Search found 8 matches

by wellczech
Wed Feb 07, 2024 4:05 pm
Forum: Not a bug
Topic: Hotkey remapping issue for copying wagon filters
Replies: 1
Views: 206

Hotkey remapping issue for copying wagon filters

Posting as new bug, since old one is incorrectly classified as idea/suggestion.

This bug viewtopic.php?f=6&t=109387 is incorrectly classified as idea/suggestion, see for new comments there.
by wellczech
Fri Sep 23, 2022 11:59 am
Forum: News
Topic: Friday Facts #370 - The journey to Nintendo Switch
Replies: 73
Views: 27255

Re: Friday Facts #370 - The journey to Nintendo Switch

From FFF: I settled for "the average player should be able to finish the game by launching a rocket and the game should maintain 60 UPS". Luckily, the performance met that target, even if it was quite close.

I guess no mods for performance reasons.
by wellczech
Fri Mar 13, 2020 2:05 pm
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 52489

Re: Friday Facts #338 - The (real) Character GUI

Personal logistic switch looks promising. Will it be turned off automatically if I die? I hate to spawn at my mall and bots brings me everything.
by wellczech
Fri Sep 27, 2019 11:39 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 47547

Re: Friday Facts #314 - 0.17 stable

Nuclear pie Grid of constant combinators (100x100). Grid outputs area left after nuking. Area is subtracted from 10k, to get nuked area. It's then divided by radius squared to estimate PI. (circuit doesn't yet automatically find nuked diameter; could be done by finding constant combinator row whoch ...
by wellczech
Sat Sep 07, 2019 10:29 am
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 27602

Re: Friday Facts #311 - New remnants 3

The mod looks great. I just don't understand why it's so unfriendly to streamers who wants to use the mod. I hope there's just some misinformation if streamers could use it or not.
by wellczech
Sun Jun 16, 2019 7:10 am
Forum: Ideas and Suggestions
Topic: Blueprint ghost on water
Replies: 3
Views: 2993

Blueprint ghost on water

TL;DR Blueprints should make ghost on water, so it's easier to know where to landfill. What ? When player pastes blueprint, it doesn't leave a ghost on water. This makes it hard to guess, where landfill should go to satisfy blueprint requirements. Pasting blueprint covering water should automatical...
by wellczech
Sat May 25, 2019 10:14 am
Forum: Not a bug
Topic: Feature: on time tutorials
Replies: 1
Views: 965

Feature: on time tutorials

I've been watching new Factorio steamers recently and I think tutorials should be enhanced and delivered when needed. This bug (UX enhancement) is low severity and importance, but I suggest should be resolved before 1.0. Current behaviour: Tutorials are available when items are researched (maybe?), ...
by wellczech
Thu Mar 21, 2019 10:22 am
Forum: Resolved Problems and Bugs
Topic: [0.17.16]Loading Scenario Crashs Game
Replies: 4
Views: 2733

Re: [0.17.16]Loading Scenario Crashs Game

I think it crashes because I register custom command in wrong way in the file community_whitelist.lua. Now I do it based on on_player_joined_game event.

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