Search found 36 matches

by Shogal
Wed Apr 16, 2025 12:29 pm
Forum: Releases
Topic: Version 2.0.45
Replies: 227
Views: 57152

Re: Version 2.0.45

To me, this change is annoying too, because I prefer Rail World and think it as more natural way to play Factorio than the default settings. Also, I agree this should not come in a minor patch, because this update forces players to restart their games over if they still want to get corresponding ...
by Shogal
Tue Jan 28, 2025 3:39 pm
Forum: Releases
Topic: Version 2.0.33
Replies: 10
Views: 11306

Re: Version 2.0.33

FactorioBot wrote: Tue Jan 28, 2025 12:43 pm Demolishers are now no longer simulated when they are irrelevant to gameplay, and off-screen demolishers are now only partially simulated.
Oh, finally SegmentedUnit stopped eating my CPU on every tick, thanks
by Shogal
Mon Jan 06, 2025 7:51 pm
Forum: Releases
Topic: Version 2.0.29
Replies: 9
Views: 11828

Re: Version 2.0.29

nova4x wrote: Mon Jan 06, 2025 2:18 pm Id love if someone could post the recycler differences
Top is old, bottom is new
01-06-2025, 21-50-58.png
01-06-2025, 21-50-58.png (196.44 KiB) Viewed 9273 times
by Shogal
Mon Dec 23, 2024 4:59 pm
Forum: Not a bug
Topic: Working pump doesn't fill fluid tank to its limit.
Replies: 6
Views: 1057

Re: Working pump doesn't fill fluid tank to its limit.


So the possible solution for that could be decreasing amount of source tanks to only one?
This could solve exactly this single case. But generally it's better to do comparisons in proper way when dealing with floating point numbers (and fluids in factorio definitely are). Directly comparing them ...
by Shogal
Mon Dec 23, 2024 12:56 pm
Forum: Not a bug
Topic: Working pump doesn't fill fluid tank to its limit.
Replies: 6
Views: 1057

Re: Working pump doesn't fill fluid tank to its limit.

Sorry for possible offtopic, but regardless it being bug or not, it's unreliable to assume full tank to contain exactly 25000 when it's constantly consumed from the other side. The exact value will only work if adding to the tank is computed exactly after all subtractions from it, or if subtractions ...
by Shogal
Thu Dec 19, 2024 9:57 pm
Forum: Pending
Topic: [2.0.14] Achievement Validation Bug - "Keeping your hands clean" & "Logistics Networks Embargo"
Replies: 2
Views: 701

Re: [2.0.14] Achievement Validation Bug - "Keeping your hands clean" & "Logistics Networks Embargo"


Thanks for the report. Can you reproduce this issue in the latest release? There was a fix somewhat related to this and I'm unsure if it solved this exact issue.
At least, "Logistics Networks Embargo" is not fixed in the latest 2.0.27, it still doesn't stay between games and resets when I start ...
by Shogal
Thu Dec 19, 2024 9:33 pm
Forum: Duplicates
Topic: [2.0.27] Train sprites wrong z-order when very close to each other on diagonal rails
Replies: 2
Views: 278

[2.0.27] Train sprites wrong z-order when very close to each other on diagonal rails

Not a major glitch, only visual one.
I built two diagonal railroads right next to each other and noticed the trains overlap each other in a weird way.
At some point the right train renders above the left train which is wrong z-order.
Here is video demonstration (sorry for bad quality):
763219725 ...
by Shogal
Sat Nov 30, 2024 2:27 pm
Forum: Resolved Problems and Bugs
Topic: [pard] [2.0.11] PC: Achievement "logistic network embargo" on Steam, but not in-game
Replies: 34
Views: 8152

Re: [2.0.11] PC: Achievement "logistic network embargo" on Steam, but not in-game

I got Logistic Network Embargo achievement in Space Age (without any side mods - only base, elevated-rails, quality and space-age enabled), and when I start the new game or load the previous savegame (even without restarting the game between this) - the achievement uncompletes again even without ...
by Shogal
Thu Nov 21, 2024 7:28 pm
Forum: Resolved Problems and Bugs
Topic: Bugs. The remains of destroyed buildings do not disappear
Replies: 9
Views: 2839

Re: Bugs. The remains of destroyed buildings do not disappear

I'd like the disappear time to be configurable in Options. Don't want them to stay forever to clog savegame size, but allowing to set some reasonable time like few hours would be the nice implrovement.
by Shogal
Thu Nov 21, 2024 7:02 pm
Forum: Releases
Topic: Version 2.0.21
Replies: 28
Views: 25819

Re: Version 2.0.21

FactorioBot wrote: Thu Nov 21, 2024 5:59 pm [*]Added drag-to-reorder to the research queue.
Nice change, the old rearrange UI was very clunky and inconsistent with the rest of UI
by Shogal
Sun Nov 10, 2024 5:46 pm
Forum: Duplicates
Topic: "e" key no longer closes window when logistic request input is active
Replies: 2
Views: 307

Re: "e" key no longer closes window when logistic request input is active

Because you can type expressions into quantity fields in 2.0, they are no longer number only
by Shogal
Mon Oct 28, 2024 12:17 am
Forum: Releases
Topic: Version 2.0.11
Replies: 25
Views: 17665

Re: Version 2.0.11


okay, that version runs. do i have to buy space age again then? i linked the steam account, but it seems like i only can download the main game
To me it helped to log out from factorio.com website and log in back with linked Steam account instead of login/password. This added the DLC to my ...
by Shogal
Sun Oct 27, 2024 10:59 pm
Forum: Duplicates
Topic: [pard] [2.0.9] Logistic Network Embargo achievement un-completed itself / revoked (MR)
Replies: 5
Views: 2110

Re: [2.0.9] PC: Logistic Network Embargo Un-completed itself in my vanilla save.

The same bug in 2.0.11 still, and ever more: if i complete "Logistic Network Embargo" achievement on vanilla save, then load the game when it's not completed - it gets automatically un-completed again. Not tested on Space Age save still.
by Shogal
Tue Oct 22, 2024 12:54 pm
Forum: Ideas and Suggestions
Topic: Minor suggestion: mark DLC mods with "[DLC]" prefix in list
Replies: 0
Views: 177

Minor suggestion: mark DLC mods with "[DLC]" prefix in list

Idea: Mark DLC mods with "[DLC]" prefix in the mod list.
So it will be easier to figure out DLC mods (Space Age, Elevated rails, Quality). At this moment they stay on top, but having [DLC] mark will make them more clear and readable. Or mark them with icon.
Thank you in advance.
by Shogal
Fri Jul 15, 2022 8:48 am
Forum: General discussion
Topic: We need to talk about this, this pricing is absolutely ridiculous
Replies: 15
Views: 14004

Re: We need to talk about this, this pricing is absolutely ridiculous


Gaben turned off all means of paying for anything in roubles. What this talk is all about??? Who cares now? Is that an important problem now for anyone?
Nowadays, most russian Steam users top up their Steam accounts using the gray scheme: RUB > KZT > USD > [Steam balance in RUB]. It costs ~25 ...
by Shogal
Wed Oct 16, 2019 2:46 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 39662

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

I hope they will eat less UPS after the update, because massive biter attacks usually cause UPS drops on low-end CPU
by Shogal
Mon Jun 24, 2019 4:38 pm
Forum: Releases
Topic: Version 0.17.52
Replies: 18
Views: 17589

Re: Version 0.17.52

Biker wrote: Mon Jun 24, 2019 4:35 pm Size: 1043791872 bytes (995 MiB)
Looks like incomplete download, should be ~1.21 GiB
by Shogal
Mon Jun 24, 2019 4:30 pm
Forum: Releases
Topic: Version 0.17.52
Replies: 18
Views: 17589

Re: Version 0.17.52

I downloaded Factorio_x64_0.17.52.zip, verified and it had no problems.
Checksums for downloaded file:
MD5: 934EFEAF7D335FCDEDD39A861C2F3988
SHA-1: ECA4EE518D986150011A1BC83FF71CF1C6AC6C51
SHA-256: A0DDAD20FDF1FE684A3B9D05DE8C2124BC4BE60F2AC5D1811052779CEBBED670
SHA-512 ...
by Shogal
Tue Apr 16, 2019 9:42 pm
Forum: Not a bug
Topic: [0.17.31] Underground belt placement causes existing belts to disappear
Replies: 10
Views: 3545

Re: [0.17.31] Underground belt placement causes existing belts to disappear

To me, it's not a bug, but very handy feature. Especially when you make part of a bus go underground to split non-side belt.
by Shogal
Sat Apr 13, 2019 11:52 pm
Forum: News
Topic: Friday Facts #290 - Rail building changes & High-res icons
Replies: 75
Views: 44266

Re: Friday Facts #290 - Rail building changes & High-res icons


Wouldn't multiple versions of every icon be a huge load on vram?

No, in mipmap every downscaled texture is 4 times smaller than previous one on each step, so first is 1, 2nd is 1/4, 3rd is 1/16 etc. It's geometric progression, which sum tends to 4/3. So, storing multiple downscaled versions of ...

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