Search found 691 matches
- Wed Nov 20, 2024 3:12 pm
- Forum: Gameplay Help
- Topic: How to deal with bioflux spoiling mid-swing?
- Replies: 9
- Views: 358
Re: How to deal with bioflux spoiling mid-swing?
I'm having issues with inserters picking up bioflux, it spoiling mid-swing, and then the inserter can't stick the spoilage into the destination. This causes the inserter to hang trying to insert spoilage. At first I thought I could just use another inserter with a spoilage filter to access the spoi...
- Tue Nov 19, 2024 4:14 pm
- Forum: Technical Help
- Topic: [2.0.20] Space Age Save Files Do Not Appear on Starting Screen
- Replies: 6
- Views: 221
Re: [2.0.20] Space Age Save Files Do Not Appear on Starting Screen
Since you are on linux I wonder if this could be caused by the fix for 120128 perhaps?
Ref viewtopic.php?p=638062#p638062 and https://github.com/ValveSoftware/steam- ... 2482214082
Ref viewtopic.php?p=638062#p638062 and https://github.com/ValveSoftware/steam- ... 2482214082
- Fri Nov 15, 2024 10:42 am
- Forum: Ideas and Suggestions
- Topic: Please, please change the experimental icons in 2.0.18 further!
- Replies: 19
- Views: 876
Re: Please, please change the experimental icons in 2.0.18 further!
I assume that all arachnophobes in this thread are having https://mods.factorio.com/mod/arachnophobia installed (and didn't made it to Gleba yet, lol). I assume that arachnophobia claims belong to a different Idea & Suggestion. I assume that arachnophobia claims belong to that mod's Discussions...
- Thu Nov 14, 2024 4:49 pm
- Forum: Modding help
- Topic: Error updating mod for Factorio 2.0
- Replies: 21
- Views: 769
Re: Error updating mod for Factorio 2.0
P.S.: It's also isn't the official Discord (thankfully), and the way they have just decreed themselves to be «the» Factorio Discord chatroom (rather than «[insert group's name here]'s Discord chatroom» or something) is unseemly. (I heard the founders are the moderators of «the» Factorio subreddit ?...
- Thu Nov 14, 2024 11:49 am
- Forum: Modding help
- Topic: Error updating mod for Factorio 2.0
- Replies: 21
- Views: 769
Re: Error updating mod for Factorio 2.0
That would be the «lore» part being blackholed, rather than (in this case) the «knowledge» part. Well I don’t exactly know what you mean about “lore” and I’m not sure I care. I guess we’ll have to agree to disagree. Not everything has to be available in perpetuity. And for something like porting mo...
- Thu Nov 14, 2024 11:46 am
- Forum: Technical Help
- Topic: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)
- Replies: 113
- Views: 8877
Re: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)
AAAAAAAAA, it seems to me that we will soon be left without MAC OS support. Let's live together comrades It seems to me that the whole factorio developer team has very limited resources for the AppleOS. It is rumored that only one single developer is responsible for the whole Apple environment. I w...
- Thu Nov 14, 2024 11:40 am
- Forum: Modding help
- Topic: Error updating mod for Factorio 2.0
- Replies: 21
- Views: 769
Re: Error updating mod for Factorio 2.0
[...] For quicker feedback you may also appreciate joining the #mod-dev-help channel in the official discord. Please don't do that (and don't suggest that), aside from using Discord being unethical (especially if you're a developer !), this guarantees that any help that could have been provided is ...
- Wed Nov 13, 2024 11:45 pm
- Forum: Modding help
- Topic: Error updating mod for Factorio 2.0
- Replies: 21
- Views: 769
Re: Error updating mod for Factorio 2.0
https://github.com/tburrows13/factorio-2.0-mod-porting-guide Have you looked at the docs for selection tools in 2.0 and compared it to the 1.1 docs? https://github.com/tburrows13/ModuleInserterSimplified/commit/ec0bd0646ebfc2a365157449a18582f9d76ad0c8 You might find this helpful. I poked around a b...
- Wed Nov 13, 2024 5:41 pm
- Forum: Not a bug
- Topic: [2.0.15] Polish language search is case sensitive
- Replies: 2
- Views: 122
Re: [2.0.15] Polish language search is case sensitive
You need to opt-in to experimental versions to get 2.0.16 which has the case insensitive search: viewtopic.php?f=3&t=120390
- Wed Nov 13, 2024 9:37 am
- Forum: Modding help
- Topic: Error updating mod for Factorio 2.0
- Replies: 21
- Views: 769
Re: Error updating mod for Factorio 2.0
https://github.com/tburrows13/factorio- ... ting-guide
Have you looked at the docs for selection tools in 2.0 and compared it to the 1.1 docs?
https://github.com/tburrows13/ModuleIns ... f9d76ad0c8 You might find this helpful.
Have you looked at the docs for selection tools in 2.0 and compared it to the 1.1 docs?
https://github.com/tburrows13/ModuleIns ... f9d76ad0c8 You might find this helpful.
- Mon Nov 11, 2024 5:35 pm
- Forum: Not a bug
- Topic: Axis description wrong?
- Replies: 2
- Views: 113
Re: Axis description wrong?
The 38MW is the average across the whole timescale of that graph.Painter211 wrote: ↑Mon Nov 11, 2024 5:19 pm As you can see in the screenshot, the diagram on top says, that steam power is currently at 0, the list below shows that it is at 38MW.
(Modless, exept for quality, elevated rails and space age)
11-11-2024, 18-19-23.png
- Mon Nov 11, 2024 3:06 pm
- Forum: Modding discussion
- Topic: Using space age assets in mods.
- Replies: 7
- Views: 366
Re: Using space age assets in mods.
You're not allowed to distribute Space Age assets to non-expansion Factorio. Interestingly, the Term of Service does allow using SA assets in mods with no further restrictions: Throughout this document, Factorio refers to the Factorio video game as well as the Factorio: Space Age expansion. Any ada...
- Fri Nov 08, 2024 3:09 pm
- Forum: Duplicates
- Topic: [2.0.13] Crash when setting player.spidertron_remote_selection
- Replies: 2
- Views: 99
Re: [2.0.13] Crash when setting player.spidertron_remote_selection
Confirmed it is fixed now
- Tue Nov 05, 2024 2:40 pm
- Forum: Modding help
- Topic: [2.0.x Space Age] Get inventory of a launched rocket
- Replies: 18
- Views: 653
Re: [2.0.x] Get inventory of a launched rocket
Thanks for the answer. I have tried it. it does not work with the following code (event = on_rocket_launched). local myCargoPod = event.rocket.cargo_pod local myInventory = myCargoPod.get_inventory() I get the following error message with the 2nd line of the code above: attempt to index local 'myCa...
- Tue Nov 05, 2024 12:56 am
- Forum: Bug Reports
- Topic: [2.0.14] Space Age rocket silo can't automate sending items to orbit
- Replies: 8
- Views: 2415
Re: [2.0.14] Space Age rocket silo can't automate sending items to orbit
Interesting. I didn't think that `send_to_orbit_mode` would have any effect in SA silos, so the fact that "Orbit" appears as a destination is very surprising. I was a bit surprised too, but the docs are phrased in a way that made me think that should be how it works - "The way this i...
- Tue Nov 05, 2024 12:21 am
- Forum: Bug Reports
- Topic: [2.0.14] Space Age rocket silo can't automate sending items to orbit
- Replies: 8
- Views: 2415
Re: [2.0.14] Space Age rocket silo can't automate sending items to orbit
Interesting. I didn't think that `send_to_orbit_mode` would have any effect in SA silos, so the fact that "Orbit" appears as a destination is very surprising. For now at least, you'll need to create a alternate rocket silo prototype with https://lua-api.factorio.com/latest/prototypes/Rocke...
- Mon Nov 04, 2024 3:54 pm
- Forum: Modding help
- Topic: [2.0.x Space Age] Get inventory of a launched rocket
- Replies: 18
- Views: 653
- Mon Nov 04, 2024 10:16 am
- Forum: Modding interface requests
- Topic: API request: Module ghost events
- Replies: 3
- Views: 178
Re: API request: Module ghost events
+1 for Ghost Warnings mod
- Fri Nov 01, 2024 5:27 pm
- Forum: Gameplay Help
- Topic: I would appreciate some help on... Gleba
- Replies: 23
- Views: 6510
Re: I would appreciate some help on... Gleba
First I thought the heating tower is the universal solution. But It just doesn't do the job. Once it reaches 1000°C it just stops working and sometimes does not accept any more input. Actually it even got damaged for some reason because of it. And it was definitely not one of the pentapods because ...
- Thu Oct 31, 2024 11:43 pm
- Forum: Bug Reports
- Topic: [2.0.13] Module insertion doesn't fill empty slots in module inventory if there's a request after them
- Replies: 1
- Views: 104
[2.0.13] Module insertion doesn't fill empty slots in module inventory if there's a request after them
To reproduce: - Create a module request in the not-first slot of a module inventory - Use an upgrade planner to fit it with a different module type - Expected result: all empty slots are now filled with requests - Actual result: only empty slots after the existing request are filled Screenshot 2024-...