Search found 18 matches

by dorthak
Thu Nov 16, 2023 11:38 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 47002

Re: Friday Facts #384 - Combinators 2.0

For the selector combinator, "index" is a numerical value, right? If so, that's great, but not what I really want out of a selector combinator. Maybe there's one other mode that could be added to it? Something that takes one wire, with a whole bunch of signals on it (like the listing of a...
by dorthak
Thu Nov 16, 2023 6:13 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 47002

Re: Friday Facts #384 - Combinators 2.0

Maybe this was addressed in the 13 pages of comments, but I couldn't find it. For the selector combinator, "index" is a numerical value, right? If so, that's great, but not what I really want out of a selector combinator. Maybe there's one other mode that could be added to it? Something th...
by dorthak
Wed Feb 01, 2023 8:25 pm
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.12
Replies: 151
Views: 147831

Re: [MOD 1.1] Sea Block Pack 0.5.12

KiwiHawk wrote: ↑
Wed Feb 01, 2023 7:44 pm

No, it's not required. Feel free to swap it out πŸ™‚

The Sea Block Pack mod doesn't do anything on it's own. It just provides a quick way to download/enable the standard set of mods in the pack.
Thanks
by dorthak
Wed Feb 01, 2023 7:12 pm
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.12
Replies: 151
Views: 147831

Re: [MOD 1.1] Sea Block Pack 0.5.12

Is Helmod actually required for the mod pack to work, or is it there just as a convenience mod? I tend to prefer "Factory Planner" to Helmod, so wondering if changing to it would break anything...
by dorthak
Wed Feb 12, 2020 7:09 pm
Forum: Videos
Topic: Industrial Revolution live stream 2/15/2020
Replies: 0
Views: 1087

Industrial Revolution live stream 2/15/2020

I've been doing my YouTube tutorial series for a while and decided to give live streaming a try. I will be doing a blind start of Industrial Revolution - I've deliberately not watched any videos of this mod, nor done any research on it. I've played it for less than 30 minutes just to verify compatib...
by dorthak
Wed Sep 04, 2019 12:01 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 270080

Re: [0.17+] Space Exploration WIP

Update just came out, problem fixed.
by dorthak
Fri Aug 23, 2019 8:35 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 270080

Re: [0.17+] Space Exploration WIP

1) Powersats and rectennas. Basically, generate power on your station in orbit (with solar panels), then beam it down to the planet. Would need some sort of transmitter and reciever structures. Those turn out to be relatively impractical in the real world. YMMV on in-game, which already has plenty ...
by dorthak
Fri Aug 23, 2019 4:57 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 270080

Re: [0.17+] Space Exploration WIP

Really enjoying this mod. One of my absolute favorites. Two ideas for future additions, if you are continuing to add more content (don't know if they've already been suggested): 1) Powersats and rectennas. Basically, generate power on your station in orbit (with solar panels), then beam it down to t...
by dorthak
Wed Aug 07, 2019 2:45 pm
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 187386

Re: Chunk-aligned modular railway system with LTN Stations

Apparently the images didn't post with my question. fixed.
by dorthak
Mon Aug 05, 2019 3:46 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 215133

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

I've been unable to track down exactly what conditions cause the loaders to flip during upgrade, but that's been one I've been chasing a while - if you can get it to happen reliably, would you mind posting a simple example save with a structure layout that reproduces the issue, so that I can sync t...
by dorthak
Mon Aug 05, 2019 3:45 pm
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 187386

Re: Chunk-aligned modular railway system with LTN Stations

I'm having trouble with the universal requester and provider stations. The descriptions in the OP seem to refer to S signals, but I don't see any place for those in the current BPs. I've placed the universal requester station, set the constant combinator that had Xs in it to what I want sent to the ...
by dorthak
Wed Jul 24, 2019 7:35 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 215133

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

Not sure if this was mentioned already, but I've noticed a bug with Deadlock's loaders: when upgrading using the upgrade tool and bots (not sure if it matters if it's regular bots or minibots), some loaders get turned around. Not the flow direction, but the side that the belt is attached too. I have...
by dorthak
Wed Jul 24, 2019 5:42 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 229
Views: 264588

Re: Logistic Bot Provider

What you need to do is build logic so it monitors the available items. When the sum of them falls below some limit (or one of them gets too low) you request something from the LTN stop. Then LTN will send a mixed train. The important part is that the demand for multiple items passes the requester l...
by dorthak
Tue Jul 23, 2019 7:17 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 229
Views: 264588

Re: Logistic Bot Provider

phi1010 wrote: ↑
Mon Jun 10, 2019 9:18 pm
A provider station allowing all items from a logistic network being requested over long distances via LTN.
Does this work with mixed-cargo trains? Say a wall-maintenance train that needs to bring a little bit of a bunch of things?
by dorthak
Tue Apr 02, 2019 6:24 pm
Forum: Releases
Topic: Version 0.17.23
Replies: 67
Views: 38228

Re: Version 0.17.23

Not sure if this is related to Steam not updating, but when I download the Windows zip file, I can't open it with Win10's built-in unzip tool. I get "Windows cannot open the folder. The Compressed (zipped) Folder: 'C:\...\Factorio_x64_0.17.23.zxip' is invalid." It's also only about half a...
by dorthak
Sun Mar 31, 2019 8:01 pm
Forum: Releases
Topic: Version 0.17.23
Replies: 67
Views: 38228

Re: Version 0.17.23

Not sure if this is related to Steam not updating, but when I download the Windows zip file, I can't open it with Win10's built-in unzip tool. I get "Windows cannot open the folder. The Compressed (zipped) Folder: 'C:\...\Factorio_x64_0.17.23.zxip' is invalid." It's also only about half a ...
by dorthak
Tue Mar 26, 2019 5:53 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1016406

Re: [0.16] Sea Block Pack 0.2.17

This has likely been asked already, but please forgive me for not reading through 57 pages - I did check the last few. I'm trying to figure out if this pack has been upgraded for 0.17. Is the file "SeaBlockPack_0.3.1.zip" linked on page 56 the current version? Does it work with 0.17? Ther...
by dorthak
Mon Mar 25, 2019 8:56 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1016406

Re: [0.16] Sea Block Pack 0.2.17

This has likely been asked already, but please forgive me for not reading through 57 pages - I did check the last few. I'm trying to figure out if this pack has been upgraded for 0.17. Is the file "SeaBlockPack_0.3.1.zip" linked on page 56 the current version? Does it work with 0.17? There...

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