Search found 606 matches
- Tue May 16, 2023 2:27 pm
- Forum: Technical Help
- Topic: frame cycle high, fps 5 in multiplayer game, any idea leading me to fix it?
- Replies: 5
- Views: 847
Re: frame cycle high, fps 5 in multiplayer game, any idea leading me to fix it?
If you save the multiplayer map to your computer and load it in single player mode, what FPS and UPS do you get?
- Mon May 15, 2023 4:12 pm
- Forum: Gameplay Help
- Topic: station disappears from train schedule
- Replies: 2
- Views: 788
Re: station disappears from train schedule
Do you have any train mods installed? Some do automatic refueling schedule stuff if you name the stop in a particular way. When you add the station to the schedule, is the schedule entry dark gray/black, or is it light gray/white? The lighter color indicates a temporary entey that will only be visit...
- Sun May 07, 2023 5:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.81] Copy-paste randomly loses building recipes
- Replies: 17
- Views: 3080
Re: [boskid][1.1.81] Copy-paste randomly loses building recipes
Thanks! Would the Space Exploration beacons also cause this bug? I've noticed the copy-paste issue with that mod too. SE has a set of rules where some recipes work on some surfaces but not others, and some buildings/ghosts get swapped by scripts. You'll definitely need to investigate it separately.
- Fri May 05, 2023 7:03 pm
- Forum: Gameplay Help
- Topic: NO-PATH with multiple trains
- Replies: 8
- Views: 1487
Re: NO-PATH with multiple trains
Yes, there's no reason to use a chain signal before a station on a one-way track. There might sometimes be a reason to use chains on the single rail connecting the two groups of stations. Does the problem still happen if there is a chain signal exiting the buffer stations?
- Fri May 05, 2023 3:59 am
- Forum: Gameplay Help
- Topic: NO-PATH with multiple trains
- Replies: 8
- Views: 1487
Re: NO-PATH with multiple trains
Can you share the timestamp when the "no path" text appears over the train? It's hard to see in the video. It does seem like the trains behave normally overall.
- Tue May 02, 2023 7:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.81] Copy-paste randomly loses building recipes
- Replies: 17
- Views: 3080
Re: [1.1.81] Copy-paste randomly loses building recipes
One thing to keep track of when testing is if any of the recipes are locked behind technologies. I know that can cause blueprints to be funny sometimes, and if a mod does something unusual like re-lock a recipe even weirder things could happen.
- Mon Mar 27, 2023 7:32 pm
- Forum: Technical Help
- Topic: amd ryzen 7 5700x in game for mods?
- Replies: 3
- Views: 935
Re: amd ryzen 7 5700x in game for mods?
If you're asking if a 1-year-old CPU will perform better than a 13-year-old CPU, I don't think anyone will hesitate to say yes. It's more than three times faster just in clocks. The change from DDR3 to DDR4 will also have a big impact. But still, it is possible to make a big enough factory to lag a ...
- Sun Mar 26, 2023 6:30 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 416
- Views: 250533
Re: Performance optimization - post your saves
LOL :D Okay, I knew that the base isn't small. But what are ways to bring it up to 30 PFS at least? Start a new game? :) That's an impressive map... First loading, I got 7 UPS. After I killed all the biters with the command line (there were 45000 enemy units mostly trying to pathfind to your base a...
- Sun Mar 26, 2023 12:50 pm
- Forum: Gameplay Help
- Topic: How to divide full belt into precision number
- Replies: 10
- Views: 1516
Re: How to divide full belt into precision number
There is no problem, you just need regular splitters. If you provide enough to begin with, the machines will consume what they need and the rest will back up on the belt, forcing the unneeded items to take a different path towards another machine that needs them. Oh. I just realize I could set a in...
- Sat Mar 25, 2023 11:15 pm
- Forum: Gameplay Help
- Topic: How to divide full belt into precision number
- Replies: 10
- Views: 1516
Re: How to divide full belt into precision number
There is no problem, you just need regular splitters. If you provide enough to begin with, the machines will consume what they need and the rest will back up on the belt, forcing the unneeded items to take a different path towards another machine that needs them.
- Sat Mar 25, 2023 8:01 pm
- Forum: Technical Help
- Topic: Best CPU available: AMD Ryzen 9 7950X3D?
- Replies: 48
- Views: 11894
Re: Best CPU available: AMD Ryzen 9 7950X3D?
Remember that while the vanilla Factorio engine is heavily optimized to minimize cache misses, the Lua interpreter that runs mod code is not. Large, heavily modded maps might not see any improvement from Vcache at all, so physical RAM latency is still important.
- Fri Mar 24, 2023 5:27 pm
- Forum: Gameplay Help
- Topic: Fluid system: only 1st Storage Tank is filled to 25k and only with a pump
- Replies: 47
- Views: 6663
Re: Fluid system: only 1st Storage Tank is filled to 25k and only with a pump
I've noticed that a pipe as well as a tank displays only liquid level but not flow speed. If there's no flow speed how can a player know how it's working if the fluid level is irrelevant? The only entities which show flow speed are steam engines/turbines & (offshore) pumps I know of. Perhaps I'...
- Fri Mar 24, 2023 12:54 am
- Forum: Gameplay Help
- Topic: Fluid system: only 1st Storage Tank is filled to 25k and only with a pump
- Replies: 47
- Views: 6663
Re: Fluid system: only 1st Storage Tank is filled to 25k and only with a pump
It's logical that you need an input of 60/s to be able to consume 60/s. We're talking about Steam Level. If that's up to the max, there isn't a problem to provide constant flow needed (or we'll see if it drains that there's something wrong). The fluid level in a flowing pipe is a stable equilibrium...
- Sat Mar 18, 2023 4:24 pm
- Forum: General discussion
- Topic: Can't understand hate for handcrafting and love for early malls
- Replies: 27
- Views: 7245
Re: Can't understand hate for handcrafting and love for early malls
If I have a stock pile of green circuits, gears, iron plate, copper plate, etc. I can handcraft most products for early game. Belts is something I like to automate, too, because it is used en masse. I agree, even in late game I set my logistics requests to a stack of all the main intermediate produ...
- Tue Mar 14, 2023 9:53 pm
- Forum: Modding help
- Topic: Determine if item_prototypes attribute is a pointer?
- Replies: 4
- Views: 857
Re: Determine if item_prototypes attribute is a pointer?
This is a bug in the Global Variable Viewer mod because it naively walks the prototype tree which includes a doubly-linked 2-level tree of LuaGroup objects. The LuaGroup for the subgroup has a reference to the parent group, and the parent has a reference back to the subgroup. This should be handled ...
- Mon Mar 13, 2023 4:04 am
- Forum: Modding discussion
- Topic: New to Modding, what is allowed?
- Replies: 3
- Views: 1077
Re: New to Modding, what is allowed?
My first mod copied a few subroutines from another mod. I messaged them, asked for some advice and if they minded me using that code. Most folks are reasonable if you ask politely. You may have already figured it out, but there's lots of "mods of mods" that change the characteristics of an...
- Sat Mar 11, 2023 4:15 am
- Forum: Questions, reviews and ratings
- Topic: LTN Combat outpost resupply?
- Replies: 4
- Views: 1244
Re: LTN Combat outpost resupply?
I was going to pile on the train of "don't use LTN for that", but then I tried it for myself. The "Merged Delivery" feature does in fact allow multiple items to be loaded into one train, if they are all requested by one station and provided by another. A minimal amount of circuit...
- Tue Mar 07, 2023 1:35 pm
- Forum: Logistic Train Network
- Topic: Bug? Constant Combinator OFF still triggers requests
- Replies: 3
- Views: 803
Re: Bug? Constant Combinator OFF still triggers requests
It's not the only way. You could have a second combinator that you turn on to make the price and request thresholds 1 billion each. Or pass the wire to the stop through a logic combinator that acts as a switch, and have another constant combinator that controls whether it passes signals or not. (Ari...
- Mon Mar 06, 2023 11:59 pm
- Forum: Modding help
- Topic: How to make a definition name for the custom event?
- Replies: 2
- Views: 500
Re: How to make a definition name for the custom event?
There is no way to assign a global name to a custom event ID. When cross-mod compatibility is needed, you will need to add a remote interface so that mod can ask your mod what event ID to register.
- Mon Mar 06, 2023 11:04 pm
- Forum: Logistic Train Network
- Topic: Bug? Constant Combinator OFF still triggers requests
- Replies: 3
- Views: 803
Re: Bug? Constant Combinator OFF still triggers requests
If you have any other signals wired to the LTN stops, like the buffer chests, that is all it takes to turn it into a provider (positive items) or requester (negative items). It uses defaults for everything else.