Search found 93 matches
- Sun Jan 13, 2019 7:27 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Actual Craft Time
- Replies: 41
- Views: 17864
Re: [MOD 0.16.x] Actual Craft Time
Fairly sure I know the problem, it's an easy fix but I'm away atm. Should have a new version out 24-36hrs. When player A opens a machine the code creates a table to store some info for the slider function. While player A's gui is open, player B opens a machine and the code creates a table but overwr...
- Sat Nov 17, 2018 10:10 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Actual Craft Time
- Replies: 41
- Views: 17864
Re: [MOD 0.16.x] Actual Craft Time
Hey again, Sorry to be a bother, but in a multiplayer server with AAI Industries, we're occasionally getting a crash with this error message. Is there anything that can be done to work around this issue? If you need more advanced logs, please let me know and I'll do my best to provide. The issue is...
- Mon Nov 12, 2018 11:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Gui slider jumps by 2x
- Replies: 2
- Views: 1236
[0.16.51] Gui slider jumps by 2x
When the mouse cursor is over a gui slider on either side of the slider handle and the scroll wheel is rolled the slider value changes 1x examples: train color slider: 0, 1, 2, 3, 4... train schedule wait until inactivity: 0, 5, 10, 15... When the mouse is over the slider handle and the scroll wheel...
- Mon Nov 12, 2018 3:06 am
- Forum: Mods
- Topic: [MOD 0.16.x] Actual Craft Time
- Replies: 41
- Views: 17864
Re: [MOD 0.16.x] Actual Craft Time
I am currently trying this mod out. I see there are inserters in the gui. Does that mean that when I see a blue inserter it means I need at least the speed of a blue inserter to get the ingredients in and end product out onto a belt or chest? And if it is a yellow/brown inserter, that would be fast...
- Tue Nov 06, 2018 12:17 am
- Forum: Mods
- Topic: [MOD 0.16.x] Actual Craft Time
- Replies: 41
- Views: 17864
- Thu Nov 01, 2018 5:05 am
- Forum: Mods
- Topic: [MOD 0.16.x] Actual Craft Time
- Replies: 41
- Views: 17864
Re: [MOD 0.16.x] Actual Craft Time
Hey, first of all great mod! made my life so much easier. On Topic: After updating my mods today I'm running into this error message: while-loop force stopped. This should not be - something may have gone wrong! Notify ACT Mod Author this might have something to do with Bob's Electronics, but I'm n...
- Mon Oct 29, 2018 2:34 am
- Forum: Mods
- Topic: [MOD 0.16.x] Actual Craft Time
- Replies: 41
- Views: 17864
Re: [MOD 0.16.x] Actual Craft Time
Went ahead and updated to v0.2.5
Added labels for inserter sprites
Modified tooltip strings for clarity
Fixed bug in rare case where there is no recipe when slider is used
Added labels for inserter sprites
Modified tooltip strings for clarity
Fixed bug in rare case where there is no recipe when slider is used
- Sun Oct 28, 2018 4:21 am
- Forum: Mods
- Topic: [MOD 0.16.x] Actual Craft Time
- Replies: 41
- Views: 17864
Re: [MOD 0.16.x] Actual Craft Time
If anyone is interested, I have a new version ready for testing/feedback. v0.2.4 https://github.com/osldgoth/Actual-Craf ... tag/v0.2.4
- Sat Sep 08, 2018 11:52 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Longer Crafting, Ingredient Fixes
- Replies: 4
- Views: 2555
- Sat Sep 08, 2018 8:39 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Enhanced Map Colors
- Replies: 31
- Views: 20213
Re: [MOD 0.12.x] Enhanced Map Colors
This mod doesn't change anything with trains. My current 0.16.x game has no issues with trains showing. I can't tell you why trains in your game don't appear on the map, sorry.
- Mon Aug 13, 2018 3:46 pm
- Forum: Ideas and Suggestions
- Topic: Improve Radar rendering in Map View
- Replies: 2
- Views: 1050
Re: Improve Radar rendering in Map View
Have you tried my mod? https://mods.factorio.com/mod/Enhanced_Map_Colors. It colors radar on the map as well as other items.
- Sat Aug 11, 2018 2:53 am
- Forum: Mods
- Topic: [MOD 0.16.x] Longer Crafting, Ingredient Fixes
- Replies: 4
- Views: 2555
[MOD 0.16.x] Longer Crafting, Ingredient Fixes
Type: Mod Name: Longer Crafting, Ingredient Fixes Description: Increases craft time for all recipes, adjusts recipe ingredients License: MIT License Version: 0.0.3 Compatible: Unknown Incompatible: Release: 2018-08-10 Tested-With-Factorio-Version: 0.16.xx Category: General, Balancing Tags: craft tim...
- Sat Aug 11, 2018 2:35 am
- Forum: Mod portal Discussion
- Topic: [Request/Question]Mod portal img size limit
- Replies: 3
- Views: 1914
[Request/Question]Mod portal img size limit
I tried to add many png images to one of my mods on the portal only to get an "unknown error" after each upload. The images in question have a size grater than 5MB, is that the limit? Can the limit be added to the page somewhere and/or update the error to say the limit. Anyway the limit ca...
- Fri Jun 08, 2018 5:29 am
- Forum: Mods
- Topic: [MOD 0.16.x] Actual Craft Time
- Replies: 41
- Views: 17864
Re: [MOD 0.16.x] Actual Craft Time
Why display in items per second I guess its not usefull for the most items? What about per 10 sec? (or make it editable) (its just graphical i would say) But very nice idea, i also had this in my mind for some months now. perhaps some information telling me how many inserters I need? I have conside...
- Tue May 29, 2018 5:42 am
- Forum: Not a bug
- Topic: [0.16.45] on_gui_closed event not fired
- Replies: 2
- Views: 732
Re: [0.16.45] on_gui_closed event not fired
Very well, I'll make changes to my mod.
- Tue May 29, 2018 3:54 am
- Forum: Not a bug
- Topic: [0.16.45] on_gui_closed event not fired
- Replies: 2
- Views: 732
[0.16.45] on_gui_closed event not fired
To reproduce: Build and open the gui of an assembler(1, 2 or 3), quick replace assembler to another level (3, 1, 2). gui will close but the event on_gui_closed will not be called. I have a mod https://mods.factorio.com/mod/Actual_Craft_Time that relies on this event. I expect either the gui to remai...
- Thu May 17, 2018 5:53 am
- Forum: Mods
- Topic: [MOD 0.16.x] Actual Craft Time
- Replies: 41
- Views: 17864
Re: [MOD 0.16.x] Actual Craft Time
Can you give me some examples of recipes where number of inserters is needed? Glad you find the mod useful.Wildejackson wrote:This is really useful! I do have a suggestion however: perhaps some information telling me how many inserters I need? As a conversion of items/s
- Fri May 11, 2018 3:06 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Actual Craft Time
- Replies: 41
- Views: 17864
[MOD 0.16.x] Actual Craft Time
Type: Mod Name: Actual Craft time Description: Display actual craft times for assemblers, furnaces and rocket silo in a small GUI License: MIT License Version: 0.5.5 compatible: most mods should be compatible Incompatible: none known Release: 08/13/2020 Tested-With-Factorio-Version: 0.18.x Category:...
- Wed Apr 25, 2018 2:55 am
- Forum: Ideas and Suggestions
- Topic: add actual craft time
- Replies: 7
- Views: 2466
Re: add actual craft time
till the devs add it(if ever), try it out. https://mods.factorio.com/mod/Actual_Craft_Time
- Tue Apr 24, 2018 4:41 am
- Forum: Mods
- Topic: [MOD 0.12.x] Enhanced Map Colors
- Replies: 31
- Views: 20213
Re: [MOD 0.12.x] Enhanced Map Colors
v1.4.5 https://mods.factorio.com/mods/osldgoth ... /downloads
-fixed one require I missed removing in previous version
-fixed one require I missed removing in previous version