Search found 7 matches
- Wed Dec 16, 2020 1:08 am
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.12
- Replies: 151
- Views: 147686
Re: [MOD 1.1] Sea Block Pack 0.5.0
I tryed it and the "default landfill type" is set to landfill instead of sand in mod settings, i dont know if its intended but it seems like an unintentional change as i dont see it in changelog (and vanilla landfill is ugly :) ) I like the hydroplant recipe change and the tech tree is way...
- Mon May 20, 2019 8:41 am
- Forum: Resolved Problems and Bugs
- Topic: [Bilka] [0.17.41] Crash when creating combat robot
- Replies: 2
- Views: 1906
[Bilka] [0.17.41] Crash when creating combat robot
When i created a combat robot factorio crashed, the log file contains the following: 0.000 2019-05-19 13:59:18; Factorio 0.17.41 (build 45035, win64, alpha) 0.000 Operating system: Windows 10 (version 1803) 0.001 Program arguments: "E:\games\Factorio_0.17.33-Vanilla\bin\x64\factorio.exe" 0...
- Tue May 14, 2019 5:45 pm
- Forum: Duplicates
- Topic: [0.17.38] Factorio crashes, when setting the recipe in an assembler with fluid input
- Replies: 1
- Views: 850
[0.17.38] Factorio crashes, when setting the recipe in an assembler with fluid input
I had a crash when i tried to set a recipe of an unassigned assembling machine to electric engines. The log file contains the following: 0.000 2019-05-14 14:44:26; Factorio 0.17.38 (build 44914, win64, alpha) 0.000 Operating system: Windows 10 (version 1803) 0.000 Program arguments: "E:\games\F...
- Tue May 07, 2019 5:13 pm
- Forum: Minor issues
- Topic: [0.17.x] Blueprint book closes after deleting a blueprint from it
- Replies: 2
- Views: 1158
[0.17.x] Blueprint book closes after deleting a blueprint from it
Steps to reproduce: 1.) Open the blueprint library 2.) Open a blueprint book from the library 3.) right click on a blueprint from the book 4.) delete the blueprint 5.) Now the blueprint book closes This is behaviour is annoying if you want to delete multiple blueprints from the book, because you nee...
- Fri Apr 05, 2019 8:11 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.25] (Blueprinted) train can lost it's schedule depending on build order
- Replies: 4
- Views: 2538
Re: [0.17.25] (Blueprinted) train can lost it's schedule depending on build order
I tried to make a smaller blueprint which produces this error. 0eNqVl92u2jAMx98l16WK7Xxyt73GdDRxoOJUgha1hQ0h3n0pLRROM+HcEZr84vztOPZFfO6OxaEpq04sL6Jc11Urlr8uoi231WrX/9edD4VYirIr9iIT1Wrfj5pVuRPXTJTVpvgrlnD9yERRdWVXFsP62+D8uzruP4smTHis7MLSatF29SHQDnUbltRVv0/AyEycxXIBKpA3ZVOsh28mE223Gn6Ln2HbGR4f+PWxORWb...
- Fri Apr 05, 2019 12:36 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.25] (Blueprinted) train can lost it's schedule depending on build order
- Replies: 4
- Views: 2538
[kovarex] [0.17.25] (Blueprinted) train can lost it's schedule depending on build order
This bug is hard to reproduce, but it happens in the following scenario with a 1 locomotive 2 cargo train: L-C1-C2 1) First place a locomotive on a rail 2) Create a schedule for the locomotive 3) Place the second cargo (C2) first in a little bit farther from the locomotive than it's place 4) Now pla...
- Wed Mar 20, 2019 10:26 pm
- Forum: Not a bug
- Topic: [0.17.16] Placing different tier item on a blueprint removes the settings of the item
- Replies: 1
- Views: 946
[0.17.16] Placing different tier item on a blueprint removes the settings of the item
The bug can be reproduced eg. the following way: - Make an assembling machine 2 with any recipe - Copy and paste it to another place - Place a tier 3 assembler in place of the ghost: now the recipe of the new assembling machine's recipe is not set Other examples of this bug: - Placing a steelchest o...