Search found 7 matches

by struppi
Wed Mar 19, 2025 6:24 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding] [2.0.41] Desync, no mods
Replies: 4
Views: 2762

Re: [2.0.41] Desync, no mods

Oh and a friend also had the desync issue last time when we played on Saturday where 2 players were online the he joined, desynced retried and worked.
by struppi
Wed Mar 19, 2025 6:22 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding] [2.0.41] Desync, no mods
Replies: 4
Views: 2762

Re: [2.0.41] Desync, no mods

Same here. Using the official docker image (factoriotools/factorio:stable).

Server was running for a while but empty. No one was playing when I tried to join. Tried two times but every time got a desync. Restarted the server and then the join worked.

thanks

PS: have the reports if you want them ...
by struppi
Mon Sep 28, 2020 8:58 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 608
Views: 382477

Re: Thank you (Make the dev-team happy today!)

Hey guys, just played 1.0 with spidertrons and therefore I wanted to thank you for your work and love for the game!

PS: missing the FFF
by struppi
Wed Sep 23, 2020 5:16 pm
Forum: Technical Help
Topic: 1.0 docker crashes on start
Replies: 0
Views: 882

1.0 docker crashes on start

I hosted a 0.18 server for a long time and now finally decided to play again but i can't get the server to start again with the new image.

docker run -it --rm -v gaming_factorio:/factorio:rw factoriotools/factorio:latest

I'm using swarm mode and register the container as a service. But even as ...
by struppi
Sat Mar 23, 2019 1:09 pm
Forum: Not a bug
Topic: Blueprint Tiles
Replies: 2
Views: 4897

Re: Blueprint Tiles

Ok I tried different ways now and I can create the blueprint I want again but I have to have landfilled the area first to create the blueprint. Before I could just use any place to create the blueprint.
I still think the blueprint generation was better when it selected the gras with it if you ...
by struppi
Fri Mar 22, 2019 11:21 pm
Forum: Not a bug
Topic: Blueprint Tiles
Replies: 2
Views: 4897

Blueprint Tiles

I think it happened with Version 0.17.10 but suddenly I cannot create a blueprint with Tiles anymore. Before that I could mark an empty area and got all the tiles of it. If some entity was in the area only the entity was selected for blueprint but there was a checkbox for "Tiles" to also have the ...
by struppi
Wed Mar 06, 2019 10:37 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.3] Train leaves disabled station
Replies: 30
Views: 19263

Re: [kovarex] [0.17.3] Train leaves disabled station

Same here.

I also use the same name for all stations of the same ore. So the conditions define which station is enabled (enough ore to pick up) and the trains only go to stations where enough ore is and it's not busy (Read stopped train). Now with 0.17 the train in the station seems to recheck if ...

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