Search found 63 matches

by flame_Sla
Thu Mar 12, 2026 6:43 pm
Forum: Modding help
Topic: How to change the background color in the GUI for logistics requests?
Replies: 4
Views: 207

Re: How to change the background color in the GUI for logistics requests?

using the style I was able to add a frame around the slot
background color in the GUI_3.jpg
background color in the GUI_3.jpg (86.1 KiB) Viewed 157 times
I couldn’t change the background color, it looks like the color is set somewhere else

this solves my problem, thanks everyone for your help
by flame_Sla
Thu Mar 12, 2026 4:58 pm
Forum: Modding help
Topic: How to change the background color in the GUI for logistics requests?
Replies: 4
Views: 207

Re: How to change the background color in the GUI for logistics requests?

these constants affect the color of the right panel
background color in the GUI_2.jpg
background color in the GUI_2.jpg (399.58 KiB) Viewed 182 times
by flame_Sla
Thu Mar 12, 2026 3:33 pm
Forum: Modding help
Topic: How to change the background color in the GUI for logistics requests?
Replies: 4
Views: 207

How to change the background color in the GUI for logistics requests?

Items that are not in the inventory are marked in a different color.
background color in the GUI.jpg
background color in the GUI.jpg (55.43 KiB) Viewed 207 times
For me the contrast is not enough.
Is there any way to change the background color or change the brightness?
by flame_Sla
Fri Mar 21, 2025 2:15 pm
Forum: Wiki Talk
Topic: There is no interruption page on the wiki
Replies: 0
Views: 2093

There is no interruption page on the wiki

it would be really great if the wiki had a detailed description of interrupts for platforms
it is especially interesting at what point in time the interrupt conditions are checked
by flame_Sla
Thu Mar 20, 2025 3:19 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.37] Inserter stuck inserting spoiled nutrients for "Burnt spoilage" recipe
Replies: 3
Views: 2369

Re: [2.0.37] Inserter stuck inserting spoiled nutrients for "Burnt spoilage" recipe

I don't know who moved it to Duplicates, can you specify the bug report of the duplicate?
The search didn't help me.
by flame_Sla
Tue Mar 18, 2025 3:19 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.37] Inserter stuck inserting spoiled nutrients for "Burnt spoilage" recipe
Replies: 3
Views: 2369

[Rseding91] [2.0.37] Inserter stuck inserting spoiled nutrients for "Burnt spoilage" recipe

The biochamber is filled with spoilage (it is necessary in the recipe)
During insertion, the nutrients deteriorate and the inserter gets stuck (watch the video)

bp for reproducing the bug
0eNrNVlty2jAU3Yu+5Qw2NgHPpD9dRobx+HEBTWzJ1YPEzXgBXUg31pX0Sg6CgEhJf1q+bN3XueceX ...
by flame_Sla
Fri Mar 14, 2025 8:21 am
Forum: Duplicates
Topic: [2.0.37] The limit on items for the platform is not triggered
Replies: 3
Views: 650

[2.0.37] The limit on items for the platform is not triggered

The limit on items for the platform is not triggered (watch the video)
Probably two rockets arrived at the same time, one with ice, the other with carbon
The excess ice went to the planet and took the queue, and the excess carbon event did not work because of this
The platform has an outstanding ...
by flame_Sla
Fri May 10, 2024 11:11 am
Forum: Resolved Problems and Bugs
Topic: [1.1.107] Nested blueprint books exhaust server memory
Replies: 7
Views: 2683

Re: [1.1.107] Nested blueprint books exhaust server memory

the problem of large size of BPs has been around for a long time
imho, the admin in the game needs the opportunity to find out the size of the BPs from each player
currently, the size of the BPs can only be found using the operating system
by flame_Sla
Fri Nov 17, 2023 6:44 pm
Forum: Duplicates
Topic: [1.1.92] Blueprints in library modified when changing mods
Replies: 2
Views: 2424

[1.1.94] Blueprints in libraries are modified (recipes are deleted) when a BP is added to the library (mods)

Blueprints in libraries are modified (recipes are deleted) when a blueprint is added to the library in a different mod

1) Disable all mods
2) Load "test_vanilla" savefile
3) Make a blueprint with three machines (repepts: "fill-crude-oil-barrel", "empty-crude-oil-barrel", "rocket-fuel"). Put the ...
by flame_Sla
Fri Oct 27, 2023 1:55 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 103407

Re: Friday Facts #382 - Logistic groups

Questions about logistics groups:
1) is it possible to save/restore?
2) is there protection against greifer? (the admin can find out which of the players deleted everything?)
3) are there global and local(only the owner player sees) groups?
by flame_Sla
Sat May 20, 2023 10:36 am
Forum: Ideas and Suggestions
Topic: Optimizing Factorio on Linux with new scheduling framework
Replies: 4
Views: 2832

Re: Optimizing Factorio on Linux with new scheduling framework

I wonder how you will deal with cache misses from the processor?
by flame_Sla
Tue May 02, 2023 5:11 am
Forum: Combinator Creations
Topic: UPS Optimization - Red Science (editor)
Replies: 85
Views: 33243

Re: UPS Optimization - Red Science (editor)


I always understood this to be true for reasonable distances. But isn't the max belt length for a single transport line 200 tiles? If you're playing on e.g. a rail world style map because you think trains are fun, do belts really still win (UPS-wise) over very long distances, despite being broken ...
by flame_Sla
Tue May 02, 2023 2:06 am
Forum: Combinator Creations
Topic: UPS Optimization - Red Science (editor)
Replies: 85
Views: 33243

Re: UPS Optimization - Red Science (editor)


...
As the cost of product assembly is pushed lower and lower by these experiments, the cost of those other things becomes a proportionally higher part of the total UPS picture - and therefore where the biggest remaining perf gains will be found. Finding the most efficient ways to buffer and ...
by flame_Sla
Tue Apr 25, 2023 8:13 am
Forum: Combinator Creations
Topic: UPS Optimization - Red Science (editor)
Replies: 85
Views: 33243

Re: UPS Optimization - Red Science (editor)

Belter wrote: Mon Apr 24, 2023 7:04 pm ...
Would be nice to have a mod which draws signals and assembly mahcine storage graphs :) I can use the pause feature currently only.
write a mod yourself
I don't think it will be difficult: every tick to save buffers of all assembly machines to a log file
by flame_Sla
Wed Apr 19, 2023 9:23 am
Forum: Combinator Creations
Topic: UPS Optimization - Red Science (editor)
Replies: 85
Views: 33243

Re: UPS Optimization - Red Science (editor)

5x10000 ticks
the results are slightly different
5x10000.png
5x10000.png (386.69 KiB) Viewed 6933 times
by flame_Sla
Tue Apr 18, 2023 1:19 am
Forum: Combinator Creations
Topic: UPS Optimization - Red Science (editor)
Replies: 85
Views: 33243

Re: UPS Optimization - Red Science (editor)

1.png
1.png (317.37 KiB) Viewed 6252 times
by flame_Sla
Sun Apr 16, 2023 8:31 pm
Forum: Combinator Creations
Topic: UPS Optimization - Red Science (editor)
Replies: 85
Views: 33243

Re: UPS Optimization - Red Science (editor)

imho for the benchmark it is better to use PS scripts that set a high priority for the factorio process
by flame_Sla
Sat Apr 15, 2023 2:44 am
Forum: Combinator Creations
Topic: UPS Optimization - Red Science (editor)
Replies: 85
Views: 33243

Re: UPS Optimization - Red Science (editor)

maybe 270k spm is not enough for the reds
0.8 ms is not enough, perhaps everything is placed in the processor cache and the results are distorted
by flame_Sla
Sat Apr 15, 2023 2:37 am
Forum: Combinator Creations
Topic: UPS Optimization - Red Science (editor)
Replies: 85
Views: 33243

Re: UPS Optimization - Red Science (editor)

guitars11 wrote: Sat Apr 15, 2023 1:07 am For my 4.2.2 8t benchmark, I removed the mods and got rid of flames' test blueprint. I found having mods active actually eat up a little performance and can throw results off. Can you rerun Flame?
I use a python script for the benchmark, which forcibly disables all mods

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