Search found 11 matches
- Wed Dec 21, 2016 8:56 am
- Forum: Mods
- Topic: [MOD 0.14.2] Electric vehicles
- Replies: 94
- Views: 46325
Re: [MOD 0.14.2] Electric vehicles
Any Chance of getting a small inventory on the electric trains so that personal roboports can be used on trains?
- Fri Aug 21, 2015 10:20 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Modular Armor Revamp
- Replies: 327
- Views: 154663
Re: Modular Armor Revamp
a few ideas for your perusing: personal crafting machine, boosts the players crafting speed when installed, and consumes power while they are crafting, power arm, boosts manual mining speed and consumes an amount of power per mined object personal gun defence, adds a small shoulder mounted gun turre...
- Sun Aug 16, 2015 11:51 am
- Forum: Mods
- Topic: [MOD 0.17.x] Modular Armor Revamp
- Replies: 327
- Views: 154663
Re: Modular Armor Revamp
crashed to main menu with this error upon crafting iron armour
Error while running the event handler: __Modular Armor__/control.lua:246: Given item does not contain a grid.
Error while running the event handler: __Modular Armor__/control.lua:246: Given item does not contain a grid.
- Tue Aug 04, 2015 12:56 pm
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 222144
Re: Support - Uranium Power
Is it intended that a 72mwt reactor can power a 30mw turbine at 20-24mw constant output using the steam system with only 3 x 4.7% fuel assemblies? its been running like this for well over an hour without any drop in the superheated steam production edit: it will also run quite happily at 100% output...
- Sun Apr 19, 2015 3:03 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Oil Steam Boiler
- Replies: 38
- Views: 62897
Re: [0.11.21] Oil Steam Boiler
What's the current fuel efficiency for each type of oil? and how does it compare to light oil > Solid fuel > Normal Boilers, assuming using 10 Steam engines
- Thu Apr 16, 2015 7:59 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 239827
Re: Uranium Power
for the meantime would multiple of the smaller turbines/cooling towers still work with a 5x5 reactor?
- Tue Mar 03, 2015 12:09 am
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 462
- Views: 304480
Re: Just bought the game; What were Your first impressions?
I'm on my second playthrough and my factory looks like it was built by a five year old finger painted with conveyor belts then the dog walked all over it with the paw prints being the buildings. and to think my current main powersource is nuclear... (uranium power mod). There's going to be biters an...
- Mon Mar 02, 2015 9:30 pm
- Forum: Ideas and Requests For Mods
- Topic: mod request(please add)
- Replies: 5
- Views: 4836
Re: mod request(please add)
well hes about to get taught the hard way by many mailing lists and phonecalls from indian gentlemen from many disreputable companies about why you never, ever, post your email and skype, in plaintext, on a public forum.
also reported it for mods to edit the email out,
also reported it for mods to edit the email out,
- Wed Feb 25, 2015 12:02 am
- Forum: Atomic Power
- Topic: [0.11.x] Uranium Power
- Replies: 249
- Views: 227335
Re: [0.11.x] Uranium Power
after some reading it seems hydrogen fluoride is produced from fluorite by application of sulfuric acid (hinthint) and to make pure fluorine from hydrogen fluoride you electrolyze it with potassium fluoride as a "catalyst" I'm assuming the potassium in the electrolysis vat isn't used up in...
- Tue Feb 24, 2015 10:51 pm
- Forum: Atomic Power
- Topic: [0.11.x] Uranium Power
- Replies: 249
- Views: 227335
Re: [0.11.x] Uranium Power
when you implement fuel burnup and reprocessing is there any chance we can start to recover some fluorine as we process the uranium hexafluoride (any kind) to uranium oxide pellets, otherwise the total "mining"cost of a reactor the flourine will far surpass the uranaite cost. i suggest aro...
- Mon Feb 23, 2015 9:17 am
- Forum: Mods
- Topic: [MOD 0.11.X] AlphaMod - Advanced Fluid Handling
- Replies: 62
- Views: 49590
Re: [MOD 0.11.X] AlphaMod - Advanced Fluid Handling
Currently as a Tank is replaced the "new" tank is the enemy faction and cant be rotated or mined. (made a github bugreport too)