Search found 295 matches

by Khagan
Wed Jun 25, 2025 5:29 am
Forum: Gameplay Help
Topic: Reactor network setup
Replies: 34
Views: 2577

Re: Reactor network setup


There is a slightly easier way to guarantee that you only ever put one cell in. Set up your reload condition on one inserter set to remove the spent fuel cell from the reactor. Wire a circuit to the inserter, reading hand contents. Wire that to the inserters that put fuel into the reactors. Give ...
by Khagan
Wed Jun 18, 2025 10:37 am
Forum: Gameplay Help
Topic: Radar Using More Power Than Needed
Replies: 5
Views: 418

Re: Radar Using More Power Than Needed

Possibly because you are filling the internal power buffer of the radar that was depleted during the night.
by Khagan
Wed Jun 18, 2025 8:44 am
Forum: General discussion
Topic: Have you ever used the sandbox mode ?
Replies: 8
Views: 1167

Re: Have you ever used the sandbox mode ?


I felt there was something off in the wording but i'm not native english and the "Do you ever use(present tense) the sandbox?" feel very unatural to me.

"Do you ever use the sandbox?" is absolutely natural and normal English. It refers to present (or recent past) habit, and asks nothing about ...
by Khagan
Tue Jun 17, 2025 11:10 pm
Forum: General discussion
Topic: Status of 2.1?
Replies: 3
Views: 2040

Re: Status of 2.1?

feng wrote: Tue Jun 17, 2025 9:59 pm In last FFF they mentioned it will be worked on when all bugs are fixed and that they are expecting to need at least 2 months for it. Well, now we are half a year later
... and all the bugs are not yet fixed. Once they are, start your two-month timer.
by Khagan
Tue Jun 17, 2025 11:06 pm
Forum: General discussion
Topic: Have you ever used the sandbox mode ?
Replies: 8
Views: 1167

Re: Have you ever used the sandbox mode ?

The first and third options clash because of the different tenses. For one of the answers to be 'No, I use (present tense) the editor instead', the question should really be 'Do you ever use (present tense) the sandbox?' With the question as it is ('Have you ever used') the answer offered needs to ...
by Khagan
Tue Jun 10, 2025 7:32 am
Forum: Balancing
Topic: Acid neutralizarion is 10x too fast.
Replies: 20
Views: 4357

Re: Acid neutralizarion is 10x too fast.


Not even the power boost on Vulcanus can make solar a viable primary power source.


It's not the power boost that's most important (though it certainly helps) but the hugely reduced materials cost. On Nauvis, even ignoring the space requirements, the capital cost is very large. Solar power ...
by Khagan
Mon Jun 09, 2025 9:34 am
Forum: Balancing
Topic: Acid neutralizarion is 10x too fast.
Replies: 20
Views: 4357

Re: Acid neutralizarion is 10x too fast.


You obviously use the method that works best. That's why balance is important so that the tradeoffs lead to varied factory designs that are actually competitive.


Indeed. And I think that currently solar and acid neutralisation are well balanced on Vulcanus: if you have spare space, build solar ...
by Khagan
Mon Jun 09, 2025 4:18 am
Forum: Balancing
Topic: Acid neutralizarion is 10x too fast.
Replies: 20
Views: 4357

Re: Acid neutralizarion is 10x too fast.

Stargateur wrote: Sun Jun 08, 2025 6:09 pm if you ask me, this way to generate power on vulcanus is broken and unfun.
So just use solar, which is extremely cheap to build on Vulcanus. The only downside is the space requirement (but even that is still much less than on Nauvis).
by Khagan
Fri Jun 06, 2025 7:30 am
Forum: Gameplay Help
Topic: Is this expected behavior?
Replies: 2
Views: 486

Re: Is this expected behavior?

It takes each combinator 1 tick to process input to output. If you want to make sure that you are comparing results from the train contents at the same instant, your two chains of combinators have to be the same length. If one is a step longer than the other you can insert a 'dummy' step before ...
by Khagan
Tue May 20, 2025 9:59 am
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 148
Views: 20621

Re: How to upcycle?

mrkev wrote: Mon May 19, 2025 1:46 pm 50% boost per stage for 3 stages (you are not receiving boost for normal and legendary quality) is 1,5^3 = 3.375 and 3.375/4 = 0.844, which is still less than 1.
That's 50% relative boost per cycle, not per successful quality raise, and you average multiple cycles for each level.
by Khagan
Mon May 19, 2025 12:29 am
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 148
Views: 20621

Re: How to upcycle?


when you recycle underground pipes, you'll get both pipes and some iron. You can then make more pipes from that iron (in a assembly plant), which will give you slight boost. The whole question is, whether this boost is enough to get pass the problem with the double recycling. Because if you get a ...
by Khagan
Sat May 03, 2025 5:03 am
Forum: Gameplay Help
Topic: Upcycler statistical bias
Replies: 4
Views: 770

Re: Upcycler statistical bias


Recent posts about quality has reminded me of a problem I observed in quality production: if you afk for long enough and leave an upcycler running, there will be a significant bias in leftover products that strongly suggests the recycler output distribution being biased.


Don't forget that even ...
by Khagan
Sun Apr 06, 2025 11:14 pm
Forum: General discussion
Topic: [Poll] Would you be happy to pay for more official planets and expansions?
Replies: 67
Views: 8885

Re: [Poll] Would you be happy to pay for more official planets and expansions?



if the point is to reach the end screen, there needs to be more content, OR if the point is to play around in a sandbox and build things, give us the tech earlier.


You [...] seem stuck repeating inconsistent request.

Like you want the number to be odd and even at the same time.


Which part ...
by Khagan
Fri Mar 28, 2025 6:07 am
Forum: Gameplay Help
Topic: Crusher runs ".. Asteroid crushing" on "chunk" signal
Replies: 9
Views: 870

Re: Crusher runs ".. Asteroid crushing" on "chunk" signal

SaboteurKiev wrote: Thu Mar 27, 2025 7:05 pm And we have two other recipes where output product will be asteroid chunk
So it uses the first one it comes to.
by Khagan
Thu Feb 27, 2025 10:26 am
Forum: Balancing
Topic: (ICE) Asteroid spawn above Nauvis
Replies: 9
Views: 2670

Re: (ICE) Asteroid spawn above Nauvis


spawned asteroids are drawn to the center of the map, so if you build a platform whose collectors completely cover the whole perimeter, you collect them all. No matter how large the perimeter.

So for a stationary platform the task is to find the smallest platform that covers all the perimeter ...
by Khagan
Mon Feb 24, 2025 10:11 pm
Forum: Balancing
Topic: Gleba technologies have far too steep an oppertunity cost.
Replies: 22
Views: 5843

Re: Gleba technologies have far too steep an oppertunity cost.


Two foundries casting steel + one foundry to melt the iron can do the work of roughly 30 electric furnaces smelting steel and the 150 furnaces needed to smelt all the iron needed for said steel. While at the same time also consuming just over a quarter of the iron ore.


Make that 30 furnaces ...
by Khagan
Fri Feb 14, 2025 8:10 am
Forum: Gameplay Help
Topic: [SA] Where to make purple science in late game?
Replies: 3
Views: 1071

Re: [SA] Where to make purple science in late game?


Where do people like to make purple science in late game (after the "win")? It requires a lot of stone, which rules out Gleba (limited stone), but it also requires lots of plastic, which rules out Vulcanus (limited coal).


I've not got to that point in the game yet, but why not make it on ...
by Khagan
Mon Feb 03, 2025 8:57 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2014
Views: 790983

Re: Simple Questions and Short Answers

fencingsquirrel wrote: Mon Feb 03, 2025 6:34 pm multiply that by mining producitvity + prod mods,which caps at 400%.
There is no cap on mining productivity.
by Khagan
Wed Jan 29, 2025 1:29 am
Forum: Gameplay Help
Topic: Unable to select and area on Mac.
Replies: 2
Views: 451

Re: Unable to select and area on Mac.


I am unable to select an area by left click and dragging my mouse.
I have checked the game key bindings, and there is not even a key binding for "select area" present in the menu.
The only select option viable is "Select for blueprint". This is set for Shift + Left click, but using this, does ...
by Khagan
Fri Jan 24, 2025 10:03 pm
Forum: Gameplay Help
Topic: Wasteless nuclear reactor design revisited
Replies: 10
Views: 2969

Re: Wasteless nuclear reactor design revisited


A 2x2 reactor is a toy. It behaves very different to a 2x6 reactor, and it gets even more different if you use even more reactors.

I think 'toy' is an exaggeration. It's true that larger reactors have more design constraints than smaller ones, so solutions that work for the latter may not be ...

Go to advanced search