boran_blok
Thu Sep 02, 2021 7:43 am
Forum: Logistic Train Network
Topic: Mixing ammo and artillery shells at requester
Replies: 1
Views: 1546

Re: Mixing ammo and artillery shells at requester

Honestly, I dont think LTN is the best match for outpost supply where often you want a very varied mix of items delivered.

But there is no issue to mix LTN with standard trains, which is what I would recommend you to do here.

Built an outpost supply fil station where the trains get loaded with the ...
by boran_blok
Thu Jun 03, 2021 6:13 am
Forum: Ideas and Suggestions
Topic: Specify an output value for Decider Combinators / Negative Output Signals
Replies: 11
Views: 5811

Re: Specify an output value for Decider Combinators

instead of multiplying you can provide an input constant combinator with a given value and then use input count.
by boran_blok
Mon May 31, 2021 6:50 am
Forum: Gameplay Help
Topic: regarding guns in the late game
Replies: 11
Views: 5707

Re: regarding guns in the late game

My late game outposts are strictly a gun turret/flamethrower affair. With two artillery pieces added in as well. The size is within a single roboport construction range, and I have two overlapping blueprints. The shell, which is the station, roboport and request chests. This gets built by me where I ...
by boran_blok
Mon May 17, 2021 7:11 am
Forum: Logistic Train Network
Topic: Threshold and Stack Threshold
Replies: 58
Views: 30209

Re: Threshold and Stack Threshold

To jump in on this a bit. I think a truly universal reaquester station would have to be done with circuits, and is a nice game problem to solve.

In essence you want to only put things on the requester when they are over their specific threshold. I experimented a bit already with these, but I ended ...
by boran_blok
Mon May 10, 2021 2:24 pm
Forum: Gameplay Help
Topic: loading robots in port via train (help needed)
Replies: 4
Views: 2756

Re: loading robots in port via train (help needed)

You can read the entire logistic/robot network from one roboport.

So you can use total robots of either kind to then enable/disable an inbound station and have one train with supplies always standing by.

I'll take some screenshots of my no-mods outpost and post it here with an explanation of how ...
by boran_blok
Wed Apr 21, 2021 8:41 am
Forum: Gameplay Help
Topic: How to check full belt of items
Replies: 5
Views: 14160

Re: How to check full belt of items

I think you have to make a merger with a combinator.

anything * 1 output checkmark for example.
and then on checkmark > 7
by boran_blok
Fri Apr 02, 2021 11:31 am
Forum: Gameplay Help
Topic: Equipment Grid Missing from Player Tab
Replies: 1
Views: 1086

Re: Equipment Grid Missing from Player Tab

right click your equipped armor.
by boran_blok
Fri Apr 02, 2021 7:46 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1988
Views: 738970

Re: Simple Questions and Short Answers

If it is just for ores you can use the Ore Eraser mod:
https://mods.factorio.com/mod/OreEraserContinued
by boran_blok
Wed Mar 31, 2021 1:34 pm
Forum: Off topic
Topic: Would some good soul give me a copy of factorio?
Replies: 13
Views: 7869

Re: Would some good soul give me a copy of factorio?

You could play with steam link or something like that.
by boran_blok
Wed Mar 31, 2021 7:12 am
Forum: Ideas and Suggestions
Topic: Rails auto-deconstruction trees/rocks/...
Replies: 7
Views: 3716

Re: Rails auto-deconstruction trees/rocks/...

Or build rails using blueprints.

I have a chunk aligned rails template, and I build all my rails from map view and then I just go out there and actually build em with the bots.
by boran_blok
Tue Mar 30, 2021 8:52 pm
Forum: Gameplay Help
Topic: Dumb Guy Circuit question
Replies: 11
Views: 4317

Re: Dumb Guy Circuit question

The wiki has a section on clocks and directly under that is the section on pulse generators which is what you want.
by boran_blok
Tue Mar 23, 2021 3:32 pm
Forum: Ideas and Suggestions
Topic: [1.0.0] Filtered inventory slots in Spidertron don't automatically fill
Replies: 14
Views: 5601

Re: [1.0.0] Filtered inventory slots in Spidertron don't automatically fill

I am replying to this topic instead of starting a new one. But I would also love for the spidertron inventory to get autosorted just like the players. Probably bound to the same or a different setting so players with 500 spidertrons can turn it off if it impacts their UPS too much.
by boran_blok
Thu Mar 18, 2021 6:53 pm
Forum: Gameplay Help
Topic: Noob intro + baffled by Kovarex
Replies: 35
Views: 12019

Re: Noob intro + baffled by Kovarex

Here is my very simple and not very efficient Kovarex setup:

SimpleKovarex.png

The key is that the 235 is only ever put on the inside lane and never the outside. The outside lane is for 238 only. The output 238 is priority used as input, and replenished by output from the source centrifuges ...
by boran_blok
Wed Mar 17, 2021 8:11 am
Forum: Logistic Train Network
Topic: LTN is a mod great enough to build a playthrough around
Replies: 9
Views: 5157

Re: LTN is a mod great enough to build a playthrough around

I have to agree, LTN makes soo much possible because the trains are no longer limited as point to point entities, but behave like bots.

I am now playing a vanilla playtrough to get back into 1.1 and I sorely miss it. I don't even know how I'll manage to get all the ingredients to my mall with ...
by boran_blok
Wed Mar 10, 2021 3:06 pm
Forum: Not a bug
Topic: [1.1.26] Modded recipes producing tiny amounts of fluid produce zero instead
Replies: 4
Views: 1867

Re: [1.1.26] Modded recipes producing tiny amounts of fluid produce zero instead

Just to everything times 100 and say the units are in cl. Problem solved, as the unit is never mentioned anyways.
by boran_blok
Fri Jul 05, 2019 2:39 pm
Forum: Technical Help
Topic: [0.17.54] Blur on zoomout
Replies: 7
Views: 2823

Re: [0.17.54] Blur on zoomout

as a sidenote, you can probably force to install the drivers posila linked, if you go to device manager and manually select these as drivers.

-> update drivers for this device -> choose driver -> browse, and select the correct .inf and ignore all warnings.

Granted, I propose you do some more ...
by boran_blok
Fri Jun 28, 2019 2:59 pm
Forum: Gameplay Help
Topic: Trains using the same track (signals etc)
Replies: 9
Views: 4208

Re: Trains using the same track (signals etc)

I am sorry, what seems to be the problem? I dont see any concrete problems you state except "this is hard man"

I can only point you to check some train tutorials on youtube or look at designs and see if you understand them.
by boran_blok
Tue Jun 25, 2019 3:15 pm
Forum: Technical Help
Topic: UPS related lag spikes.
Replies: 14
Views: 7902

Re: UPS related lag spikes.

the question then becomes, how much UPS does the stacking and unstacking create?

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