Search found 21 matches
- Tue Nov 14, 2023 6:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.96] Autoupdate fails MacOS Sonoma (14)
- Replies: 5
- Views: 775
Re: [1.1.96] Autoupdate fails MacOS Sonoma (14)
fixed in [1/1/97]
- Sun Nov 12, 2023 6:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.96] Autoupdate fails MacOS Sonoma (14)
- Replies: 5
- Views: 775
Re: [1.1.96] Autoupdate fails MacOS Sonoma (14)
Downloading the full full version works fine.
- Thu Nov 09, 2023 8:38 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.96] Autoupdate fails MacOS Sonoma (14)
- Replies: 5
- Views: 775
- Mon Nov 28, 2022 5:26 am
- Forum: News
- Topic: Friday Facts #371 - Apple Silicon
- Replies: 60
- Views: 26035
Re: Friday Facts #371 - Apple Silicon
Stupid question maybe (Mac newb), can you have multiple standalone installations on mac? There is a dmg file, which lets you install factorio the usual way, but is the a zip version for mac? You could just duplicate the factorio application and launch both copies of the app, however they will confl...
- Tue May 19, 2020 10:47 pm
- Forum: Won't fix.
- Topic: [0.18.25][mac] Crash setting up freeplay game, graphics related
- Replies: 5
- Views: 1738
Re: [0.18.25][mac] Crash setting up freeplay game, graphics related
I don't normally play on this machine. So, I don't know if this is new or not. My regular machine is off being used by someone else for about 10 days, so I broke out the ancient backup to have a computer to use. Figured I would try Factorio. Was actually surprised it worked at all. The work you folk...
- Tue May 19, 2020 8:21 pm
- Forum: Won't fix.
- Topic: [0.18.25][mac] Crash setting up freeplay game, graphics related
- Replies: 5
- Views: 1738
Re: [0.18.25] Crash setting up freeplay game, graphics related
Out of 10 crashes, 2 of them were just the map setting screen open, had not touched anything yet.
Other times I changed different settings, and most of the time, I could move on to the game itself.
So, I don't think my initial steps are relevant to the underlying bug.
Other times I changed different settings, and most of the time, I could move on to the game itself.
So, I don't think my initial steps are relevant to the underlying bug.
- Tue May 19, 2020 8:08 pm
- Forum: Won't fix.
- Topic: [0.18.25][mac] Crash setting up freeplay game, graphics related
- Replies: 5
- Views: 1738
Re: [18.25] Island Random seed crash
In attempting to reproduce...
It seems like 25% of the time, it will crash in the settings pane, regardless of whether you change anything or not.
It seems like 25% of the time, it will crash in the settings pane, regardless of whether you change anything or not.
- Tue May 19, 2020 8:06 pm
- Forum: Won't fix.
- Topic: [0.18.25][mac] Crash setting up freeplay game, graphics related
- Replies: 5
- Views: 1738
[0.18.25][mac] Crash setting up freeplay game, graphics related
Launch after new update Single User FreePlay Island Hit the change seed button 3 times Crash 0.000 2020-05-19 12:35:17; Factorio 0.18.25 (build 51668, mac, alpha) 0.000 Operating system: macOS 10.11.6 0.000 Program arguments: "/Applications/factorio.app/Contents/MacOS/factorio" 0.000 Read ...
- Fri Sep 27, 2019 2:40 am
- Forum: Gameplay Help
- Topic: 1.9k Space Science???
- Replies: 13
- Views: 4034
Re: 1.9k Space Science???
No clue why the production graph is "wrong", but it's never been perfectly precise. As for the "one bottle missing" that's probably the research rounding bug: https://forums.factorio.com/viewtopic.php?t=58383 If you have a brownout during research some tiny fraction of the bottl...
- Thu Sep 26, 2019 8:14 pm
- Forum: Gameplay Help
- Topic: 1.9k Space Science???
- Replies: 13
- Views: 4034
Re: 1.9k Space Science???
It doesn't show in the screen clip, but the time frame is ALL.
The reason I noticed is I have a technology which is at 99% complete, just needs 1 or 2 more science to finish. I went to check to see which science pack I was out of, and all the rest are good, except space.
The reason I noticed is I have a technology which is at 99% complete, just needs 1 or 2 more science to finish. I went to check to see which science pack I was out of, and all the rest are good, except space.
- Thu Sep 26, 2019 6:54 am
- Forum: Gameplay Help
- Topic: 1.9k Space Science???
- Replies: 13
- Views: 4034
Re: 1.9k Space Science???
I have 2 rocket silos. they have each launched 1 rocket. Nothing was left in the silo.
- Thu Sep 26, 2019 2:47 am
- Forum: Gameplay Help
- Topic: 1.9k Space Science???
- Replies: 13
- Views: 4034
1.9k Space Science???
How is is possible to make 1.9k Space Science.
(I have the game save if you want it.)
(I have the game save if you want it.)
- Wed Aug 14, 2019 11:21 pm
- Forum: Not a bug
- Topic: [0.17.5x] Mac OS Catalina autoupdate fail.
- Replies: 2
- Views: 1459
Re: [0.17.5x] Mac OS Catalina autoupdate fail.
Settings is it. They didn't cary over to the new OS.
Many thanks to all the smart guys in your world
Even with auto check off, I would have expected an explicit check to show the available update.
This was taken after 0.17.65 was available.
Many thanks to all the smart guys in your world
Even with auto check off, I would have expected an explicit check to show the available update.
This was taken after 0.17.65 was available.
- Fri Jul 26, 2019 6:55 pm
- Forum: Not a bug
- Topic: [0.17.5x] Mac OS Catalina autoupdate fail.
- Replies: 2
- Views: 1459
[0.17.5x] Mac OS Catalina autoupdate fail.
Autoupdate does find any update, says I have the current version, on my MacBook pro running Mac OS 10.15 (beta) Catalina. The same hardware booted into 10.14 finds the update and updates successfully. Note: not sure exactly which updates this affected since this machine gets booted onto both OSs on ...
- Fri Jul 12, 2019 4:40 am
- Forum: Minor issues
- Topic: [0.17.54] Version numbers not in sync
- Replies: 3
- Views: 1581
Re: [0.17.54] Version numbers not in sync
I agree it's minor, compared to all the other stuff you all are doing.
The information is located in the file:
Factorio -> Contents -> Info.plist
My guess is that the auto update mechanism does not update this file.
The information is located in the file:
Factorio -> Contents -> Info.plist
My guess is that the auto update mechanism does not update this file.
- Fri Jul 05, 2019 1:27 am
- Forum: Minor issues
- Topic: [0.17.54] Version numbers not in sync
- Replies: 3
- Views: 1581
[0.17.54] Version numbers not in sync
Might be a Mac only problem.
- Fri Jul 05, 2019 1:25 am
- Forum: Not a bug
- Topic: [0.17.54]layering issue with pump jack
- Replies: 1
- Views: 775
- Tue Jul 02, 2019 5:41 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.53] Mac right <ctl> key not recognized by train GUI
- Replies: 1
- Views: 2972
[posila] [0.17.53] Mac right <ctl> key not recognized by train GUI
On a mac, the left and right modifier keys are distinguishable. In most cases this makes little difference.
However, in the case of the train GUI, when trying to select a temporary station for a train to path to, the left <ctl> key works, and the right <ctl> key does not.
However, in the case of the train GUI, when trying to select a temporary station for a train to path to, the left <ctl> key works, and the right <ctl> key does not.
- Thu May 16, 2019 6:07 pm
- Forum: Releases
- Topic: Version 0.17.40
- Replies: 20
- Views: 13008
Re: Version 0.17.40
The updater is failing on MacOS. In addition, the .dmg has no mountable file system (i.e. dmg is corrupted).
- Sun Mar 10, 2019 7:12 am
- Forum: Not a bug
- Topic: [0.17.9] Productivity modules not accepted in Nuclear Fuel Reprocessing
- Replies: 1
- Views: 911
[0.17.9] Productivity modules not accepted in Nuclear Fuel Reprocessing
No productivity modules for Nuclear Fuel Reprocessing.
Productivity modules DO work in Kovarex Enrichment. Yay!!!
Productivity modules DO work in Kovarex Enrichment. Yay!!!