
Search found 4 matches
- Sat Nov 27, 2021 9:18 pm
- Forum: Not a bug
- Topic: [1.1.48] Rail Chain Signal fails to split block in symmetric intersection
- Replies: 4
- Views: 1854
Re: [1.1.48] Rail Chain Signal fails to split block in symmetric intersection
thanks for the explanation everyone 

- Sat Nov 27, 2021 4:33 pm
- Forum: Not a bug
- Topic: [1.1.48] Rail Chain Signal fails to split block in symmetric intersection
- Replies: 4
- Views: 1854
[1.1.48] Rail Chain Signal fails to split block in symmetric intersection
Rail Chain signal does not split block on opposite side where another chain signal successfully splits the block in a symmetric design
https://i.imgur.com/GFJwL7Z.png
Blueprint for this intersection:
0eNqtmt1O40AMhd9lrlM0tue3r7JCq1IiNhIE1Ba0Feq7b0uX0BRHsS3uKJAvrsdnPGdm3t3d42v7sun6nVu+u2793G ...
https://i.imgur.com/GFJwL7Z.png
Blueprint for this intersection:
0eNqtmt1O40AMhd9lrlM0tue3r7JCq1IiNhIE1Ba0Feq7b0uX0BRHsS3uKJAvrsdnPGdm3t3d42v7sun6nVu+u2793G ...
- Sun Jun 02, 2019 5:36 pm
- Forum: Not a bug
- Topic: [0.17.33] Play on LAN - Multiple Instances wants not list up
- Replies: 5
- Views: 2977
Re: [0.17.33] Play on LAN - Multiple Instances wants not list up
Having the same issue when hosting multiple games on the same IP and checking the Play on LAN browser.
All games show up normally in the public server browser, but the play on LAN browser alternates between all the instances in the first slot same as in original video posted with this bug report ...
All games show up normally in the public server browser, but the play on LAN browser alternates between all the instances in the first slot same as in original video posted with this bug report ...
- Tue Mar 05, 2019 12:32 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] Desync repeatedly happens when connecting to server
- Replies: 4
- Views: 1479
Re: [0.17.4] Desync repeatedly happens when connecting to server
Hello,
I was hosting the server and after looking around the save today I think it has something to do with pasting/blueprinting pipe to ground in between an active pipe to ground connection.
The oil refineries stopped working for no discernible reason and after tracing the pipes on the output I ...
I was hosting the server and after looking around the save today I think it has something to do with pasting/blueprinting pipe to ground in between an active pipe to ground connection.
The oil refineries stopped working for no discernible reason and after tracing the pipes on the output I ...