Search found 22 matches
- Fri Jul 15, 2022 8:48 am
- Forum: General discussion
- Topic: We need to talk about this, this pricing is absolutely ridiculous
- Replies: 15
- Views: 10080
Re: We need to talk about this, this pricing is absolutely ridiculous
Gaben turned off all means of paying for anything in roubles. What this talk is all about??? Who cares now? Is that an important problem now for anyone? Nowadays, most russian Steam users top up their Steam accounts using the gray scheme: RUB > KZT > USD > [Steam balance in RUB]. It costs ~25% comm...
- Wed Oct 16, 2019 2:46 pm
- Forum: News
- Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
- Replies: 65
- Views: 30974
Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
I hope they will eat less UPS after the update, because massive biter attacks usually cause UPS drops on low-end CPU
- Mon Jun 24, 2019 4:38 pm
- Forum: Releases
- Topic: Version 0.17.52
- Replies: 18
- Views: 15694
- Mon Jun 24, 2019 4:30 pm
- Forum: Releases
- Topic: Version 0.17.52
- Replies: 18
- Views: 15694
Re: Version 0.17.52
I downloaded Factorio_x64_0.17.52.zip, verified and it had no problems. Checksums for downloaded file: MD5: 934EFEAF7D335FCDEDD39A861C2F3988 SHA-1: ECA4EE518D986150011A1BC83FF71CF1C6AC6C51 SHA-256: A0DDAD20FDF1FE684A3B9D05DE8C2124BC4BE60F2AC5D1811052779CEBBED670 SHA-512: 47E90A50AA6A772190043A4FE4E2...
- Tue Apr 16, 2019 9:42 pm
- Forum: Not a bug
- Topic: [0.17.31] Underground belt placement causes existing belts to disappear
- Replies: 10
- Views: 2650
Re: [0.17.31] Underground belt placement causes existing belts to disappear
To me, it's not a bug, but very handy feature. Especially when you make part of a bus go underground to split non-side belt.
- Sat Apr 13, 2019 11:52 pm
- Forum: News
- Topic: Friday Facts #290 - Rail building changes & High-res icons
- Replies: 75
- Views: 36410
Re: Friday Facts #290 - Rail building changes & High-res icons
Wouldn't multiple versions of every icon be a huge load on vram? No, in mipmap every downscaled texture is 4 times smaller than previous one on each step, so first is 1, 2nd is 1/4, 3rd is 1/16 etc. It's geometric progression, which sum tends to 4/3. So, storing multiple downscaled versions of each...
- Tue Apr 09, 2019 11:27 pm
- Forum: Releases
- Topic: Version 0.17.28
- Replies: 25
- Views: 17384
Re: Version 0.17.28
Finally a "somewhat stable" version. From version 0.17.22 to 0.17.26 there was at least one regression issue per version that made it much worse than 0.17.21 (e.g. crashes when placing poles, mods compatibility issues, ugly localized fonts, broken pollution) but now i hadn't find any game ...
- Tue Apr 09, 2019 4:07 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.26] Pollution producing things show up as consumers in production statistics window
- Replies: 22
- Views: 9361
Re: [0.17.26] Pollution producing things show up as consumers in production statistics window
I created new game in 0.17.26, built 4 burner miners and feeded each other (in circle), then changed speed to 100 (and all i did was collecting coal from them to prevent jamming) - and pollution never escaped this chunk where my mine were located. Rolled-back game to 0.17.25, created map with the sa...
- Mon Apr 08, 2019 11:38 am
- Forum: Campaign / Scenario suggestions
- Topic: [0.17.25] NPE - Clicking empty cell on quickbar shows large list of items
- Replies: 0
- Views: 1090
[0.17.25] NPE - Clicking empty cell on quickbar shows large list of items
As there are no item categories in NPE, clicking quickbar empty cell just spits everything in the game to player face. Probably, it should be limited to items that are researched by player at this moment plus mineable minerals that present on the map. Or at least be limited to items available in sce...
- Sun Apr 07, 2019 2:22 pm
- Forum: Not a bug
- Topic: [0.17.25] Coal deposits blinks on a minimap when char moves
- Replies: 10
- Views: 2702
Re: [0.17.25] Coal deposits blinks on a minimap when char moves
Even more, sometimes static 1px checkerboard image flickers when i just rotate my head quickly left and right or shake my screen. So it's not only matrix problem, but also an optical illusion. Unfortunally, i have no printer to check whenever this works on paper too or on screen only. Also, i made a...
- Sun Apr 07, 2019 10:45 am
- Forum: Not a bug
- Topic: [0.17.25] Coal deposits blinks on a minimap when char moves
- Replies: 10
- Views: 2702
Re: [0.17.25] Coal deposits blinks on a minimap when char moves
Also, if minimap is zoomed (or scale setting is set not to 100%) - pattern becomes something strange, not checkerboard anymore. I think, resource patches rendering on minimap should respect zoom factor and render pixels according to final viewport coordinates (display screen coordinates), not accord...
- Sun Apr 07, 2019 12:41 am
- Forum: Pending
- Topic: [0.17.25] Crazy bug [bad mod zip - no notice??!]
- Replies: 5
- Views: 2023
Re: Crazy bug [bad mod zip - no notice??!]
Ideally, sha1 of downloaded mods should be checked. There is sha1 field for every mod version returned by mod portal api, so if something bad happens during download (network problem or firewall software bug) causing wrong hash - this file should be discarded and download process should be re-attemp...
- Sat Apr 06, 2019 4:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.25]New Russian font - ugly
- Replies: 3
- Views: 1879
Re: [17.25]New Russian font - ugly
To one, who wants to use good old Lato fonts from previous versions, but doesn't want to download whole game, here is font files: https://yadi.sk/d/vokiNgGxpyHGNw Unpack to Factorio directory with replace (contains Lato fonts + russian, ukrainian and belarusian locale config files with added Lato fo...
- Fri Apr 05, 2019 11:27 pm
- Forum: Releases
- Topic: Version 0.17.25
- Replies: 42
- Views: 24095
Re: Version 0.17.25
This is experimental branch, we all are integration testers
- Fri Apr 05, 2019 5:37 pm
- Forum: Duplicates
- Topic: [0.17.25] Objects behind technology research screen can be rotated
- Replies: 1
- Views: 889
Re: [0.17.25] Objects behind technology research screen can be rotated
It was duplicate of 66320 (didn't notice it when used search). I can't delete a topic after few days passed, so move to duplicate category please.
- Thu Apr 04, 2019 10:18 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.24] korean font does not have some sign character
- Replies: 2
- Views: 987
Re: [0.17.24] korean font does not have some sign character
Same problem (68921) for russian (and other cyrillic languages)
- Thu Apr 04, 2019 2:09 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.24] some sybols not visible
- Replies: 2
- Views: 2793
Re: [0.17.24] some sybols not visible
I even know what causes this bug. Current font list for Russian is: { "completed": 100, "language-name": "ะ ัััะบะธะน", "font": { "default": [ "__core__/fonts/NotoSans-Regular.ttf", "__core__/fonts/Sunflower-Medium.ttf", "__core_...
- Wed Apr 03, 2019 7:55 pm
- Forum: Duplicates
- Topic: [0.12.29] Starting in the middle of an ocean
- Replies: 166
- Views: 56259
Re: [0.12.29] Starting in the middle of an ocean
Actually, this problem is very easy to solve: 1. After map generation, find a nearest ore/stone/coal patch (doesn't actually matter, unless it can be spawned on small island too) 2. Check it's reachability with A* search 3. If reachable, everything is done, spawn player at this location. 4. If not r...
- Tue Apr 02, 2019 2:36 am
- Forum: Duplicates
- Topic: [0.17.25] Objects behind technology research screen can be rotated
- Replies: 1
- Views: 889
[0.17.25] Objects behind technology research screen can be rotated
How to reproduce this issue: 1. Place any rotatable object (for example, mining drill) near you or walk near this object 2. Hover mouse above rotatable object (while you are not far from it) 3. Open technology research screen with T hotkey 4. Press R hotkey anywhere inside this screen (except search...
- Sun Mar 31, 2019 5:04 pm
- Forum: Mod portal Discussion
- Topic: Mods with copyrighted music on the portal
- Replies: 0
- Views: 1034
Mods with copyrighted music on the portal
Looked for mod updates at mods portal and found some suspicious mods: https://mods.factorio.com/mod/StarCraftAntologyMusicPack (StarCraft Antology Music Pack) https://mods.factorio.com/mod/StarCraft_2_SFX (StarCraft II SFX) And these are probably too: https://mods.factorio.com/mod/CustomMusicfromMat...