Search found 301 matches
- Wed Sep 24, 2025 10:16 am
- Forum: Gameplay Help
- Topic: Quality math question
- Replies: 4
- Views: 418
Re: Quality math question
A quality increase chance of 12.8% or p=0.128 means:
p(normal+) = p^0
p(uncommon+) = p^1
p(rare+) = p^2
p(epic+) = p^3
p(legendary)=p^4
Upgrade chances are 10% per level regardless of the base quality chance:
p(normal+) = 1
p(uncommon+) = p
p(rare+) = 0.1p
p(epic+) = 0.01p
p(legendary)= 0.001p
- Sun Aug 24, 2025 10:22 pm
- Forum: Gameplay Help
- Topic: Correct me or correct FFF#428
- Replies: 14
- Views: 1686
Re: Correct me or correct FFF#428
This assumes [...] that the exchangers use their full capacity of heat energy before sending it down the line.
They do. As long as they are getting heat at any temperature above 500°, they will work at full speed (or at least, at the speed permitted by the supply of water and required by the ...
- Sat Aug 23, 2025 11:40 am
- Forum: Gameplay Help
- Topic: Correct me or correct FFF#428
- Replies: 14
- Views: 1686
Re: Correct me or correct FFF#428
So what am I overlooking here?
Three things.
As has already been mentioned, you don't just have the heat capacity of the reactor, but also that of the heat pipes. It may still not be quite enough to store an entire fuel cell's worth of energy, but it will be much closer to that.
Perfection ...
- Thu Jul 31, 2025 11:56 pm
- Forum: Gameplay Help
- Topic: Reactor network setup
- Replies: 47
- Views: 5007
Re: Reactor network setup
it would be easier to just build some random 2xN without optimization, and still get more energy out of the consumed fuel cells just because of the increased neighbor bonus.
It's not even just about optimising use of fuel cells. The reactors themselves are expensive capital items, and more ...
- Thu Jul 31, 2025 12:52 am
- Forum: Gameplay Help
- Topic: Reactor network setup
- Replies: 47
- Views: 5007
Re: Reactor network setup
I wouldn't say it is a "regression". Rather unnecessarily complicated. Because it would work. In the end it would be similar to how we did it before 2.0 when we could not read anything from the reactors yet
Exactly.
temperature getting too low is the simplest way. Usually I set it to 550°C to ...
- Mon Jul 28, 2025 10:12 am
- Forum: General discussion
- Topic: I'm afraid of reddit influence
- Replies: 44
- Views: 5278
Re: I'm afraid of reddit influence
Indeed. OTOH, quality fluids would make getting quality holmium much easier.Shirasik wrote: Mon Jul 28, 2025 12:01 amIf so then restricting foundries' LDS recipe to common only don't make any sense.Stargateur wrote: Sun Jul 27, 2025 8:37 pm Not confirmed but quality fluid have been teased by a dev on discord.
- Wed Jun 25, 2025 5:29 am
- Forum: Gameplay Help
- Topic: Reactor network setup
- Replies: 47
- Views: 5007
Re: Reactor network setup
There is a slightly easier way to guarantee that you only ever put one cell in. Set up your reload condition on one inserter set to remove the spent fuel cell from the reactor. Wire a circuit to the inserter, reading hand contents. Wire that to the inserters that put fuel into the reactors. Give ...
- Wed Jun 18, 2025 10:37 am
- Forum: Gameplay Help
- Topic: Radar Using More Power Than Needed
- Replies: 5
- Views: 565
Re: Radar Using More Power Than Needed
Possibly because you are filling the internal power buffer of the radar that was depleted during the night.
- Wed Jun 18, 2025 8:44 am
- Forum: General discussion
- Topic: Have you ever used the sandbox mode ?
- Replies: 8
- Views: 1453
Re: Have you ever used the sandbox mode ?
I felt there was something off in the wording but i'm not native english and the "Do you ever use(present tense) the sandbox?" feel very unatural to me.
"Do you ever use the sandbox?" is absolutely natural and normal English. It refers to present (or recent past) habit, and asks nothing about ...
- Tue Jun 17, 2025 11:10 pm
- Forum: General discussion
- Topic: Status of 2.1?
- Replies: 21
- Views: 8779
Re: Status of 2.1?
... and all the bugs are not yet fixed. Once they are, start your two-month timer.feng wrote: Tue Jun 17, 2025 9:59 pm In last FFF they mentioned it will be worked on when all bugs are fixed and that they are expecting to need at least 2 months for it. Well, now we are half a year later
- Tue Jun 17, 2025 11:06 pm
- Forum: General discussion
- Topic: Have you ever used the sandbox mode ?
- Replies: 8
- Views: 1453
Re: Have you ever used the sandbox mode ?
The first and third options clash because of the different tenses. For one of the answers to be 'No, I use (present tense) the editor instead', the question should really be 'Do you ever use (present tense) the sandbox?' With the question as it is ('Have you ever used') the answer offered needs to ...
- Tue Jun 10, 2025 7:32 am
- Forum: Balancing
- Topic: Acid neutralizarion is 10x too fast.
- Replies: 21
- Views: 5843
Re: Acid neutralizarion is 10x too fast.
Not even the power boost on Vulcanus can make solar a viable primary power source.
It's not the power boost that's most important (though it certainly helps) but the hugely reduced materials cost. On Nauvis, even ignoring the space requirements, the capital cost is very large. Solar power ...
- Mon Jun 09, 2025 9:34 am
- Forum: Balancing
- Topic: Acid neutralizarion is 10x too fast.
- Replies: 21
- Views: 5843
Re: Acid neutralizarion is 10x too fast.
You obviously use the method that works best. That's why balance is important so that the tradeoffs lead to varied factory designs that are actually competitive.
Indeed. And I think that currently solar and acid neutralisation are well balanced on Vulcanus: if you have spare space, build solar ...
- Mon Jun 09, 2025 4:18 am
- Forum: Balancing
- Topic: Acid neutralizarion is 10x too fast.
- Replies: 21
- Views: 5843
Re: Acid neutralizarion is 10x too fast.
So just use solar, which is extremely cheap to build on Vulcanus. The only downside is the space requirement (but even that is still much less than on Nauvis).Stargateur wrote: Sun Jun 08, 2025 6:09 pm if you ask me, this way to generate power on vulcanus is broken and unfun.
- Fri Jun 06, 2025 7:30 am
- Forum: Gameplay Help
- Topic: Is this expected behavior?
- Replies: 2
- Views: 590
Re: Is this expected behavior?
It takes each combinator 1 tick to process input to output. If you want to make sure that you are comparing results from the train contents at the same instant, your two chains of combinators have to be the same length. If one is a step longer than the other you can insert a 'dummy' step before ...
- Tue May 20, 2025 9:59 am
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 148
- Views: 28700
Re: How to upcycle?
That's 50% relative boost per cycle, not per successful quality raise, and you average multiple cycles for each level.mrkev wrote: Mon May 19, 2025 1:46 pm 50% boost per stage for 3 stages (you are not receiving boost for normal and legendary quality) is 1,5^3 = 3.375 and 3.375/4 = 0.844, which is still less than 1.
- Mon May 19, 2025 12:29 am
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 148
- Views: 28700
Re: How to upcycle?
when you recycle underground pipes, you'll get both pipes and some iron. You can then make more pipes from that iron (in a assembly plant), which will give you slight boost. The whole question is, whether this boost is enough to get pass the problem with the double recycling. Because if you get a ...
- Sat May 03, 2025 5:03 am
- Forum: Gameplay Help
- Topic: Upcycler statistical bias
- Replies: 4
- Views: 880
Re: Upcycler statistical bias
Recent posts about quality has reminded me of a problem I observed in quality production: if you afk for long enough and leave an upcycler running, there will be a significant bias in leftover products that strongly suggests the recycler output distribution being biased.
Don't forget that even ...
- Sun Apr 06, 2025 11:14 pm
- Forum: General discussion
- Topic: [Poll] Would you be happy to pay for more official planets and expansions?
- Replies: 67
- Views: 10645
Re: [Poll] Would you be happy to pay for more official planets and expansions?
if the point is to reach the end screen, there needs to be more content, OR if the point is to play around in a sandbox and build things, give us the tech earlier.
You [...] seem stuck repeating inconsistent request.
Like you want the number to be odd and even at the same time.
Which part ...
- Fri Mar 28, 2025 6:07 am
- Forum: Gameplay Help
- Topic: Crusher runs ".. Asteroid crushing" on "chunk" signal
- Replies: 9
- Views: 1021
Re: Crusher runs ".. Asteroid crushing" on "chunk" signal
So it uses the first one it comes to.SaboteurKiev wrote: Thu Mar 27, 2025 7:05 pm And we have two other recipes where output product will be asteroid chunk