Confirmed! Just noticed Steam updated my Factorio installation, launched, loaded my save with no issue.
Thanks for the quick fix!
Search found 37 matches
- Mon May 14, 2018 8:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.42] Corrupt save?
- Replies: 8
- Views: 3386
- Sun May 13, 2018 6:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.42] Corrupt save?
- Replies: 8
- Views: 3386
Re: [16.42] Corrupt save?
The dude abides.
- Sun May 13, 2018 6:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.42] Corrupt save?
- Replies: 8
- Views: 3386
Re: [16.42] Corrupt save?
Nope - the only mod that I had enabled that might influence the use of belts is "Upgrade planner and builder", but I only used it dozens of hours earlier in the map, and only to upgrade regular belts, not underground belts. It definately did not have any upgrade orders queued at the time t...
- Sun May 13, 2018 6:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.42] Corrupt save?
- Replies: 8
- Views: 3386
Re: [16.42] Corrupt save?
Sweet, holding my breath for .43 then, thanks for the explaination!
- Sun May 13, 2018 6:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.42] Corrupt save?
- Replies: 8
- Views: 3386
[0.16.42] Corrupt save?
Well, after years of experiencing not a single bug, I suppose I was overdue... :cry: 0.000 2018-05-13 20:03:10; Factorio 0.16.42 (build 36468, win64, steam) 0.000 Operating system: Windows 10 (version 1709) 0.000 Program arguments: "C:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe&...
- Sat Dec 31, 2016 11:36 am
- Forum: News
- Topic: Friday Facts #171 - So long 2016
- Replies: 37
- Views: 23590
Re: Friday Facts #171 - So long 2016
You should rename "Deaths" to "Losses" :ugeek:. A wall doesn't "die" - it gets destroyed, broken down, et cetera. And a robot doesn't "live", so death doesn't mean anything in this context. The only actual deaths would be the player, but since it's game-over w...
- Fri Dec 23, 2016 5:18 pm
- Forum: News
- Topic: Friday Facts #170 - Blueprint library GUI design and redesign
- Replies: 70
- Views: 38696
Re: Friday Facts #170 - Blueprint library GUI design and redesign
Welp, prepare for a flood of posts about how gigantically wrong you are about everything and anything regarding the new UI or blueprint book. But no, seriously, it's about time this got some love. And get him to look at the website too, while he's still around - gray cursor on a gray textbox and a d...
- Sat Oct 29, 2016 10:04 am
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 71323
Re: Friday Facts #162 - Theme Art Again
I'm not reading 5 pages worth of terrible signatures, wacky avatars and usage of the English language that would make the Queen activate Her bionics and usher in the Second Empire in order to teach the world how to correctly spell in the only relevant language. Anyway. What I was getting at - while ...
- Fri Sep 30, 2016 5:18 pm
- Forum: News
- Topic: Friday facts #158 - The end of the 32 bit era
- Replies: 132
- Views: 69107
Re: Friday facts #158 - The end of the 32 bit era
To be perfectly plain... Anyone that, in the year 2016, is complaining about a lack of a 32-bit executable for a videogame should be taken out back and shot. Seriously though, these are probably the same people who are still using Windows XP, write "Microsoft" as "Micro$oft" and ...
- Sun Sep 11, 2016 5:03 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 243965
Re: [MOD 0.14] Warehousing v0.0.11
Hey man, you may be some kind of weird furry, but I still wanna thank you for updating this thing to be 0.14 compatible, so I can finally use it to clean up my what can only be called horrible mess of storage.
- Fri Aug 05, 2016 4:28 pm
- Forum: News
- Topic: Friday Facts #150 - New Terrain Experiments
- Replies: 57
- Views: 39162
Re: Friday Facts #150 - New Terrain Experiments
Will different biomes affect the gameplay? Or is it just aesthetic? Doubt it, hasn't been a thing in the past either. Anyway, good stuff, a little more variation in the browns and more browns can't hurt! Would like to see a bit more consistent terrain generation though, so less segmentation (Even o...
- Wed Jul 13, 2016 8:22 pm
- Forum: Releases
- Topic: Version 0.13.8
- Replies: 39
- Views: 33869
Re: Version 0.13.8
[*]Fixed that if a land mine got blown up and replaced by a robot, it wouldn't arm itself. (https://forums.factorio.com/28761) Mines can be replaced by robots?!? Well holy crap that changes things! Time to add some new filtered slots to my wall supply trains.. Yes. And it's glorious. So much for sp...
- Fri Jul 01, 2016 8:26 pm
- Forum: News
- Topic: Friday Facts #145 - 0.13 experimental is out
- Replies: 62
- Views: 32718
Re: Friday Facts #145 - 0.13 experimental is out
Yea, the terrain generation definately needs some love (Seriously, just create a map with and without RSO enabled - if the difference isn't clear as night and day, then you need to see a doctor) and lots of stupid little bugs in general, but this was a great release in terms of progress! Makes me wo...
- Fri Jul 01, 2016 7:48 am
- Forum: General discussion
- Topic: THAT MOD Should be in the base game…
- Replies: 17
- Views: 6958
Re: THAT MOD Should be in the base game…
Problem is, what sounds like a logical thing to include to one person, will inevitably clash with the opinion of the second. For example, I'd love to see RSO included (no, not the current vanilla mess), but another would rather have Train+. I NEED Flarestacks, someone else prefers another, or the va...
- Fri Jun 17, 2016 6:52 pm
- Forum: News
- Topic: Friday Facts #143 - Nat Punching Again
- Replies: 114
- Views: 54505
Re: Friday Facts #143 - Nat Punching Again
slindenau wrote:Never, because fuck reaching out to the biggest software distribution platform available for games.
- Sat Jun 11, 2016 4:09 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Advanced Personal Defense
- Replies: 40
- Views: 20944
Re: [MOD 0.12.x] Advanced Personal Defense
Based on that, destroyer cap is capable of 400DPS. Our little laser friend dishes out 25dmg at 5/s, 125DPS. So if that's how we compare then it could use a buff. The Destroyer bots do have a timer tho. And while the bullet-version of this gun may run out of ammo, ammo, even AP, is a LOT easier and ...
- Fri Jun 10, 2016 8:06 pm
- Forum: News
- Topic: Friday Facts #142 - Playtesting
- Replies: 132
- Views: 67564
Re: Friday Facts #142 - Playtesting
That's a lotta words just to say "No 0.13 today, you're hype has gone away"
- Mon Jun 06, 2016 5:23 pm
- Forum: General discussion
- Topic: Gah
- Replies: 12
- Views: 5561
Re: Gah
Remember when people played videogames for fun?
Yea, me neither.
Yea, me neither.
- Mon Jun 06, 2016 5:16 pm
- Forum: General discussion
- Topic: Factorio on mobile
- Replies: 10
- Views: 6595
Re: Factorio on mobile
I can't even imagine playing this finicky game on a damn touchscreen, let alone a touchscreen that's 5"...
- Fri Feb 19, 2016 7:15 pm
- Forum: News
- Topic: Friday Facts #126 - Steam Status II and Trains Stuff
- Replies: 69
- Views: 40193
Re: Friday Facts #126 - Steam Status II and Trains Stuff
Yea, RSO is great, but what really needs to happen is to have that mod's funcionality intergrated into the core game.