Search found 1224 matches

by robot256
Thu Mar 13, 2025 2:10 pm
Forum: General discussion
Topic: Unbeatable anti-cheat.
Replies: 24
Views: 7774

Re: Unbeatable anti-cheat.

When you look at the Factorio multiplayer system as a whole, it is a very short distance away from avionics-grade reliability and redundancy. The only thing missing is proactive error correction in some places. This happens to be the direction the developers chose to put a lot of their time and ...
by robot256
Thu Mar 13, 2025 1:57 pm
Forum: Won't fix.
Topic: [2.0.12] Hand crafting Yumako processing recipe results in unexpected stack spoilage value (MR)
Replies: 10
Views: 2236

Re: [2.0.12] Hand crafting Yumako processing recipe results in unexpected stack spoilage value (MR)

It's effectively partially disabled now, except the message to the user is by spoiling the first large batch they try to hand-process. If there was a hard limit on how many spoilable items you could queue, or some sort of text warning that the result might spoil before you're done crafting then it ...
by robot256
Wed Mar 12, 2025 3:59 pm
Forum: Gameplay Help
Topic: Train interruption exceeds train limit
Replies: 17
Views: 1130

Re: Train interruption exceeds train limit

Everything gets simpler if you decide to allow loaded trains to wait at the loading stop until needed. Then you can use a generic interrupt with just one stop (unload [cargo item]). And the loading stations are the depots they return to.
by robot256
Wed Mar 12, 2025 1:52 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.32] Filtered deconstruction planner doesn't match non-straight ghost rail
Replies: 2
Views: 773

Re: [2.0.32] Filtered deconstruction planner doesn't match non-straight ghost rail

I know this was a feature in 1.1 so that you could select only straight or only curved rails. Now that there are 6 flavors of rails (plus elevated), it would be really nice if a shortcut exists for "all rails".
by robot256
Tue Mar 11, 2025 5:28 pm
Forum: Gameplay Help
Topic: Train interruption exceeds train limit
Replies: 17
Views: 1130

Re: Train interruption exceeds train limit



Yes, the only generic system that seems to be officially supported is to have one interrupt dispatching empty trains from the depot to a loading station, and a second interrupt dispatching loaded trains to the unloading station of the resource it contains.

Thinking about it again, the solution ...
by robot256
Tue Mar 11, 2025 3:56 pm
Forum: Gameplay Help
Topic: Train interruption exceeds train limit
Replies: 17
Views: 1130

Re: Train interruption exceeds train limit

I think it will make much more sense if you use the Priority setting to increase the priority of the loading stops based on how few trains are already waiting loaded with that resource. That way you don't need one train for every loading stop necessarily, and you can ensure that the next empty train ...
by robot256
Tue Mar 11, 2025 3:33 pm
Forum: Gameplay Help
Topic: Train interruption exceeds train limit
Replies: 17
Views: 1130

Re: Train interruption exceeds train limit

Yes, the only generic system that seems to be officially supported is to have one interrupt dispatching empty trains from the depot to a loading station, and a second interrupt dispatching loaded trains to the unloading station of the resource it contains.

Thinking about it again, the solution I ...
by robot256
Tue Mar 11, 2025 2:21 pm
Forum: Releases
Topic: Version 2.0.39
Replies: 9
Views: 12280

Re: Version 2.0.39


I got a bunch of X-recycling recipes removed notices on my saves. I DID save a copy after the patch. So I have before & after. Looks benign to me though. I got:

tank-machine-gun-recycling
vehicle-machine-gun-recycling
tank-flamethrower-recycling
some wirestuff-recycling.


They removed recycling ...
by robot256
Tue Mar 11, 2025 2:17 pm
Forum: Gameplay Help
Topic: Train interruption exceeds train limit
Replies: 17
Views: 1130

Re: Train interruption exceeds train limit

I see what the problem is. This system will not work if there are more load stations than unload stations.

When the first train departs, it reserves one of the two spots at the load station but does not yet reserve any spots at the unload station. The second train also departs, reserving the second ...
by robot256
Tue Mar 11, 2025 1:16 pm
Forum: Outdated/Not implemented
Topic: Removing unnecessary rail segment blocking
Replies: 5
Views: 679

Re: Removing unnecessary rail segment blocking

And add bidirectional passing blocks at the start and end of long bidirectional tracks so the train doesn't have to reserve intersections while it is traveling a long way to get there.
by robot256
Sun Mar 09, 2025 11:50 pm
Forum: Not a bug
Topic: [2.0.20] Train skips temporary train stop if new temporary stop is added
Replies: 13
Views: 1320

Re: [2.0.20] Train skips temporary train stop if new temporary stop is added

The problem described in this bug report hinges on the fact that new temporary stops are added after the current destination if it is a temporary or interrupt stop and the train is immediately sent to the newest/last temporary stop, skipping the interrupt stop completely. . This is not how non ...
by robot256
Thu Mar 06, 2025 1:13 am
Forum: Resolved Problems and Bugs
Topic: [2.0.12] Train does not move between stops with same name (MR)
Replies: 30
Views: 7342

Re: [2.0.12] Train does not move between stops with same name (MR)


And I thought that solution to this was just to set limit equal to zero when enable/disable checkbox is selected. Is there any chance to get some insight on why this is more complicated than that?

(I assume) The logic in the game that prevents a new train from pathing toward a station until the ...
by robot256
Wed Mar 05, 2025 8:23 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.12] Train does not move between stops with same name (MR)
Replies: 30
Views: 7342

Re: [2.0.12] Train does not move between stops with same name (MR)


Thanks for fixing this! I think this is the correct behaviour if the intention is to make disabled and limit=0 behave the same.

However there is a small inconsistency in the ingame tooltip in the station GUI (emphasis mine):


Enable/disable: "the train stop will be considered full and no new ...
by robot256
Wed Mar 05, 2025 7:04 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.14] Rail signal selection rectangle does not match actual selectable area
Replies: 4
Views: 1708

Re: [2.0.14] Rail signal selection rectangle does not match actual selectable area

robot256 wrote: Wed Nov 13, 2024 1:07 am It's likely that solving this bug will also solve 119782.
Rseding91 kindly pointed out my math errors in 119782, so that one is not a bug and unrelated to this report.
by robot256
Wed Mar 05, 2025 7:00 pm
Forum: Not a bug
Topic: [2.0.14] Rail signal selection_box shifts incorrectly when not on tile edges
Replies: 2
Views: 398

Re: [2.0.14] Rail signal selection_box shifts incorrectly when not on tile edges

Thank you for pointing out my mistake. Somehow I had convinced myself that the box definition was {{x1, x2}, {y1, y2}} when it is actually {{x1, y1}, {x2, y2}}. I will fix this and try again. Cheers!
by robot256
Tue Mar 04, 2025 8:47 pm
Forum: Releases
Topic: Version 2.0.38
Replies: 14
Views: 7479

Re: Version 2.0.38


Not if like current state of affairs is representing bigger problem, since I have to fill shipping lists manually anyway.
Players don't always eke out hundreds of space platform modules per minute into their stockpiles, you know.


That's precisely the reason for this change. Imagine your space ...
by robot256
Tue Mar 04, 2025 8:33 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.12] Train does not move between stops with same name (MR)
Replies: 30
Views: 7342

Re: [2.0.12] Train does not move between stops with same name (MR)



Internally, I don't know how distinct the two states are, and thus how likely it is for the new code in this bugfix to intentionally or accidentally handle one condition but not the other.


Condition was checking for limit to be 0, just to make sure it remains consistent i made it also apply ...
by robot256
Tue Mar 04, 2025 8:12 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.12] Train does not move between stops with same name (MR)
Replies: 30
Views: 7342

Re: [2.0.12] Train does not move between stops with same name (MR)



Does this represent a new difference between setting Disabled=True versus setting Limit=0?


According to this post , the difference will be removed :

The crucial thing is to set train limit to 1 or 0 to signal a station is requesting a train or not. It doesn't work if you enable/disable the ...
by robot256
Tue Mar 04, 2025 6:33 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.12] Train does not move between stops with same name (MR)
Replies: 30
Views: 7342

Re: [2.0.12] Train does not move between stops with same name (MR)

Rseding91 wrote: Tue Mar 04, 2025 6:25 pm Thanks for the report. For the next release trains will move between stops of the same name provided the one they're sitting at becomes disabled in the meantime.
Does this represent a new difference between setting Disabled=True versus setting Limit=0?

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