I'm continuing a save game from an older version, where I had train wait time passed condition with 180 seconds.
After upgrading to 0.17, now the UI does not accept values higher than 120. Is this expected?
1) Edit a train schedule
2) Click "Add wait condition"
3) Click "Time passed"
4) Try to ...
Search found 2 matches
- Mon Mar 04, 2019 4:37 am
- Forum: Duplicates
- Topic: [0.17.4] Train wait time passed condition has maximum value of 120 seconds
- Replies: 1
- Views: 637
- Sun Mar 03, 2019 5:49 pm
- Forum: Duplicates
- Topic: [0.17.4] Cannot put entire stack back to inventory when filters are present
- Replies: 0
- Views: 428
[0.17.4] Cannot put entire stack back to inventory when filters are present
When I have more than 1 stack of an object, having the first item in a filtered spot in the inventory will cause other stacks to fill in the filtered spot, this will fail the "Q" first time by saying inventory is full. The second time works fine.
Repro:
1) Have 2 stacks of stone (with 50 and 15 ...
Repro:
1) Have 2 stacks of stone (with 50 and 15 ...