Search found 10 matches

by Guilty
Sun Mar 17, 2019 3:46 am
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 395
Views: 158319

Re: [MOD 0.16] Miniloader

Just to clarify, it’s not so much the chasing. It’s that every inserter picking up from a belt segment selects an item to chase and pick up at the start of each tick. So adding more inserters and increasing inserter speed still hits this fundamental limit of 1 item targeted per tick. I thought the ...
by Guilty
Sun Mar 17, 2019 3:45 am
Forum: Resolved Problems and Bugs
Topic: [0.16.x] belt->inserter throughput limit
Replies: 4
Views: 4822

Re: [0.16.x] belt->inserter throughput limit

Multiple inserters on top of each other is something we don't support. For many reasons including the logic of how they work(they all try to aim for the same item). And it's not something we want to support since there is very little reason to do this. Just sue a priority splitter and loader. Note ...
by Guilty
Sat Mar 16, 2019 11:33 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 395
Views: 158319

Re: [MOD 0.16] Miniloader

Just to clarify, it’s not so much the chasing. It’s that every inserter picking up from a belt segment selects an item to chase and pick up at the start of each tick. So adding more inserters and increasing inserter speed still hits this fundamental limit of 1 item targeted per tick. I thought the ...
by Guilty
Sat Mar 16, 2019 9:31 am
Forum: Mods
Topic: [Mod 1.1] Power Armor MK3
Replies: 100
Views: 61503

Re: [Mod 0.17] Power Armor MK3

The PNR is an early-ish alternative to fusion reactors, depending on which research you focus on of course, and is also 3x3 rather than 4x4; and the MK3 energy shield is MUCH stronger than the MK2, hence the size increase. Yeah, I can see why. Even though it takes more space the MK3 has 44.44 HP/sq...
by Guilty
Wed Mar 13, 2019 10:54 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 395
Views: 158319

Re: Game Crash

Ok, every Time when i will copy rails, the game crashed and give me the error report. I went ahead and built my own alternative to Bluebuild, because this bug has been around forever. Check it out: https://mods.factorio.com/mod/autobuild I can confirm AutoBuild is superior to Bluebuild through usin...
by Guilty
Wed Mar 13, 2019 8:35 am
Forum: Resolved Problems and Bugs
Topic: [0.17.11] Hyperlink doesn't show up
Replies: 4
Views: 1207

Re: [0.17.11] Hyperlink doesn't show up

Yeah, this is a minor bug. I'm just informing the devs, not a big deal but would be a nice fix.

Love Factorio devs <3
by Guilty
Wed Mar 13, 2019 1:42 am
Forum: Resolved Problems and Bugs
Topic: [0.17.11] Hyperlink doesn't show up
Replies: 4
Views: 1207

[0.17.11] Hyperlink doesn't show up

The homepage hyperlink works fine but the contact hyperlink fails to show up on the mods -> manage page

https://i.imgur.com/qLv5uei.png
by Guilty
Tue Mar 12, 2019 5:08 am
Forum: Mods
Topic: Mylon's Many Mods
Replies: 305
Views: 123555

Re: Mylon's Many Mods

I will see it the license allows me to upload a fixed version tonight (if I don't forget). I patched a few things for 0.17 to work. I actually wrote my own from scratch, with some performance improvements to boot. ;) https://mods.factorio.com/mod/autobuild That's awesome! Performance is indeed very...
by Guilty
Tue Mar 12, 2019 3:55 am
Forum: Mods
Topic: [Mod 1.1] Power Armor MK3
Replies: 100
Views: 61503

Re: [Mod 0.17] Power Armor MK3

Awesome, mod working again :D

Btw why do we have a portable nuclear reactor?
Also the energy shield being 3x3 saddens me :(
by Guilty
Tue Mar 12, 2019 1:14 am
Forum: Mods
Topic: [Mod 1.1] Power Armor MK3
Replies: 100
Views: 61503

Re: [Mod 0.17] Power Armor MK3

Yea... The latest update just broke it :(
https://i.imgur.com/YMKryIY.png

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