Search found 25 matches
- Tue Oct 17, 2023 4:47 am
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 183
- Views: 43509
Re: Friday Facts #380 - Remote view
I loved the new ideas, but I think rotating entities in remote view should be done by robots!
- Sat Jul 22, 2023 7:11 pm
- Forum: Ideas and Suggestions
- Topic: Make shortcut bar more resilient to mod loading and unloading
- Replies: 30
- Views: 7608
- Sat Jan 28, 2023 3:16 am
- Forum: Modding interface requests
- Topic: LuaRendering.draw_on_map
- Replies: 26
- Views: 9826
- Sun Nov 20, 2022 2:45 pm
- Forum: Duplicates
- Topic: Unable to bulk tranfer itens to trash
- Replies: 8
- Views: 2270
Re: Unable to bulk tranfer itens to trash
Yes! I tried deleting all my mods. I tried download the game again and playing without Steam... Always the same behaviour! Thanks. With the help of the thread Bilka linked I was able to get out of the broken state by going to the game's Interface Settings and unchecking the option "Flat charac...
- Sun Nov 20, 2022 2:45 pm
- Forum: Duplicates
- Topic: Unable to bulk tranfer itens to trash
- Replies: 8
- Views: 2270
- Sun Nov 20, 2022 1:41 pm
- Forum: Duplicates
- Topic: Unable to bulk tranfer itens to trash
- Replies: 8
- Views: 2270
Re: Unable to bulk tranfer itens to trash
Yes! I tried deleting all my mods. I tried download the game again and playing without Steam... Always the same behaviour!Hornwitser wrote: βSun Nov 20, 2022 1:35 pm Loading your save game with no mods installed I get the same behaviour. Can't quick transfer from character inventory to trash slots. How weird.
Thanks.
- Sun Nov 20, 2022 4:12 am
- Forum: Duplicates
- Topic: Unable to bulk tranfer itens to trash
- Replies: 8
- Views: 2270
Re: Unable to bulk tranfer itens to trash
My saved game: https://www.dropbox.com/sh/rii1ltvn5lpw ... n.zip?dl=0Hornwitser wrote: βSun Nov 20, 2022 3:03 am Could you perhaps provide the save file that you believe is broken?
My entire user folder: https://www.dropbox.com/sh/rii1ltvn5lpw ... 4IE8a?dl=0
Thanks.
- Thu Nov 17, 2022 7:47 pm
- Forum: Duplicates
- Topic: Unable to bulk tranfer itens to trash
- Replies: 8
- Views: 2270
Unable to bulk tranfer itens to trash
In my saved game, I can't transfer entire stacks or all selected items to my personal trash (Ctrl + Right-Click or Shift + Right-Click)! I'm only able to move one stack at time using drag and drop (Right-Click on some stack and dropping it on some trash slot). I'm not able to find some mod, mod conf...
- Sat May 21, 2022 8:09 am
- Forum: Mods
- Topic: [0.17] Even Distribution
- Replies: 52
- Views: 48970
Re: [0.17] Even Distribution
The game is crashing when I try to insert, using this mod, rocket fuel into silos (try to insert in 1 or 2 silos). 819.009 Error MainLoop.cpp:1284: Exception at tick 101226964: The mod Even Distribution (1.0.10) caused a non-recoverable error. Please report this error to the mod author. Error while ...
- Thu Apr 14, 2022 10:23 pm
- Forum: Implemented mod requests
- Topic: New FilteredContainer prototype
- Replies: 3
- Views: 2156
- Thu Apr 07, 2022 4:38 pm
- Forum: Modding interface requests
- Topic: Allow items and fluids in a selector
- Replies: 5
- Views: 2243
- Mon Oct 26, 2020 1:00 am
- Forum: Ideas and Requests For Mods
- Topic: Control Vehicles from Map View
- Replies: 1
- Views: 955
Re: Control Vehicles from Map View
Being able to control the character would be useful too!
- Wed Oct 21, 2020 7:08 pm
- Forum: Ideas and Requests For Mods
- Topic: Control Vehicles from Map View
- Replies: 1
- Views: 955
Control Vehicles from Map View
I think it might be useful to have a mod that allows us to control a vehicle from Map View. It is especially useful when using an airplane (Aircrafts mod)!
Maybe using SHIFT + W A S D.
Thanks
Maybe using SHIFT + W A S D.
Thanks
- Thu Oct 15, 2020 4:14 am
- Forum: Modding interface requests
- Topic: LuaRendering.draw_on_map
- Replies: 26
- Views: 9826
- Fri Oct 02, 2020 10:02 pm
- Forum: Technical Help
- Topic: Game freezes
- Replies: 15
- Views: 4498
Re: Game freezes
I got an idea to solution how to make it more efficient. There could be queue with all guns and every tick will be updated only some of them instead checking of all grids. In first tick after load will be queue constructed and in any call of entity will be equiped or unequiped, this queue will be c...
- Wed Sep 30, 2020 3:19 pm
- Forum: Technical Help
- Topic: Game freezes
- Replies: 15
- Views: 4498
Re: Game freezes
The problem seems to be with the "Nanobots" mod! I will report this problem to the author of the mod to see if he discovers the problem. Thank you for your help! IIRC there is a nanobots mod setting, where you can tame the cpu usage a bit. It could also be, that you have something on your...
- Wed Sep 30, 2020 12:43 am
- Forum: Technical Help
- Topic: Game freezes
- Replies: 15
- Views: 4498
Re: Game freezes
But their numbers are stable and the game's performance is good most of the time! Yea, sure. There can be perfectly fine reasons for this. Just saying that GunEquipment is almost using as much cpu as your entire factory (entity update). From a quick glance at the code it looks mostly like the autho...
- Tue Sep 29, 2020 11:22 pm
- Forum: Technical Help
- Topic: Game freezes
- Replies: 15
- Views: 4498
Re: Game freezes
The problem seems to be with the "Nanobots" mod!
I will report this problem to the author of the mod to see if he discovers the problem.
Thank you for your help!
I will report this problem to the author of the mod to see if he discovers the problem.
Thank you for your help!
- Tue Sep 29, 2020 11:13 pm
- Forum: Technical Help
- Topic: Game freezes
- Replies: 15
- Views: 4498
Re: Game freezes
Also the Nanobot spike is exactly as large as the Entity Update spike: 5.623-0.896 = 4.727 (Entity Update) 4.832-0.106 = 4.726 (Nanobot) Which might imply that Nanobot interferes with entity update somehow. YARM and GunEquipment are also taking a hefty chunk of processing time. Don't know either mo...
- Tue Sep 29, 2020 11:12 pm
- Forum: Technical Help
- Topic: Game freezes
- Replies: 15
- Views: 4498