Search found 7 matches
- Wed Mar 19, 2025 6:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [2.0.41] Desync, no mods
- Replies: 4
- Views: 2762
Re: [2.0.41] Desync, no mods
Oh and a friend also had the desync issue last time when we played on Saturday where 2 players were online the he joined, desynced retried and worked.
- Wed Mar 19, 2025 6:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [2.0.41] Desync, no mods
- Replies: 4
- Views: 2762
Re: [2.0.41] Desync, no mods
Same here. Using the official docker image (factoriotools/factorio:stable).
Server was running for a while but empty. No one was playing when I tried to join. Tried two times but every time got a desync. Restarted the server and then the join worked.
thanks
PS: have the reports if you want them ...
Server was running for a while but empty. No one was playing when I tried to join. Tried two times but every time got a desync. Restarted the server and then the join worked.
thanks
PS: have the reports if you want them ...
- Mon Sep 28, 2020 8:58 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 608
- Views: 382477
Re: Thank you (Make the dev-team happy today!)
Hey guys, just played 1.0 with spidertrons and therefore I wanted to thank you for your work and love for the game!
PS: missing the FFF
PS: missing the FFF
- Wed Sep 23, 2020 5:16 pm
- Forum: Technical Help
- Topic: 1.0 docker crashes on start
- Replies: 0
- Views: 882
1.0 docker crashes on start
I hosted a 0.18 server for a long time and now finally decided to play again but i can't get the server to start again with the new image.
docker run -it --rm -v gaming_factorio:/factorio:rw factoriotools/factorio:latest
I'm using swarm mode and register the container as a service. But even as ...
docker run -it --rm -v gaming_factorio:/factorio:rw factoriotools/factorio:latest
I'm using swarm mode and register the container as a service. But even as ...
- Sat Mar 23, 2019 1:09 pm
- Forum: Not a bug
- Topic: Blueprint Tiles
- Replies: 2
- Views: 4897
Re: Blueprint Tiles
Ok I tried different ways now and I can create the blueprint I want again but I have to have landfilled the area first to create the blueprint. Before I could just use any place to create the blueprint.
I still think the blueprint generation was better when it selected the gras with it if you ...
I still think the blueprint generation was better when it selected the gras with it if you ...
- Fri Mar 22, 2019 11:21 pm
- Forum: Not a bug
- Topic: Blueprint Tiles
- Replies: 2
- Views: 4897
Blueprint Tiles
I think it happened with Version 0.17.10 but suddenly I cannot create a blueprint with Tiles anymore. Before that I could mark an empty area and got all the tiles of it. If some entity was in the area only the entity was selected for blueprint but there was a checkbox for "Tiles" to also have the ...
- Wed Mar 06, 2019 10:37 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.3] Train leaves disabled station
- Replies: 30
- Views: 19263
Re: [kovarex] [0.17.3] Train leaves disabled station
Same here.
I also use the same name for all stations of the same ore. So the conditions define which station is enabled (enough ore to pick up) and the trains only go to stations where enough ore is and it's not busy (Read stopped train). Now with 0.17 the train in the station seems to recheck if ...
I also use the same name for all stations of the same ore. So the conditions define which station is enabled (enough ore to pick up) and the trains only go to stations where enough ore is and it's not busy (Read stopped train). Now with 0.17 the train in the station seems to recheck if ...