Search found 93 matches

by osldgoth
Sun Jan 13, 2019 7:27 pm
Forum: Mods
Topic: [MOD 0.16.x] Actual Craft Time
Replies: 41
Views: 17864

Re: [MOD 0.16.x] Actual Craft Time

Fairly sure I know the problem, it's an easy fix but I'm away atm. Should have a new version out 24-36hrs. When player A opens a machine the code creates a table to store some info for the slider function. While player A's gui is open, player B opens a machine and the code creates a table but overwr...
by osldgoth
Sat Nov 17, 2018 10:10 pm
Forum: Mods
Topic: [MOD 0.16.x] Actual Craft Time
Replies: 41
Views: 17864

Re: [MOD 0.16.x] Actual Craft Time

Hey again, Sorry to be a bother, but in a multiplayer server with AAI Industries, we're occasionally getting a crash with this error message. Is there anything that can be done to work around this issue? If you need more advanced logs, please let me know and I'll do my best to provide. The issue is...
by osldgoth
Mon Nov 12, 2018 11:20 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Gui slider jumps by 2x
Replies: 2
Views: 1236

[0.16.51] Gui slider jumps by 2x

When the mouse cursor is over a gui slider on either side of the slider handle and the scroll wheel is rolled the slider value changes 1x examples: train color slider: 0, 1, 2, 3, 4... train schedule wait until inactivity: 0, 5, 10, 15... When the mouse is over the slider handle and the scroll wheel...
by osldgoth
Mon Nov 12, 2018 3:06 am
Forum: Mods
Topic: [MOD 0.16.x] Actual Craft Time
Replies: 41
Views: 17864

Re: [MOD 0.16.x] Actual Craft Time

I am currently trying this mod out. I see there are inserters in the gui. Does that mean that when I see a blue inserter it means I need at least the speed of a blue inserter to get the ingredients in and end product out onto a belt or chest? And if it is a yellow/brown inserter, that would be fast...
by osldgoth
Tue Nov 06, 2018 12:17 am
Forum: Mods
Topic: [MOD 0.16.x] Actual Craft Time
Replies: 41
Views: 17864

Re: [MOD 0.16.x] Actual Craft Time

qqday wrote: ↑
Sun Nov 04, 2018 3:34 pm
like this

1.png
Right, I'll work on it
by osldgoth
Thu Nov 01, 2018 5:05 am
Forum: Mods
Topic: [MOD 0.16.x] Actual Craft Time
Replies: 41
Views: 17864

Re: [MOD 0.16.x] Actual Craft Time

Hey, first of all great mod! made my life so much easier. On Topic: After updating my mods today I'm running into this error message: while-loop force stopped. This should not be - something may have gone wrong! Notify ACT Mod Author this might have something to do with Bob's Electronics, but I'm n...
by osldgoth
Mon Oct 29, 2018 2:34 am
Forum: Mods
Topic: [MOD 0.16.x] Actual Craft Time
Replies: 41
Views: 17864

Re: [MOD 0.16.x] Actual Craft Time

Went ahead and updated to v0.2.5
Added labels for inserter sprites
Modified tooltip strings for clarity
Fixed bug in rare case where there is no recipe when slider is used
by osldgoth
Sun Oct 28, 2018 4:21 am
Forum: Mods
Topic: [MOD 0.16.x] Actual Craft Time
Replies: 41
Views: 17864

Re: [MOD 0.16.x] Actual Craft Time

If anyone is interested, I have a new version ready for testing/feedback. v0.2.4 https://github.com/osldgoth/Actual-Craf ... tag/v0.2.4
by osldgoth
Sat Sep 08, 2018 8:39 pm
Forum: Mods
Topic: [MOD 0.12.x] Enhanced Map Colors
Replies: 31
Views: 20213

Re: [MOD 0.12.x] Enhanced Map Colors

This mod doesn't change anything with trains. My current 0.16.x game has no issues with trains showing. I can't tell you why trains in your game don't appear on the map, sorry.
by osldgoth
Mon Aug 13, 2018 3:46 pm
Forum: Ideas and Suggestions
Topic: Improve Radar rendering in Map View
Replies: 2
Views: 1050

Re: Improve Radar rendering in Map View

Have you tried my mod? https://mods.factorio.com/mod/Enhanced_Map_Colors. It colors radar on the map as well as other items.
by osldgoth
Sat Aug 11, 2018 2:53 am
Forum: Mods
Topic: [MOD 0.16.x] Longer Crafting, Ingredient Fixes
Replies: 4
Views: 2555

[MOD 0.16.x] Longer Crafting, Ingredient Fixes

Type: Mod Name: Longer Crafting, Ingredient Fixes Description: Increases craft time for all recipes, adjusts recipe ingredients License: MIT License Version: 0.0.3 Compatible: Unknown Incompatible: Release: 2018-08-10 Tested-With-Factorio-Version: 0.16.xx Category: General, Balancing Tags: craft tim...
by osldgoth
Sat Aug 11, 2018 2:35 am
Forum: Mod portal Discussion
Topic: [Request/Question]Mod portal img size limit
Replies: 3
Views: 1914

[Request/Question]Mod portal img size limit

I tried to add many png images to one of my mods on the portal only to get an "unknown error" after each upload. The images in question have a size grater than 5MB, is that the limit? Can the limit be added to the page somewhere and/or update the error to say the limit. Anyway the limit ca...
by osldgoth
Fri Jun 08, 2018 5:29 am
Forum: Mods
Topic: [MOD 0.16.x] Actual Craft Time
Replies: 41
Views: 17864

Re: [MOD 0.16.x] Actual Craft Time

Why display in items per second I guess its not usefull for the most items? What about per 10 sec? (or make it editable) (its just graphical i would say) But very nice idea, i also had this in my mind for some months now. perhaps some information telling me how many inserters I need? I have conside...
by osldgoth
Tue May 29, 2018 5:42 am
Forum: Not a bug
Topic: [0.16.45] on_gui_closed event not fired
Replies: 2
Views: 732

Re: [0.16.45] on_gui_closed event not fired

Very well, I'll make changes to my mod.
by osldgoth
Tue May 29, 2018 3:54 am
Forum: Not a bug
Topic: [0.16.45] on_gui_closed event not fired
Replies: 2
Views: 732

[0.16.45] on_gui_closed event not fired

To reproduce: Build and open the gui of an assembler(1, 2 or 3), quick replace assembler to another level (3, 1, 2). gui will close but the event on_gui_closed will not be called. I have a mod https://mods.factorio.com/mod/Actual_Craft_Time that relies on this event. I expect either the gui to remai...
by osldgoth
Thu May 17, 2018 5:53 am
Forum: Mods
Topic: [MOD 0.16.x] Actual Craft Time
Replies: 41
Views: 17864

Re: [MOD 0.16.x] Actual Craft Time

Wildejackson wrote:This is really useful! I do have a suggestion however: perhaps some information telling me how many inserters I need? As a conversion of items/s
Can you give me some examples of recipes where number of inserters is needed? Glad you find the mod useful.
by osldgoth
Fri May 11, 2018 3:06 pm
Forum: Mods
Topic: [MOD 0.16.x] Actual Craft Time
Replies: 41
Views: 17864

[MOD 0.16.x] Actual Craft Time

Type: Mod Name: Actual Craft time Description: Display actual craft times for assemblers, furnaces and rocket silo in a small GUI License: MIT License Version: 0.5.5 compatible: most mods should be compatible Incompatible: none known Release: 08/13/2020 Tested-With-Factorio-Version: 0.18.x Category:...
by osldgoth
Wed Apr 25, 2018 2:55 am
Forum: Ideas and Suggestions
Topic: add actual craft time
Replies: 7
Views: 2466

Re: add actual craft time

till the devs add it(if ever), try it out. https://mods.factorio.com/mod/Actual_Craft_Time
by osldgoth
Tue Apr 24, 2018 4:41 am
Forum: Mods
Topic: [MOD 0.12.x] Enhanced Map Colors
Replies: 31
Views: 20213

Re: [MOD 0.12.x] Enhanced Map Colors

v1.4.5 https://mods.factorio.com/mods/osldgoth ... /downloads
-fixed one require I missed removing in previous version

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