Search found 18 matches
- Thu Nov 16, 2023 11:38 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 329
- Views: 47002
Re: Friday Facts #384 - Combinators 2.0
For the selector combinator, "index" is a numerical value, right? If so, that's great, but not what I really want out of a selector combinator. Maybe there's one other mode that could be added to it? Something that takes one wire, with a whole bunch of signals on it (like the listing of a...
- Thu Nov 16, 2023 6:13 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 329
- Views: 47002
Re: Friday Facts #384 - Combinators 2.0
Maybe this was addressed in the 13 pages of comments, but I couldn't find it. For the selector combinator, "index" is a numerical value, right? If so, that's great, but not what I really want out of a selector combinator. Maybe there's one other mode that could be added to it? Something th...
- Wed Feb 01, 2023 8:25 pm
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.12
- Replies: 151
- Views: 147831
- Wed Feb 01, 2023 7:12 pm
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.12
- Replies: 151
- Views: 147831
Re: [MOD 1.1] Sea Block Pack 0.5.12
Is Helmod actually required for the mod pack to work, or is it there just as a convenience mod? I tend to prefer "Factory Planner" to Helmod, so wondering if changing to it would break anything...
- Wed Feb 12, 2020 7:09 pm
- Forum: Videos
- Topic: Industrial Revolution live stream 2/15/2020
- Replies: 0
- Views: 1087
Industrial Revolution live stream 2/15/2020
I've been doing my YouTube tutorial series for a while and decided to give live streaming a try. I will be doing a blind start of Industrial Revolution - I've deliberately not watched any videos of this mod, nor done any research on it. I've played it for less than 30 minutes just to verify compatib...
- Wed Sep 04, 2019 12:01 am
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 270080
Re: [0.17+] Space Exploration WIP
Update just came out, problem fixed.
- Fri Aug 23, 2019 8:35 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 270080
Re: [0.17+] Space Exploration WIP
1) Powersats and rectennas. Basically, generate power on your station in orbit (with solar panels), then beam it down to the planet. Would need some sort of transmitter and reciever structures. Those turn out to be relatively impractical in the real world. YMMV on in-game, which already has plenty ...
- Fri Aug 23, 2019 4:57 am
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 270080
Re: [0.17+] Space Exploration WIP
Really enjoying this mod. One of my absolute favorites. Two ideas for future additions, if you are continuing to add more content (don't know if they've already been suggested): 1) Powersats and rectennas. Basically, generate power on your station in orbit (with solar panels), then beam it down to t...
- Wed Aug 07, 2019 2:45 pm
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 187386
Re: Chunk-aligned modular railway system with LTN Stations
Apparently the images didn't post with my question. fixed.
- Mon Aug 05, 2019 3:46 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 215133
Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
I've been unable to track down exactly what conditions cause the loaders to flip during upgrade, but that's been one I've been chasing a while - if you can get it to happen reliably, would you mind posting a simple example save with a structure layout that reproduces the issue, so that I can sync t...
- Mon Aug 05, 2019 3:45 pm
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 187386
Re: Chunk-aligned modular railway system with LTN Stations
I'm having trouble with the universal requester and provider stations. The descriptions in the OP seem to refer to S signals, but I don't see any place for those in the current BPs. I've placed the universal requester station, set the constant combinator that had Xs in it to what I want sent to the ...
- Wed Jul 24, 2019 7:35 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 215133
Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Not sure if this was mentioned already, but I've noticed a bug with Deadlock's loaders: when upgrading using the upgrade tool and bots (not sure if it matters if it's regular bots or minibots), some loaders get turned around. Not the flow direction, but the side that the belt is attached too. I have...
- Wed Jul 24, 2019 5:42 pm
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 229
- Views: 264588
Re: Logistic Bot Provider
What you need to do is build logic so it monitors the available items. When the sum of them falls below some limit (or one of them gets too low) you request something from the LTN stop. Then LTN will send a mixed train. The important part is that the demand for multiple items passes the requester l...
- Tue Jul 23, 2019 7:17 pm
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 229
- Views: 264588
- Tue Apr 02, 2019 6:24 pm
- Forum: Releases
- Topic: Version 0.17.23
- Replies: 67
- Views: 38228
Re: Version 0.17.23
Not sure if this is related to Steam not updating, but when I download the Windows zip file, I can't open it with Win10's built-in unzip tool. I get "Windows cannot open the folder. The Compressed (zipped) Folder: 'C:\...\Factorio_x64_0.17.23.zxip' is invalid." It's also only about half a...
- Sun Mar 31, 2019 8:01 pm
- Forum: Releases
- Topic: Version 0.17.23
- Replies: 67
- Views: 38228
Re: Version 0.17.23
Not sure if this is related to Steam not updating, but when I download the Windows zip file, I can't open it with Win10's built-in unzip tool. I get "Windows cannot open the folder. The Compressed (zipped) Folder: 'C:\...\Factorio_x64_0.17.23.zxip' is invalid." It's also only about half a ...
- Tue Mar 26, 2019 5:53 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1016406
Re: [0.16] Sea Block Pack 0.2.17
This has likely been asked already, but please forgive me for not reading through 57 pages - I did check the last few. I'm trying to figure out if this pack has been upgraded for 0.17. Is the file "SeaBlockPack_0.3.1.zip" linked on page 56 the current version? Does it work with 0.17? Ther...
- Mon Mar 25, 2019 8:56 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1016406
Re: [0.16] Sea Block Pack 0.2.17
This has likely been asked already, but please forgive me for not reading through 57 pages - I did check the last few. I'm trying to figure out if this pack has been upgraded for 0.17. Is the file "SeaBlockPack_0.3.1.zip" linked on page 56 the current version? Does it work with 0.17? There...